PoE 3.2 Builds: Marauder Reference

The Marauder is Path of Exile’s pure strength class, which implies that he’s excellent at taking hits, and in some cases far better at dishing out punishment. His melee skills encompass a wide array of assault, from massive single target damage to the devastating region of impact. This brute of a man bolsters his impressive physical arsenal using a variety of shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies. For those who are hunting for PoE 3.2 Marauder Builds, Proper right here, On then you happen to be inside the suitable place. Inside this Post, PoeCurrencyBuy Will share you Reference Marauder Builds.

[Poe 3.2 Juggernaut Build] Ahn’s May Juggernaut – Uber Lab Farmer – League Starter – Shaper + End Game

This build is viable in 3.2 and, if something, got some good buffs in the Juggernaut Ascendancy adjustments. Pending new uniques or any dominant passive tree alterations the gearing, as well as the passive tree on the build, will probably be precisely the same. The Juggernaut buffs give us some nice boosts in harm, defense, and utility which ought to make the build a bit smoother to play overall.

That’s a build that uses Ahn’s May possibly as a cost-effective indicates of carrying out harm. I started with this build in Abyss League and was capable to complete the Uber Lab by day 3. As of now, this build has been able to do any Izaro modifiers in the Uber Lab and also being able to carry people today by way of the uber lab as well around the price range setup. With some investment, this build has been ready to tackle the endgame content such as the guardians and Shaper. The top element may be the build you use to farm this gear can be precisely the same one that you use to map and take end game.

Here’s what the build can deliver:
-Easy to hit five.5k hp on lousy gear with 6k becoming uncomplicated to run using a little investment
-Relatively rapid movement with Whirling Blades and evident speed for mapping
-Safe Uber Lab Farming with Endurance Charges and Fortify leading to about 50% total physical harm reduction
-The capability to stockpile currency to invest on a different build (or this one particular)
-Can carry your pals and guildmates through Uber Lab
-This build performs on a 4 Link but gets probably the most advantage from a five Hyperlink setup
-With the investment, this build can hit as much as 1 mil shaper DPS without having the have to have of Abyssus

As for ascendancy, the only ones I’d contemplate required are Unflinching, Unrelenting and Undeniable. Unflinching and Undeniable are evident in the build but I’d believe Unrelenting to be mandatory on account of the 42% elevated harm at max charges (49% having a +1 end belt) and the 8% reduced elemental harm is taken (which can be valuable ~2% to max res) which assists us immensely with mitigating elemental harm. The 25% to obtain max endurance charges is icing around the cake as this build needs to get up to max loads asap and against bosses, you can’t depend on receiving hit to have as much as max charges.
I went with Unyielding because the last 1 for some damage raise as we’ll often have fortified up when attacking together with the rise to fortify which tends to make it general a 25% reduction in harm as opposed to 20%. The regen is icing on the cake and, even though the 1.5% regen is not too noticeable, is a great top quality of life with leech to assist sustain our health.
Otherwise, you might go with any of the other possibilities for the final ascendancy. I find that move speed doesn’t affect this build also substantially as you’ll be employing whirling blades to move about anyways, but this really is all determined by preference.

Skill Tree: http://www.poeurl.com/bJBR
Pob Link: https://pastebin.com/MBXTah49


Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2048886

[Poe 3.2 Juggernaut Build] Crit Tectonic Slam / Molten Strike Oni-Goroshi Juggernaut – Clear maps and bosses Fast!

This build revolves around the new special sword Oni-Goroshi. The sword is definitely the only mandatory item but aside from which you can use price range gear or scale into millions of DPS with a bit of investment. You may get the sword by either buying it or by farming it. The sword is always six linked, has over 700 DPS at level 90, and also you can begin working with it at level 1.

Poe 3.2 has added Tectonic Slam and buffed ascendancy!
This skill synergizes completely with this build due to the built-in conversion and the truth that it has the same skill tags as Molten Strike (aside from projectile harm). The new Juggernaut alterations make it so we just about always have endurance charges to expand. I do not assume any of the tree or assistance gems have to be changed at all, but I’ll update if essential as quickly as we understand a lot more regarding the skill.

I was contemplating switching those clusters about a number of days ago, but I forgot to verify if it was worth it. I just checked, and it appears like it gives many accuracies and about 1.5% crit though only giving up a tiny amount of attack speed. Thanks!
Inc Crit Damage would be improved, but I’d get INT on my gear to utilize it. At the moment everything I use only demands 1 30 INT node on the tree. If you would like extra damage to bosses and never like carrying out the trick where you attack the ground a few feet away in the boss, so Ancestral Call doubles up on projectiles, you can use a weapon swap with Conc Effect as an alternative to Ancestral Contact. I don’t like using Conc Effect for clearing for the reason that the shells don’t go far adequate.

RARES TO AIM FOR:
Helmet: Molten Strike Projectiles enchantment, 70+ life, 200+ accuracy, resistances (30+ STR when you do not need the resistances).

Boots: Attack speed in the event you have killed lately or life and mana regeneration should you have been hit enchantment, 70+ life, resistances lately. (Movement speed not required for Whirling Blades but you’ll be able to get it if you’d like. 30+ STR for those who never need to have the resistances).

Gloves: (I advocate using Oskar!) 70+ life, 200+ accuracy, flat physical harm to attacks, attack speed, resistances. (30+ STR should you do not want the resistances).

Rings: Diamond Rings, 60+ life, 200+ accuracy, flat physical harm to attacks, 20+ elemental harm with attack skills/fire damage, resistances. These will likely be expensive.

Amulet: 60+ life, 200+ accuracy, flat physical damage to attacks, 20+ elemental damage with attack skills/fire damage, important strike chance and multiplier, resistances. This may be really costly.

Belt: (I advocate applying Darkness Enthroned!) 80+ life, 20+ elemental harm with attack skills, resistances, 30+ STR.

Body Armour: 100+ life, resistances, 30+ STR.

Skill tree: https://goo.gl/89AMXG

Shaper Kill


Instance Link: http://www.pathofexile.com/forum/view-thread/2075047

[Poe 3.2 Berserker Build] 15c BF BoR Champion/Zerker- Shaper/Guardians/Red Elder & Guardians/Uber Lab/Atziri

The build is excellent on Berserker. I was waiting for the patch notes to let you all know if its dead or not as it relies mostly on Bloodseeker still having instant-leech and less on something else. Given that it’s still alive, everyone can proceed to give it a shot. I do imagine shaped items is going to be a lot extra costly now since everybody knows how powerful they are. I’d go with Relentless Fury as a stat-stick for clearing and Death’s Hand when you can afford it (must be like 1 Poe chaos orb inside a couple of days from the league).

With the patch notes, we now know that Shaper/Guardians are no longer immune to taunt. This changes everything. Let’s take a look at the exact same tree/items as the 15c video overview but switch from Berserker to Champion:
Upgrade to a shaper stat-stick when you can and in case you can’t sustain both Blood Rage and Crave the Slaughter, get rid of blood rage. You don’t want frenzy charges for clearing and for bosses you may have frenzy anyways. Ascendancy points remain the same.

Offensively we obtain just under 100k DPS with exactly the same setup.
– We have 100% likely to hit, plus the build becomes cheaper as you do not need to worry about accuracy on gear at all.
– Enemies are permanently intimidated for 10% far more harm
– Enemies are permanently taunted for an additional 20% far more Damage.
– We always have adrenaline up due to the fact as you happen to be all properly aware, we hit low life fairly darn often. That’s a different 100% elevated damage, and 25% improved attack speed.

Defensively
– We constantly have fortified up already from whirling blades, so we get from that an extra 1000 evasion and armor and also stun immunity so we can go for the lowered reflected damage Pantheon alternatively. (also adds some damage)
– Adrenaline gives us 10% additional physical harm reduction
– Regenerate 2% life per second since we permanently taunt
– 6% lowered global harm taken since we were permanently mock.

We still leech 31k life/second, and I tried testing if that’s enough by removing ascendancy nodes entirely from my more highly-priced setup which brought me to a lower general DPS than the champion build and lower life leech. I tested Shaper like that, and I killed him deathless though testing stuff like face-tanking his beam, so I do think our life leech is a lot more than enough devoid of berserker. This is the only reason I’m not making the full recommendation to switch more than even though since I won’t know for sure if it’s adequate until I play via with the full ascendancy. But I assume it’ll be fine, and I’ll update when I know for sure.

PoB Link: https://pastebin.com/yvGJE6q2
Skill Tree: https://goo.gl/euGHbh


Instance Link: http://www.pathofexile.com/forum/view-thread/2050203

[Poe 3.2 Chieftain Build] For Chieftain – Ngamahu Overloaded (A further Ngamahu’s Flame Cyclone Build)

Poe 3.2 adjustments to Chieftain pretty much make it perfect fit for Yamaha Flame, so I decided to make a build for it utilizing Elemental Overload. Resolute Technique skill trees are included within the guide for league starter.

Yokohama War’s Herald may be the better choice simply because it makes Protector/Warchief totem behave like Decoy and they reflect 15% of maximum life as fire harm when hit by the mob.

Tawhoa Forest’s Strength generates endurance charges on kill and Red Dream jewel will likely be able to replace it quickly.

Fortify is enormous regarding QOL by ensuring far better survivability.

You could switch Fortify with Fire Penetration, Added Fire, Likelihood to Ignite or Faster Attack and have Fortify linked to Leap Slam. I know of many players carrying out that when they played the Slayer version.

The main drawback is that you just need to use Leap on packs to ensure you continuously have fortified buff. It is not a playstyle for everyone.

Melee Damage on Full Life is not a good option for Chieftain (it is greater for Slayer) for the reason that of inconsistent uptime.

Skill Tree: https://goo.gl/AfoYc5


Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2092338

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