Top-Rate Four Path of exile 3.1 Shadow Saboteur Builds

The Saboteur focuses on improving his traps and mines with utility bonuses as an alternative to straight damage or critical strike increases. This class also expands on blind as an offensive and defensive mechanic. Within this write-up, Poecurrencybuy will share you Path of exile 3.1 Build For Shadow Saboteur with Fire Nova Mine, Fire Trap, Remote Mine Assistance and Trap Assistance skill gem.

[Poe 3.1 Fire Nova Mine] Fire Nova Mine – Fantastic League Starter – Low Budget – Speedy – HC Viable

Nerfhammer successfully dodged, perhaps we are lucky and also get a slight buff? Let’s wait for the full patch notes.
Patch Notes have arrived:
No modifications to FNM. Almost everything stays the identical – so we can officially contact this guide a 3.1 guide now (was hoping for any small saboteur buff, but that may come with later patches).
As far as I’ve observed, the new help gems do not aid us either.
FNM appears to become appropriate for the Abyss League mechanic due to the fact you’ll be able to spot your mines along the floor cracks even just before you’ve noticed any mobs, once they pop out it is possible to rapidly destroy them, just like heavy boxes, breaches, and so forth. Pretty high, going to play FNM myself this league and preserve you updated with my current gear.

Fire Nova Mines could be the most enjoyable build I’ve played so far. The combination of rapid evident speed, very cheap equipment as well as the possibility to run every single Map Mod without an issue makes this build the right first Character for any new league. You will get rich early on to farm up for the 2nd, a lot more pricey, character.
The build could be adapted to become very HC-viable. I’ve played FNM to level 95 and 92 in HC Leagues.

Do you favor not to have Attacked in the spot generally on making use of the num lock trick so your mines will get placed at your feet? Just believed it might be a great addition towards the guide.

1.adjust the Key bind of “Attack in place” to any of the binary keyboard number.
two.when obtaining num lock turned on press the important you bound to “Attack in place” (in my case its nr 7).
3. when nevertheless holding the specified number turn off your num lock.
4. get pleasure from Perma attack in place

Link: http://www.pathofexile.com/forum/view-thread/1774498

 
[Poe 3.1 Fire Trap] What a Shocking Tri-Element Crit Trapper!

Well, the Mana nodes in Thoughts over Matter got nerfed. Fairly a whiplash, but skilling a considerable Mana node as an alternative to two little life nodes really should even this back out.Previous that, no buffs to traps or the Saboteur, mostly keeping it each of the identical.Possibly a unique or two will be handy, even though This Build keeps my expectations low.

Pros:

+ Can run just about any Map mod (Though no Life and Mana reg is usually a substantial discomfort)
+ ‘Mandatory’ gear is affordable
+ Speedy screen-clearing
+ Can get a decently higher life and ES pool (5k+ life and 2.5k-3.5k ES(Based on your speed)
+ Atziri, Izaro and Higher Tier Maps aren’t any problem!
+ Can cope with just about every Guardian! (See Videos for every under)
+ Shaper was viable! (See Video below)
+ Loads of entertaining to play!
+ Everyone loves a Shocker!

Cons:

– Viable for HC, but can be a discomfort early on, as this build tends to be reasonably squishy in its early stages.
– Mana heavy with no Thoughts more than Matter, meaning you need a Mana Flask if you don’t ability it.
– The higher level of giant Shock Novas and Ice Traps can get on one’s eyes immediately
– Your fingers can get stiff from continually smashing the keyboard

Link: http://www.pathofexile.com/forum/view-thread/1753522

 
[Poe 3.1 Remote Mine Support] Wintz’s GC Miner Sabo (HC/SC, Shaper, Uber Atziri, Guardian & Uber lab viable)

Ripped at level 96.7 @ rank 5 to log out packet loss. Tried shaper and guardians on standard and was surprised at the single target DPS and decided to remake it on HSC as my league starter and boss farmer.

How does this build work?
Glacial cascade has been changed in 3.0 into a simple physical harm spell with innate 60% cold conversion. This Build indicates it can now scale nicely with Phy’s damage nodes (else if 100% conversion) while receiving the benefit of hatred/added fire/herald of ash and so on.

Tremor Rod vs. dagger/shield?
Tremor rod can potentially give you an 18-24% AOE boost throughout mapping because the mines can be detonated twice. Also has significant mine laying speed but you lose shield charge + fort mobility and defense. Also, lack much crit % and life/res from a shield.
Shield/dagger variety has extra damage up front, but tremor really should have comparable DPS in a sustained fight.

Link: http://www.pathofexile.com/forum/view-thread/1753522

 
[Poe 3.1 Trap Support] 10c Price range, efficiently farm Atziri/Uber Lab/Early Red Maps

All is well. Last expansion I farmed up 15 Poe exalted orb in about three days with this build although spending 10c on it. I know I’m a piece of shit when it comes to answering people’s questions, so I’m grateful that the community around the build has been helping every other. That’s with decent gear, the gear I did Shaper with. All you’ll need to do is focus on ELE damage/life/resists/crit as substantially as feasible, but to farm Atziri and Uber Lab, you do not require very not even Tinkerskin. Get it when you can though. The skills section also shows you what to put in as you get 5/6l in the unchecked skills.

Hyperlink: http://www.pathofexile.com/forum/view-thread/1945896

 

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