World of Warcraft gamer dies after playing 19 hours straight

A 24 years old man believed to be addicted to World of Warcraft died after playing 19-hours straight.

Wu Tai was at an Internet cafe in Shanghai, China for playing the role-playing game. After he spent 19 hours of playing, his friends saw him away from screen and violently coughing. He slumped in his chair after the coughing attack, and his gaming compatriots noticed he was dabbing blood away from his mouth with a handkerchief. The gamer sitting next to him said:

“I suddenly heard him groan and when I turned to see what had happened he was very pale and looked uncomfortable.
He was dabbing his mouth with a hankie which had blood on it.
I asked him if he was OK and he said he’d felt better, but that he would be OK. I called for an ambulance while my friend went to get some help from staff. But while we waited he just died in front of us, and there was nothing the staff could do.”

The medical crews tried to rescue him but he was already dead. A police man said about this:

“An autopsy will determine the cause of death but there seems little doubt his playing on the computer for 19 hours instead of resting contributed to his death.”

Of course playing World of Warcraft is not dangerous as long as people listen to developers and take 15 minutes break after each hour of playing.

You could soon play World of Warcraft for free

World of Warcraft is a testament of time. Every time it looks like subscriber numbers are irreparably dwindling, Blizzard manages to suck dedicated fans right back in. Last year that came in the form of Warlords of Draenor, which served as a rather fantastic expansion for the ever popular MMO. This year, it’s a new feature that will allow you to play World of Warcraft for free. Sort of.
Blizzard has revealed WoW Tokens, which can be purchased in-game, with in-game currency, to increase subscription time. The Tokens are made available initially through the game’s store for real-world cash, after which they can be sold on the in-game auction house. Players can purchase the tokens from other players using in-game gold, after which it becomes soulbound (meaning they can’t sell it again for a profit).

What this essentially means is that truly dedicated players could end up reducing World of Warcraft to a free-to-play title, without all the extra baggage that usually follows a transformation like that. There’s no idea yet as to how much the Tokens will cost, so it’s still up in air the over how feasible the entire system will end up being.

It’s a logical move for a number of reasons. New players can already dive into World of Warcraft for free up until level 10, so being able to carry on playing purely off in-game gold could easily entice those put off by the monthly subscription. It also gives existing, on-the-fence players a reason to hang around for a bit. Having to pay for a game you aren’t getting as much time into is a good reason to give it up, but if you’re able to fund game time through playing it changes the dynamic drastically.

EVE Online did the same a few years ago with their PLEX system, and it seemed to work especially well with players deciding whether to continue the addiction or not. If you’re on the fence about continuing to shell out monthly for World of Warcraft, this Token system could easily make up your mind. If you play enough, and the price is fair, free World of Warcraft certainly sounds like a deal and a bit.

RuneScape’s GameBlast15: DXP Weekend Statistics

From 12:00 pm on Friday, 20 Feb 2015, to 12:00 pm on Monday, 23 Feb 2015, the popular massively multi-player online game RuneScape held a double experience weekend for GameBlast15. Now, as you can probably guess, a double experience weekend doubles all experience points gained in that specified time frame. Jagex have released the statistics of experience gained during that weekend in a forum post. There are some truly staggering figures.

Here is a brief overview:

1139 billion experience points were gained spread across twenty six different skills,
7.2 million levels were gained in those twenty six skills,
51,947 ‘max level’s were gained in those twenty six skills,
357 (200 million) Max experience points were reached,
2062 mastery capes were achieved. (Obtained at 104 million experience in a skill.)

Chart Key

Experience Gained

Levels Gained

99’s Gained

200 Million Experience Achievements

Cape Mastery Achievements

World of Warcraft Patch 6.1 Now Live: Bug Fixes, New Blood Elf Character Models, Talent Balance, And More

WoW fans, get ready for a huge update that has been a long time coming. Warlords of Draenor, the expansion to World of Warcraft was updated on Tuesday and gave the game a whole slew of changes and tweaks that will be refreshing for old and new gamers alike.

Blizzard gives a very detailed rundown of all the updates in Patch 6.1 which went live on Feb. 24 after a few hours of downtime for the game. The 2.8GB update was worth the wait for many gamers; especially those who were already growing bored with the game and felt that it needed some sprucing up.

Among the many fixes in the patch, the long overdue issue related to mouse or lag, making the game go haywire and causing irritating bugs like suddenly shifting camera angles, mistargeted healing spells, and characters suddenly turning when you don’t want them to, were finally addressed.

Other additions include a selfie cam; new daily visitors to your garrison who will offer bounty, relic, dungeon, and weekly raid quests; new pets to collect by beating bosses in different locations; and a new Platinum reward level for garrison invasions; among many other game tweaks.

Players can now also complete a mission to create their own jukebox and expand their collection of songs to play on it by collecting Music Rolls in the game.

More exciting Blood Elf character model changes were also introduced with the patch which both male and female characters were given subtle enhancements here and there to give them a new makeover without losing their iconic looks.

“The Blood Elves bring a bit of subtlety to the Horde, and I think that was one of the most important aspects of the Blood Elves to maintain,” said senior artist Dusty Nolting.

With such a huge array of updates and additions introduced to this hefty patch, the World of Warcraft, Warlords of Draenor definitely was given a much-needed breathe of fresh air to keep old fans coming back and get new gamers interested in playing.

World of Warcraft patch introduces new color-blind support options

World of Warcraft will introduce new color-blind support options as part of a new update.

Patch 6.1, which is in the Public Test Realm, will implement a new user interface system designed to assist players with visual issues related to color-blindness.

How has World of Warcraft changed in its first 10 years?

The new ‘Accessibility’ interface configuration section allows users to enable both text and color enhancements that may improve their visual experience while playing the game.

The ‘Enable UI Color-blind Mode’ option, which was previously in the help section, can now be found under ‘Accessibility’.

“These text enhancements add certain words and phrases to the tooltips throughout the game – tooltips that, by default, use different colors to indicate useful information about objects, NPCs, and other players,” Blizzard explains in an update on Battle.net.

“For example, when you move your mouse cursor over a piece of rare gear and then a piece of epic gear, the game colors the names of the items blue and then purple, respectively.

“With ‘UI Color-blind Mode’ enabled, the game will add the words ‘Rare’ and ‘Epic’ to the tooltips for those items. For players who find it difficult to discern between friendly, neutral, or hostile targets, additional indication text in the tooltip will now appear when you move your mouse cursor over other characters.”

Patch 6.1 will also introduce a selfie camera that will become available to players upon completion of a specific quest.

Manager Fired From Pro League of Legends Team After He Threatened Player

German team Meet Your Makers parts ways with manager over comments made to a player looking to leave the team.

Just a week after the most recent major League of Legends controversy was settled comes another report of a scandal surrounding the massively popular PC MOBA.

German professional League of Legends team Meet Your Makers (MYM) have fired their manager Sebastian “Falli” Rotterdam after it was revealed that he threatened a player in an effort to keep him from quitting the squad. Writing on Facebook, MYM announced that Rotterdam had been “released” from the team, though the group later explains the situation more bluntly, saying he was “fired.” The in-depth Facebook post explains the drama and what MYM is doing to combat future problems.

Among other things, MYM says it will host “1-on- 1” sessions with its players and a neutral party with the objective of understanding management areas that need improvement. The team also hopes it will be able to more proactively identity similar issues going forward as a result of the 1-on-1 meetings.

But that’s not all.

“We’ve always trusted our managers to do what’s best for the players and exercise discretion in their decision making. In this instance, our trust has been abused,” MYM said. “Going forward, we will host regular bi-monthly chats with all players and management to keep updated on any ongoing concerns. Management will also need to ask for approval from the CEO for any decisions involving player changes so that ultimate responsibility lies with CEO Khaled Naim.”
Check out the full, lengthy Facebook post for a further explanation of the controversy and what MYM is doing to make sure it doesn’t happen again.

The Daily Dot was the first to report on the MYM scandal. Editor Richard Lewis wrote that Rotterdam threatened a player looking to leave the team by saying he would make sure the player’s mother–who apparently signed his contract–“would lose the house” she lives in.

Rotterdam later apologized for his remarks, saying it was a “big mistake” to say such things. He also said he would be willing to step down from his position as a result of the fallout, something he’s now done.

This is the second League of Legends scandal to come to light in as many weeks.

Last week, a Philippines-based eSports organization drew controversy concerning new League of Legends rules that stipulated a team would be limited to one gay or transgender woman per squad over fears that they “probably have some unfair advantage.” The group, Garena, has since apologized and changed course.

Rift: New 20-Player Raid Tyrant’s Forge Waiting for Your Challenge

Last week we had a report about the Rift’s new update: Storm at Sea. In this report we mentioned the Tyrant’s Forge, a 20-player Raid new added in game. Today let’s take a look at this new raid.

Rift

While fighting with Crucia’s Storm Legion still rages, Ascended have discovered the abyssal passage into Tyrant’s Forge, the second 20-player raid to debut in Nightmare Tide.

Cast aside the Yrlwalach, summon your allies, and chase the Queen of Storms to the dire foundry where Legion technicians race to complete a new body for the Dragon of Air – a marvel of magic and steel that will give her dominion over the planes!

Freeing Johan

Rift

Tipped off by ex-Storm Legion pirates, Guardians and Defiant have found the passage leading to Tyrant’s Forge. Unfortunately, its entrance is defended by Johan, a suffering monstrosity who is part akvan, part construct, part shark.

The victim of an operant-conditioning program gone wrong, Johan would gladly abandon Crucia were it not for the giant shock collar she embedded in his hide. Of course, the collar’s control mechanism is vulnerable, if you know where to look ….

The Legion Aquatic

Rift

Between Johan and the forge lies a sprawling rusted scrapyard known as the Storm Cage. Once bustling with troops and salvage operations, it serves as Crucia’s home for PUMPKIN, a deep-sea mech built to withstand the unknown depths (and horrors) of the Plane of Water.

The Legion have orders to use PUMPKIN should the Ascended arrive – though no one is quite certain how it functions above the surface. Rumors speak of violent elemental attacks and nigh-impervious armor, but also of the chance for achievement-hunters to win a version of the mech for themselves!

Long Live The Queen

Rift

Suspended from an energized field at the top of the Legion’s guarded forge, a massive robotic dragon form waits to carry Crucia into battle once more. It is nearly perfect, it is nearly complete, and the Queen of Storms will go to any length to prevent its destruction.

Victory against Crucia – improbable as it may be – is paramount to the survival of the planes. It’s also extremely lucrative, as Tyrant’s Forge boasts a trove of best-in-slot gear including rings, necklaces, and capes with new proc effects!

Xenoblade Chronicles X download size revealed

The download size has been revealed for the Wii U exclusive Xenoblade Chronicles X. A Twitter user spotted that the JRPG is going to take up 22.7 GB of free space on your storage when downloaded from the eShop. If you don’t have enough space and/or worry about reaching your monthly bandwidth limit, you can purchase the physical disc release instead with this page on Amazon.

The above-mentioned Xenoblade Chronicles X file size is only for the Japanese version. The localized version may be slightly different due to different texts and audio files.

There are two versions of the Wii U, a basic set that comes with 8 GB of storage while the deluxe set includes 32 GB. The console does support external USB storage device, so you should be able to able to add more space with compatible drives.

The download size should come as no surprise when you considered how big of a world players will be exploring in the sequel. The game also has cut scenes and voice acting, both of which also add large amount of data.

Xenoblade Chronicles X is releasing first in Japan on the 29th of April. A North American release is being targeted for later this year.

World of Warcraft assets added to Starcraft 2 editor

World of Warcraft assets are now available in Starcraft 2.

Starcraft 2 users can now take advantage of 3,000 new models, structures, sound effects and spell effects in the game’s editor.

World of Warcraft: Wizards of Draenor

The assets are currently available as part of Starcraft 2’s Arcade Public Test Realm.

To celebrate the addition, Blizzard will spotlight some of the best Warcraft-themed creations as part of its ‘Memories of War’ community event.

“We are so excited to see what our community is going to make that we wanted to give you a head start,” reads a Blizzard post.

“Once these assets become available to the public, we are going to spotlight the best content in what we are calling, ‘Memories of War’. The PTR is your chance to start playing with your new tools and to start making amazing experiences.

“What are some of your favorite moments in Warcraft’s history?

World of Warcraft: Illidan (Black Temple Raid)
“Whether it’s from the first opening of the dark portal in Warcraft: Orcs and Humans to Grommash leading the Iron Horde in Warlords of Draenor, we want to see it recreated in the StarCraft II editor.”

World of Warcraft celebrated its tenth anniversary late last year.

Blizzard marked the anniversary with in-game events and free downloadable rewards.

Our World of Warcraft: Warlords of Draenor review (PC) Recaptures former glory

Watch Warlords of Draenor’s opening cinematic:

Guild Wars 2: Heart of Thorns Interview

We interview Colin Johanson and Mike O’Brien of ArenaNet about the upcoming Guild Wars 2 expansion, Heart of Thorns

At PAX South this weekend, ArenaNet took control of the Main Theater to announce their first expansion for Guild Wars 2: Heart of Thorns (HoT). We got a chance to sit down with GW2 Game Director Colin Johanson as well as President and Co-Founder of ArenaNet Mike O’Brien to get more details about HoT. If you missed the announcement, you can find an overview of all the features the two revealed during the announcement here on ZAM.

The announcement was a high level look at all of the new major features coming in the expansion, but we were curious if any existing features were also going to be expanded and upgraded with the expansion. Colin simply said no. When they said these were the major features of the expansion, they really meant they were all of the features.

This expansion is looking toward the future, with every feature laying the foundation for how the game going forward. “We waited until [now] to announce this expansion, because we wanted to be at the point where we can say this is our plan and this our vision for the way that Guild Wars 2 will grow in the future, not just with this expansion, but in all of the content that we do.” The Mastery system is how PvE and PvE progression will grow, skills and traits will grow through the Specialization system and Guild Halls will allow you to grow your guilds and progress and expand them in the future. Since launch there have been questions about how Guild Wars 2 will expand and these systems are the answers.

Mastery

The mastery system will be a bunch of different ability lines that you can spend points on, with new abilities unlocked if you spend more points into a line. Hang gliding, for example, will unlock the ability to fly farther and later on to use air currents to get to higher in places on the map or use them to shoot down quickly.

We compared the mastery system to the current WvW ability lines and Colin replied that it is a pretty fair comparison. He said that in some ways the mastery system took some inspiration from the WvW system, but then builds on it and probably improves what the WvW system does. That won’t leave the WvW system old and dusty, however, as he added that they are also taking some of the concepts from mastery and rolling those back in to make the WvW system even more robust.

While not going into specifics, they did talk a little more about how players will be unlocking mastery points to spend. One of the ways that players can get mastery points is through completing a map, and that map completion in Heart of Thorns was going to be much of the same key experience in HoT that it has always been in Guild Wars 2. The mastery point reward will be the final reward for completing a map, not replacing what is required for map completion. While there will be additional sources of mastery points located throughout a map, these additional sources will generally not be required for map completion.

Mastery points are going to complement everything from discovery to exploration to overcoming challenges, where it feels natural for a mastery point to belong in the world and be a core system of progression, growth and discovery. Any places or moments that fit those description could potentially have a mastery point. One of the things mentioned in the announcement was using your mastery points to unlock better hang gliding or secret locations through the lore. We asked if these hidden locations could then contain mastery points, where players are in a sense using mastery points to gain even more points, and Colin replied that it certainly makes sense that this is something players could encounter.

If you are wanting to max out all of your masteries, it might be a little harder than you think. Mike said that mastery is a long-term system, a system that they will continue to layer content onto including layering Living World content. Over time there will be more and more mastery points available, but they will also be adding new things that you can spend those points on. Additionally, players will have gotten a certain depth into these lines and new content will come out that will let you go even deeper.

We asked if these abilities are going to be showing up on the action bar for ones that are active, and were told that the action bar will remain for the player’s profession and expanded upon with specializations. The mastery system is complimentary to that, being passive; a context-specific interaction or very situational if active. An active one, Colin explained, is jumping from the top of an area and activating your hang glider. He said that it varies greatly based on each mastery line and that players will just need to wait to be able to experience all of the depth that the system has to offer.

With the example of hang gliding being used often, we were curious if this was the only example there was for exploring, or if this was just the one example they were using to explain the system. Colin confirmed that it is an example of one of the things that players will be able to do to master exploration. We also asked how learning languages of civilizations as part of the lore would work and if unknown civilizations would be talking gibberish to players before they learn the language. Colin again kept the details from us, saying that we will have to wait and see exactly how that works, but not before adding with that famous Colin smile, “We have some fun plans.” They didn’t want to go into too much detail on the mastery system for now, but said that they would share a lot more information about the mastery system before the launch of the expansion.

A big detail that we did learn is that it is not only the Heart of Maguuma that will be getting mastery points. In fact, there will be two separate mastery systems, one for the jungle and another for the core areas of Guild Wars 2. Players will be able to earn mastery points in the jungle to spend on abilities specific to the jungle and then earn separate mastery points for the core areas of the game to spend on abilities for the core areas.