Conquer Online Kingdom Guild War: A Warm-up for the New Expansion

The PvP oriented MMOPRG, Conquer Online, announced that an important expansion, “Kingdom War”, will be released in the first quarter of 2015. In this expansion, 60 servers will be split into 6 big worlds. Every single server will be an independent kingdom, with ten kingdoms in each world. Facing potential invasion from other kingdoms, players from each kingdom need to complete quests, kill bosses, engage in PvP battles, and rush other kingdoms to carry out subversion, sabotage, intervention, and aggression!

Unlike traditional cross-server PvP events in other online games, the kingdoms in Conquer Online include the concept of a ruling party and opposition party. Guilds of each kingdom can assemble coalitions to announce intent to be opposition parties, and coalitions can elect either one of the guild leaders to be the president.

After the 1st Kingdom War, there’ll be a vote for all heroes for the favorite party to become the ruling party, and the president of the ruling party will be the “Emperor” for that week. A new Emperor will be elected after the next round of the Kingdom War.

A ruling party can arrange various official positions, such as Emperor, General, Palace Guards, and exercise the powers of the kingdom. The president can choose to be a tyrant, leading all the men to wage an invasion, or he can choose to be a wise ruler and reward all his civilians and protect his own kingdom.

Conquer Online Poster

The Kingdom War will allow thousands of heroes from different servers to fight in the same areas, becoming the biggest and most crowded battlefield since the beginning of Conquer Online! The update of this gameplay will bring more excitement for players from all over the world. It could even turn out that players from the Middle East, such as Egypt and Saudi Arabia, form their own kingdom. Players from North America can form the frontline as the US and Canada, and European players can also assemble their own kingdom, to make the Kingdom War into a true world war!

On the eve of the upcoming Kingdom War expansion, the Kingdom Guild War will have already begun. The Kingdom Guild War is a stress test battle for the coming Kingdom Wars. In the battle, players from 5 different servers, which included Faith, Honor, Lion, Triumph and Phoenix, were split into two forces. Heroes of the first 4 servers comprised the offensive force, and heroes from the Phoenix server became the defensive force.

Conquer Online Screenshot

There are three fortress gates for the offense to attack. The goal for heroes of the offense is to storm their way into the inner fortress and destroy all four Heaven Pillars. Let’s take a look at the highlights of the 1st Kingdom Guild War!

Final Fantasy XIV: A Realm Reborn’ news: PS4 users can access free trial now

Gamers can now access the free trial of “Final Fantasy XIV: A Realm Reborn” on their PlayStation 4 consoles, allowing them to explore Eorzea for free while building a character up to level 20. They will also be able to transfer their characters once they purchase the full game. However, the 14-day free trial has its own “limits” as not all aspects of the game are included in the trial version.

To get this freebie, players can visit the PlayStation store website and simply download it using their PS4 consoles. There are instructions detailing how to make their own accounts. One can also mark it as download and access it once they switch to their consoles.

“Final Fantasy XIV: A Realm Reborn” is a reboot of the original “Final Fantasy XIV Online” and is released to PC, PlayStation 3, and PlayStation 4. This game follows the story of the original online game. The world is now rebuilt after the primal Bahamut destroyed almost everything. Gamers play the role of the hero who defends the world from invasion of the Garlean Empire.

Players can choose and create characters from the following selections: the human-like Hyur, the elf-like Elezen, the small Lalafell, the large muscular Roegadyn, and the cat-like Miqo’te. Moreover, players can choose whether they want to be from the Conjurer class, Lancer class, or Archer class, which is further categorized into four groups – Disciples of War, Disciples of Magic, Disciples of the Hand, and Disciples of the Land. Gamers need to increase the level of their characters to unlock new jobs, skills and abilities.

Meanwhile, subscription is required in order to play. Minor updates have been released for the game, and the “Heavensword” expansion pack is bound to be rolled out in spring 2015. However, Square Enix has not revealed the exact release date of the game yet.

World of Warcraft Proposes Tradable Subscription Currency

Six-point-one. That’s all you World of Warcraft players need to hear to get psyched for the new year. The dev team took a brief pause in rolling in all of the money from Warlords of Draenor sales to talk about what’s coming up with Patch 6.1 as well as a proposed new subscription currency.

The patch, which will go into testing soon, will contain improvements to garrisons, a legendary follower, the ability to send tweets from the game, the new Blood Elf models, shorter flight master routes, incentives for visiting friends’ garrisons, and the new heirloom collection tab.

Even bigger than this news is word that Blizzard is “exploring” adding a subscription currency that sounds like EVE Online’s PLEX. The proposed idea would allow players to buy and sell game-time tokens for in-game gold: “Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system.”

World Of Warcraft Patch 6.1 Won’t Bring Back Flying Mounts

World of Warcraft’s first major patch since expansion pack Warlords of Draenor’s launch will be coming in early 2015. Today Blizzard revealed what’s coming in Patch 6.1 and the rest of the year’s updates.

Warlords of Draenor broke from series tradition by not allowing players to use flying mounts even at max level. Blizzard has indicated that they may reverse this decision. However, this won’t be happening in Patch 6.1.

Instead, the development team wants to make the existing transportation system – specifically flight masters – more efficient.

“We have some new tech in the works that will allow flight masters to provide more-direct routes to your destination, regardless of the flight points your character knows,” Blizzard said on WoW’s forum. “This’ll mean fewer roundabout routes; the flight masters will instead always try to send you on the shortest existing route. Hopefully, this will get you to your destination faster.”

Patch 6.1, however, will include the long-awaited reintroduction of heirlooms. These experience-boosting, scaling items will be consolidated into a single collection for your entire account much like Mounts or Toys.

“Heirlooms already on characters will be collected into the new UI (similar to other Collections features), base-level Heirlooms will be purchasable from vendors, and upgrade tokens that can be used on Heirlooms to raise their effectiveness to additional level caps will be obtainable through different forms of content. We’ll be looking for your feedback on the new system when the 6.1 PTR goes live.”

The patch will also continue the Legendary ring quest that will run throughout Warlords of Draenor. The next step will give players the chance to recruit a Legendary follower for their Garrison. The identity of this follower is unclear but Blizzard reassures players that this companion will have “suitably Legendary abilities.”

Players’ garrisons will be further improved by new upgrades and activities debuting in Patch 6.1.

“We’re working on making visiting your friends’ Garrisons even more rewarding, with a daily visitor to set you and your friends on a fun random task (complete with rewards, Achievements, and a meta-Achievement for finishing all of the tasks). We’ll have awesome new items to spend your Garrison Resources on, new Missions to complete with fun new rewards, new items to change your Followers with, a new tier of Garrison-invasion difficulty for the most tenacious of defenders among you (can your Garrison withstand a world boss?), new profession-building Missions, and a whole lot more!”

Patch 6.1 is said to be hitting the Public Test Realm soon so players can test its features for free. The date for the patch’s PTR release wasn’t announced by Blizzard today, though.

Later in 2015, Blizzard will give players a way to avoid paying a monthly subscription for WoW. Players could buy game-time tokens within WoW using gold and then either use them toward their subscription or trade them with other players. It’s similar to the C.R.E.D.D. system seen in WildStar.

“Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.”

Blizzard has some changes in store for the player-versus-player side of the game, too. They want to make competition more balanced in the new world PvP zone Ashran while also reducing queue times. They hope to add more content to the zone throughout the year, too. The spectator mode for PvP will be getting an overhaul as well to make it run smoother in both official and player-run events.

One of the earliest new features coming to World of Warcraft in 2015 will be the Blackrock Foundry raid, though. Today Blizzard estimated that the raid will launch in February. They’re keeping tabs on how guilds are progressing through Highmaul now and may adjust the release dates of Blackrock Foundry based on that data.

Archlord 2 Releases Its Latest Expansion and a New Server

WEBZEN announces that the PvP-focused MMORPG Archlord 2 released its second expansion Eternal Strife and a new server today.

Eternal Strife introduces two new races, joining the ranks of the game’s factions. The Dragonscion join the Humans to support the Azuni’s cause, whereas the Moonelvesrally under the banners of theCrunn.Specialized in magic, these new races offerunique starting zones, new archetypes and weapons, thus extending the range of choices for the Archlord 2 players.


Making up for their lack of stamina with clever engineering, Dragonscion are equipped with a long-range magical Pistol, making them a serious threat on any battlefield. Moonelves are not to be taken lightly either, as they are fond of their signature weapon, the Orb, which delivers devastating blows to their enemies.Following the introduction of these newcomers, players can explore the two new starting zones, revealing a side of Chantradrastically different from any of the previous territories. Dragonscionwill start their adventure on the Island of Rest, populated with majestic towers and luxuriant forests, whereas the enchanting and mysterious Moonlight Tareh Forest will be the setting for the Moonelves’ first steps in Chantra.


With Eternal Strife, WEBZEN also opens a new Europeanserver, allowing newcomers to discover the world of Archlord 2 and existing players to start afresh if they wish to try out one of the new races.

To celebrate the winter season, the capital cities of Chantrawill be decorated with a festive lookand carolswill play in town to spread the Christmasspirit to their inhabitants.Furthermore, a Christmas event is taking place until the 13th January, in which players pick up a quest from the event NPC in town and collect candy canes from defeatedmonsters in order to win a ChristmasCostume for their characters.


For the players wanting to try out the Dragonscion or the Moonelves, a special event is now taking place, offering amazing rewards to whoever manages to become the first Archlord with a character of these races. Better start leveling now!

To add to the events bonanza, multiple server bonus are applied.Starting today, character experience, weapon mastery, item and gold drop rates as well as fame point acquisition will be increased until the 28th December.

Players with a WEBZEN account can download the game on the official website.
The trailer of the expansion is available on the WEBZEN YouTube channel.

Would you play Browser Games?

n recent years, with the development of web technology, type of game has been varied again. There are quite a lot of browser games online, such as Shifu, Nightfalls, Dragon Atlas and Dawn of King. Instead of having to download the application or client of game, we merely need to open a web browser and install a plug-in maybe and then we can start playing straight away.

Indeed, compared to many massive games like PC, console and massively multiplayer online games, browser games provide a much easier way to play and they are usually free to play. However, in terms of the quality of game, browser games might still have a long way to go.

I don’t play much browser games but I’m actually playing one now. It’s a Japanese web game called SD Gundam Operation and it’s on Yahoo JP. It’s a card game that you keep playing everyday to try to get better cards which improve your combat capacity in total. The reason why I play this game everyday it’s because it doesn’t cost me much time. I can play when working in office. The manipulation is simple: just some clicks on the interface and you finish the things you want to do then all you need to do is to wait. After finishing each activity in game, such as quests, battling with other players and killing bosses, there will be a CD that you have to wait before the next same things you want to do. Well this looks boring as it doesn’t even require you to think. Of course I play this because I love Gundam. Honestly the design of cards is good and if this game is not about Gundam, I wouldn’t even sign up for it I think. But objectively speaking, the quality of the game isn’t too good and it’s more likely that you just keep doing something everyday rather than playing a game.

I am not a professional browser gamer but I would say there are also other issues of browser games, which is the content. Let’s take Nightfall as an example, when I firstly knew this game, I found it is a copied version of Diablo III. The characters, the images, the bosses and the skills are very close to what I have seen in Diablo III. I can’t say it’s a bad game but this reveals a lack of creativity and I would play directly Diablo III rather than this game. I would spend money on what is really qualitative rather than spending time on those that I don’t feel enjoying. On the other hand, the control is just too simple that you follow all the time the guidance and just give it a click to finish everything. You don’t even need to pay attention or to think but do things step by step.

I wouldn’t say browser games are 100% not qualitative because I don’t play much. I might be wrong to make such comment above and I also know people who spend quite a lot of money on web games. I think that they are at least happy with the game but for me, most web games don’t feel entertaining during the playing. I might be focus on stats and number of games while I was still adolescent, especially at the time when I firstly start playing online games. I used to be satisfied by having rare items and powerful characters. However, it didn’t last for too long. Now I prefer having more interesting experiences in game, such as visual pleasure, original story and degree of freedom. Browser games can’t really provide much of these features. Finally I can only say that browser games might to designed for certain specific gamers.

Black Desert vs World of Warcraft Comparison

First Steps

The early game stage usually determines whether we play it on,or do we have enough “tutorial” to set itself on a project and never cross him not to return. World of Warcraft and Black Desert in this plan use a completely different approach, but the results are similar ,after the initial quest to find out what’s next. In WoW, it works well, we are on a small patch, perform the first mission, then learn the basics, kill the desired character, we send it to the big city and start our main adventure. Involvement in the events developing before our eyes, you can not tear yourself away from the game. And the fact that all this is done and not very difficult, and not very easy, but it still allows you to get comfortable with the game for a few minutes . At BD, we find ourselves in the middle of the city and begin slowly to perform different tasks at the we have to train the basics of the game system, and then introduces us to the nuances of combat, and then we go out of town to destroy and kill. This is followed by our more intimate acquaintance with the Spirit (about this – below), and finally, after half an hour of running around, you know that get involved. Open new horizons interesting locations , the story line is very interest in the form “what will happen next?” And although objectively at the initial stage of WoW built with interesting story point of view, a more active combat system like many BD much stronger than leisurely fighting in the first levels of WoW. The game world is similar to World of Warcraft’s just as old as the world itself by the standards and by the standards of the gaming universe. In fact, when you start playing WoW, immediately there is a lack of knowledge on it all those who first encounters with him. Around some references, the references of past events, a lot of talk on this subject.You will Immediately understand all the intricacies when first confronted with this universe, it is extremely difficult, but those who have passed the game, read a bunch of books and comic books ,all these people feel like at home here. Black Desert also understands that the project of a world little known player so from the beginning to treat us as if we do not know and do not understand anything. Led by the hand, show a new race, tell something … Anyway, this is the “ENT” in the Black Desert it is served very deep and dosed him, especially when compared to WoW, called the language does not turn. In this case both world’s seem alive and in one piece. Their inhabitants hurry about their business on the streets wandering passers and outside the cities can meet travelers and to witness the random events. But the epic tasks with dozens of branches that have led you through half of the game world, and told a great story in which you will witness the events of the past and the future, will be able to see the changes of the world and themselves become a catalyst for the events, from the Black Desert is not worth waiting, this patrimony WoW. And if you want to see a scene in front of each quest and go somewhere where you will see a peaceful creatures roaming and then cut them all in the hope of getting some valuable object,this type of adventure is missing in Black Desert Online.

Solo Voyage

It is no secret that in WoW you can spool the maximum level at the quests and yhis will never be in the game group. And most of the game manual recommends exactly what to do,go on assignments in World of Warcraft is very informative, interesting and at the same time also the most effective. The last couple of years of running the job and do not require, as a rule, made in such a way that they need to take practically the same place where they are executed. Desert Black content is sufficient for one player does not provide. Initially, while the storyline is just beginning and you take the first job in the village, execute them, to communicate with the Black Ghost and run for him on assignments, everything is seen almost in pink. But the higher the level of the player, the more clearly manifested, you must first look for a normal group, to effectively take the job and not to hinder the growth process itself in levels. After a moment as that comes closer to the 30-m level, it is absolutely clear that the solo player has nothing to do. Do you want the good stuff, the best materials for crafting the most interesting adventures and kill monsters? Find yourself a group, and not some random and constant “Random-party” and go into the battle only with them. Otherwise, in the Black Desert you can earn unless a nervous breakdown, but not a pair of sparkling epic. The PvE-system and monsters I would immediately point out one important point, which radically distinguishes the PvE-system in Black Desert and the World of Warcraft. The fact that the BD … absolutely has no Instanced locations. The entire game world is black desert, available immediately, so the possibilities with his group to go into some cozy cave and pofarmit mobs, cut off from the entire server boot screen, it will not work. Dungeons and secret locations, which will sneak a few hours and eventually discovered there some particularly difficult boss with valuable loot. Moreover, during the battle with the enemy you can always come back here as another group of players and make the most natural massacre to himself “take” his boss and leave our group without loot in the form of corpses. Monsters in both games are both neutral and aggressive, and in addition you can find elite opponents and even bosses in WoW, and BD. But BD quest bosses appear only for solo players or groups and other players will not be able to attack them, to prevent you from completing quests.

Targets and their features

Apart from the standard for the genre system, when we take the job, run for its implementation in the next location, there kill ten gerbils, you will need to loot and hurry back to the BD even has an interesting mechanic ,the Black Spirit. This is a special “character “which is always together with our hero. He gives out quests, he whispers to us the names of mobs to kill, he even develops depending on the dialed contact levels. And the fun of clouds with glowing eyes turns into a rather unpleasant, if not evil creature. But this character is leading us down the game’s storyline and he also provides us with the initial equipment, as well as give us at the disposal of the first mount. This point is very important because in BD we have to run a lot. Although the system is used here and quest hubs, similar to the same in WoW, when you take jobs and do them around the city itself, but the characters do not move very fast and often you has to run on a fairly long distances, so that the mount can not do without . it is one of the already familiar mechanics, which marks on the game map, where we need to go for the job and displays over mobs via inscriptions, who was in the crowd you have to beat to perform a task, in BD also added a kind of compass. You press a special button and you will appear the arrow near the character that will lead to the desired location. And in the game world it will also display a pillar of light that will show to whom it should go. And with the NPC, to which you want to come, too, do not get confused – instead of exclamation marks over their heads every significant character displays icons that prompt, does he or reference, for instance, is simply a merchant. These images over a few NPC’s head, so you always see who it is and has to offer.The Outfit At the time of the closed beta at the Black Desert, there are some shortcomings in terms of diversity of equipment. Of course, here it is necessary to take into account that it is a feature of many Korean games where they use the “coolness” things to measure it “sharpening”, not only by the level and appearance. What can I say about the current World of Warcraft, which is a system of random generation of useful ” itemization “literally clog your inventory from the earliest levels of all sorts of objects varying degrees of rarity and the most unusual properties? Although items in BD are still a question (since the final build of the game, we certainly have not seen) – the number of items will be grow from build to build, and for each new weapon or armor is looking better. Yes, with a variety of looks with this approach to the subjects it may have some problems for people who love to flaunt every day in different things, but this system makes the significance of each item received. Because taking the rare weapons and level it to a high level, you feel the value of this thing much stronger than getting exactly the same ax, as well as tens of thousands of players from your server. Features Black Desert Of those not directly related to PvP aspects that are simply not in the World of Warcraft, you can also highlight a complex system resources BD, which includes a number of special assignments, hiring NPC to collect minerals,it is very complex and diverse system of production (rather than the usual click on the menu), and based on these nuances mechanics.


It is only a small superficial part of what distinguishes the Black Desert and the World of Warcraft. But, as you know, a direct comparison between these projects simply do not survive. They are designed for completely different audiences, and if WoW PvE fan takes a turn and they make a fall, offering endless adventure and wealth in the history of the game world, the Black Desert instead lures as battles with monsters and other players, and encourage the study of slow and reading manuscripts, and clashes and to ensure a comfortable existence. In fact, here lies the most important nuance – BD encourages not only the study of the game world for the sake of research, as leveling. All PvE it is arranged so that at the same time and take the player and level it quickly, making it possible to begin to engage in a certain production activities, or to plunge into PvP. Those gamers who are used to crawl on all fours on each corner of the game world and win back the role the party, creating additional stories within the game world, in BD can up to a point just feel uncomfortable at first, because the game itself adjusts gamer forward to high levels. And then, after that “abroad”, where a single content will start to naturally give a way to the group, fans of PvE-only adventure and epic stories from the developers so do not find something to do. Because from that moment they begin to create stories have the players themselves, arranging attacks “in the garden” of his enemies and collecting the first siege castles. There is no place for scripted battles with the bosses so studying the behavior of the bosses in different phases – with the other players will have to fight to the death, and not to learn another piece of history, but for the money, territories or ambitions.


It’s been a long time coming. In some parts of the world the original Cabal Online came out a little less than 10 years ago. Not too many years after that, fans were screaming for a sequel and have been ever since. I remember chatting to MMOBombers about CABAL 2 and the rumors surrounding it when I first joined this site almost 5 years ago.

Fast forward to today and ESTGames has announced that CABAL 2 is just around the corner and needs some “gamers who long for the days of MMOs with deep, immersive RPG elements, epic skill-based battles and in-game communities that defined the word ‘massive’” to sign up to not only take part in the upcoming closed beta, but to also have a chance to play as early as next week in a special focus test that starts on December 19th.

“The launch of the beta program and focus testing for CABAL 2 is the first step toward delivering the smooth, strategic and social MMO experience our passionate community deserves,” said Steve Pae, executive vice president of ESTSoft Inc. “With beta signups and the launch of our new forums, it’s finally time for the CABAL 2 community to officially come together, and we’ll reward a lucky few with the chance to be the first to experience the game through our focus group testing next week.”

If you’ve been waiting for CABAL 2, you can head over to the site now and sign up for both the Beta and the Focus tests.

Will CABAL 2 capture the more “hardcore” crowd of MMO players yearning for a more in-depth experience? We won’t have to wait too long as CABAL 2 will be launching sometime in 2015.


So I posited earlier this week that the notion of a spending limit, enforced by the game’s developer, would be a maybe-sort-of-maybe-not-that-awful idea for free-to-play games. Magicman and I spent a chunk of time in the latest F2P Cast talking about it too, and he agreed that he mostly liked the idea as well and didn’t think it was truly awful.

Last night, completely by accident, I came across an article about the South Korean gaming market, where it looks like my idea was implemented, albeit forcibly by the government:


Interesting. So, what were the results? Was it as I suggested, that the goodwill generated by such a move would counteract the loss of the most extreme whales and that it might encourage players to spend, knowing that the games would be on a more (relatively) even field?


Oh. Well, that’s not so good. Still, a lot of the games over there are probably using “bad” F2P models that blatantly exploit players by locking off content, or are pay-to-win, or go crazy with the gacha, a.k.a. random lockboxes. I’m sure a good and fair F2P game could still do all right.


Seriously? League of Legends? How do you spend more than $300/month on League of frickin’ Legends?


I realize that they may run things a little different over on that side of the Pacific, but I booted up my LoL launcher and took a look at the store. $300 would get me 45,000 Riot points, if I bought three packs of $100/15,000 RP each. The worst I could do — and I’m sure some people do this — is to buy my RP $5 at a time, in which case $300 would net me 39,000 RP.

39,000 RP would buy me:
* About 50 champion unlocks, going by average champion RP price on my unpurchased champs; or
* About 47 skins, going by the average RP price for skins I have available to purchase; or
* A “combo pack” of a month’s worth of IP/XP boosts, every ward skin, ever summoner icon, seven pages of runes, a summoner name change, and transfer to each of the other eight regions

Remember, this is all per month. Who unlocks 50 champions every month?

TERA: Unsere Vorschau zur Erweiterung Fate of Arun

Wir waren zu Besuch bei Publisher Gameforge in Karlsruhe und haben uns dort die kommende Erweiterung zum kostenlosen MMORPG Tera angeschaut. In unserer Vorschau zeigen wir euch, warum sich die Vorfreude lohnt.

Am 11. Dezember erscheint mit Fate of Arun die nächste große Inhaltserweiterung für das kostenlose Online-Rollenspiel Tera. Mit dem nördlichen Arun als Kontinent, fünf neuen Zonen, dutzenden Quests, frischen Dungeons sowie Neuerungen für Crafting und Klassen wollen Bluehole Studio und Gameforge ordentlich Schwung in das Action-MMO bringen. Wir waren vor Ort in Karlsruhe und haben unsere Tera-Spezialistin Lisa ausgesandt, sich ein Bild von den kommenden Inhalten zu machen. In ihrer Vorschau verrät sie euch, warum sich die Vorfreude auf Fate of Arun lohnt.

Wer bereits gespannt wartet, sollte schon jetzt die Möglichkeit nutzen und den Pre-Download über den Launcher von Tera starten. Dieser ist nämlich schon verfügbar und erspart euch einige graue Haare, wenn am Launch-Tag mal wieder gar nix geht und die Server dicht sind.

Hier geht es direkt zur Vorschau: „Wunderschöner Ausblick auf Fate of Arun“