All Aboard the Train with Carter and Shaun – The gamesread Show #346


Eli and Jared are currently aboard Train Jam on their way out to GDC, but fret not: instead of a classic episode, Carter and Shaun are here to discuss this week’s big games and news. Fortnite obviously takes up a lot of the discussion, as it is a potentially groundbreaking mobile release. We also discuss the upcoming beta for dinosaur survival game ARK: Survival Evolved, another similarly-surprising mobile port from console/PC. Shaun gets to discuss something a bit more familiar to him as we talk about Fighting Fantasy Classics [Free], and the ridiculous sale for Darkest Dungeon: Tablet Edition [$0.99 (HD)] over on iPad, before wrapping things up with some Armello [Free] discussion.

Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to [email protected] We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.

 

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Direct Link: TouchArcadeShow-346.mp3, 70MB

PoE 3.2 Builds: Marauder Reference

The Marauder is Path of Exile’s pure strength class, which implies that he’s excellent at taking hits, and in some cases far better at dishing out punishment. His melee skills encompass a wide array of assault, from massive single target damage to the devastating region of impact. This brute of a man bolsters his impressive physical arsenal using a variety of shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies. For those who are hunting for PoE 3.2 Marauder Builds, Proper right here, On then you happen to be inside the suitable place. Inside this Post, PoeCurrencyBuy Will share you Reference Marauder Builds.

[Poe 3.2 Juggernaut Build] Ahn’s May Juggernaut – Uber Lab Farmer – League Starter – Shaper + End Game

This build is viable in 3.2 and, if something, got some good buffs in the Juggernaut Ascendancy adjustments. Pending new uniques or any dominant passive tree alterations the gearing, as well as the passive tree on the build, will probably be precisely the same. The Juggernaut buffs give us some nice boosts in harm, defense, and utility which ought to make the build a bit smoother to play overall.

That’s a build that uses Ahn’s May possibly as a cost-effective indicates of carrying out harm. I started with this build in Abyss League and was capable to complete the Uber Lab by day 3. As of now, this build has been able to do any Izaro modifiers in the Uber Lab and also being able to carry people today by way of the uber lab as well around the price range setup. With some investment, this build has been ready to tackle the endgame content such as the guardians and Shaper. The top element may be the build you use to farm this gear can be precisely the same one that you use to map and take end game.

Here’s what the build can deliver:
-Easy to hit five.5k hp on lousy gear with 6k becoming uncomplicated to run using a little investment
-Relatively rapid movement with Whirling Blades and evident speed for mapping
-Safe Uber Lab Farming with Endurance Charges and Fortify leading to about 50% total physical harm reduction
-The capability to stockpile currency to invest on a different build (or this one particular)
-Can carry your pals and guildmates through Uber Lab
-This build performs on a 4 Link but gets probably the most advantage from a five Hyperlink setup
-With the investment, this build can hit as much as 1 mil shaper DPS without having the have to have of Abyssus

As for ascendancy, the only ones I’d contemplate required are Unflinching, Unrelenting and Undeniable. Unflinching and Undeniable are evident in the build but I’d believe Unrelenting to be mandatory on account of the 42% elevated harm at max charges (49% having a +1 end belt) and the 8% reduced elemental harm is taken (which can be valuable ~2% to max res) which assists us immensely with mitigating elemental harm. The 25% to obtain max endurance charges is icing around the cake as this build needs to get up to max loads asap and against bosses, you can’t depend on receiving hit to have as much as max charges.
I went with Unyielding because the last 1 for some damage raise as we’ll often have fortified up when attacking together with the rise to fortify which tends to make it general a 25% reduction in harm as opposed to 20%. The regen is icing on the cake and, even though the 1.5% regen is not too noticeable, is a great top quality of life with leech to assist sustain our health.
Otherwise, you might go with any of the other possibilities for the final ascendancy. I find that move speed doesn’t affect this build also substantially as you’ll be employing whirling blades to move about anyways, but this really is all determined by preference.

Skill Tree: http://www.poeurl.com/bJBR
Pob Link: https://pastebin.com/MBXTah49


Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2048886

[Poe 3.2 Juggernaut Build] Crit Tectonic Slam / Molten Strike Oni-Goroshi Juggernaut – Clear maps and bosses Fast!

This build revolves around the new special sword Oni-Goroshi. The sword is definitely the only mandatory item but aside from which you can use price range gear or scale into millions of DPS with a bit of investment. You may get the sword by either buying it or by farming it. The sword is always six linked, has over 700 DPS at level 90, and also you can begin working with it at level 1.

Poe 3.2 has added Tectonic Slam and buffed ascendancy!
This skill synergizes completely with this build due to the built-in conversion and the truth that it has the same skill tags as Molten Strike (aside from projectile harm). The new Juggernaut alterations make it so we just about always have endurance charges to expand. I do not assume any of the tree or assistance gems have to be changed at all, but I’ll update if essential as quickly as we understand a lot more regarding the skill.

I was contemplating switching those clusters about a number of days ago, but I forgot to verify if it was worth it. I just checked, and it appears like it gives many accuracies and about 1.5% crit though only giving up a tiny amount of attack speed. Thanks!
Inc Crit Damage would be improved, but I’d get INT on my gear to utilize it. At the moment everything I use only demands 1 30 INT node on the tree. If you would like extra damage to bosses and never like carrying out the trick where you attack the ground a few feet away in the boss, so Ancestral Call doubles up on projectiles, you can use a weapon swap with Conc Effect as an alternative to Ancestral Contact. I don’t like using Conc Effect for clearing for the reason that the shells don’t go far adequate.

RARES TO AIM FOR:
Helmet: Molten Strike Projectiles enchantment, 70+ life, 200+ accuracy, resistances (30+ STR when you do not need the resistances).

Boots: Attack speed in the event you have killed lately or life and mana regeneration should you have been hit enchantment, 70+ life, resistances lately. (Movement speed not required for Whirling Blades but you’ll be able to get it if you’d like. 30+ STR for those who never need to have the resistances).

Gloves: (I advocate using Oskar!) 70+ life, 200+ accuracy, flat physical harm to attacks, attack speed, resistances. (30+ STR should you do not want the resistances).

Rings: Diamond Rings, 60+ life, 200+ accuracy, flat physical harm to attacks, 20+ elemental harm with attack skills/fire damage, resistances. These will likely be expensive.

Amulet: 60+ life, 200+ accuracy, flat physical damage to attacks, 20+ elemental damage with attack skills/fire damage, important strike chance and multiplier, resistances. This may be really costly.

Belt: (I advocate applying Darkness Enthroned!) 80+ life, 20+ elemental harm with attack skills, resistances, 30+ STR.

Body Armour: 100+ life, resistances, 30+ STR.

Skill tree: https://goo.gl/89AMXG

Shaper Kill


Instance Link: http://www.pathofexile.com/forum/view-thread/2075047

[Poe 3.2 Berserker Build] 15c BF BoR Champion/Zerker- Shaper/Guardians/Red Elder & Guardians/Uber Lab/Atziri

The build is excellent on Berserker. I was waiting for the patch notes to let you all know if its dead or not as it relies mostly on Bloodseeker still having instant-leech and less on something else. Given that it’s still alive, everyone can proceed to give it a shot. I do imagine shaped items is going to be a lot extra costly now since everybody knows how powerful they are. I’d go with Relentless Fury as a stat-stick for clearing and Death’s Hand when you can afford it (must be like 1 Poe chaos orb inside a couple of days from the league).

With the patch notes, we now know that Shaper/Guardians are no longer immune to taunt. This changes everything. Let’s take a look at the exact same tree/items as the 15c video overview but switch from Berserker to Champion:
Upgrade to a shaper stat-stick when you can and in case you can’t sustain both Blood Rage and Crave the Slaughter, get rid of blood rage. You don’t want frenzy charges for clearing and for bosses you may have frenzy anyways. Ascendancy points remain the same.

Offensively we obtain just under 100k DPS with exactly the same setup.
– We have 100% likely to hit, plus the build becomes cheaper as you do not need to worry about accuracy on gear at all.
– Enemies are permanently intimidated for 10% far more harm
– Enemies are permanently taunted for an additional 20% far more Damage.
– We always have adrenaline up due to the fact as you happen to be all properly aware, we hit low life fairly darn often. That’s a different 100% elevated damage, and 25% improved attack speed.

Defensively
– We constantly have fortified up already from whirling blades, so we get from that an extra 1000 evasion and armor and also stun immunity so we can go for the lowered reflected damage Pantheon alternatively. (also adds some damage)
– Adrenaline gives us 10% additional physical harm reduction
– Regenerate 2% life per second since we permanently taunt
– 6% lowered global harm taken since we were permanently mock.

We still leech 31k life/second, and I tried testing if that’s enough by removing ascendancy nodes entirely from my more highly-priced setup which brought me to a lower general DPS than the champion build and lower life leech. I tested Shaper like that, and I killed him deathless though testing stuff like face-tanking his beam, so I do think our life leech is a lot more than enough devoid of berserker. This is the only reason I’m not making the full recommendation to switch more than even though since I won’t know for sure if it’s adequate until I play via with the full ascendancy. But I assume it’ll be fine, and I’ll update when I know for sure.

PoB Link: https://pastebin.com/yvGJE6q2
Skill Tree: https://goo.gl/euGHbh


Instance Link: http://www.pathofexile.com/forum/view-thread/2050203

[Poe 3.2 Chieftain Build] For Chieftain – Ngamahu Overloaded (A further Ngamahu’s Flame Cyclone Build)

Poe 3.2 adjustments to Chieftain pretty much make it perfect fit for Yamaha Flame, so I decided to make a build for it utilizing Elemental Overload. Resolute Technique skill trees are included within the guide for league starter.

Yokohama War’s Herald may be the better choice simply because it makes Protector/Warchief totem behave like Decoy and they reflect 15% of maximum life as fire harm when hit by the mob.

Tawhoa Forest’s Strength generates endurance charges on kill and Red Dream jewel will likely be able to replace it quickly.

Fortify is enormous regarding QOL by ensuring far better survivability.

You could switch Fortify with Fire Penetration, Added Fire, Likelihood to Ignite or Faster Attack and have Fortify linked to Leap Slam. I know of many players carrying out that when they played the Slayer version.

The main drawback is that you just need to use Leap on packs to ensure you continuously have fortified buff. It is not a playstyle for everyone.

Melee Damage on Full Life is not a good option for Chieftain (it is greater for Slayer) for the reason that of inconsistent uptime.

Skill Tree: https://goo.gl/AfoYc5


Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2092338

Just a reminder: you can get 5% coupon code at no cost to the reps for those who Obtain Buy POE Currency order from this article.

Warframe Resurrects The Beam Weapons Of Old – gamesread.com

Warframe Resurrects The Beam Weapons Of Old - gamesread.comIf you’re a Warframe veteran, you probably remember a time when Beam Weapons were king and were probably a little bit upset when the devs decided to change the whole system. Digital Extremes has just brought back the Beam Weapons of old with the latest update – Hotfix 22.13.3.

“Beam Weapon behavior was originally changed to help with performance but as we’ve made optimizations to the game over time, we can return them to their original status of hitscan weapons with pinpoint accuracy and zero recoil. Or at least we think we can.

Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping. To help with ammo economy, Beam Weapons consume 0.5 ammo per trace – unless they are Flamethrowers.”

The studio says that the changes will immediately be noticeable and is keen on getting constructive feedback from the community to further improve the system. The hotfix also includes non-Beam Weapon changes including a now silent Cernos Prime alt fire, increased rate of fire for Zenith’s alt fire, and a ton of other tweaks and fixes.

You’ll find the full patch notes on the official forums. Don’t forget to check out the latest Warframe dev stream right after the break.

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Destiny 2 Makes A Few Changes To Their Development Roadmap on gamesread

Destiny 2 Makes A Few Changes To Their Development Roadmap on gamesreadA few weeks ago, Bungie released a development roadmap for Destiny 2 which listed the features that they were working on and the dates that they were scheduled to be released. But, as we all know, developmental roadmaps aren’t necessarily set in stone which Game Director Christopher Barrett admits.

“A few weeks ago, we shared a Destiny 2 Development Roadmap to preview some changes we’re working on for Destiny 2. As we’ve mentioned before, the roadmap is our current best estimate, and we’ll do our best to update you as our plans unfold.”

Some of the features have been delayed for later updates such as Nightfall Strike Unique Rewards which was initially intended to go live with Update 1.1.3 on February 27th but has now been pushed back to Update 1.1.4 which is scheduled for release a month later on March 27th.

The devs will also be adding the Rumble Mode to the Crucible playlist when 1.1.4 goes live. Doubles will also be making a return sometime in the future. We’ll keep you abreast of any news that comes our way. In the meantime, you can check out the video below for a sneak peek at what the devs had in store for players during the game’s first-ever Crimson Days event last week. You can also head over to the Bungie official site for more info.

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Valnir Rok Now In Alpha 3; Introduces Female Characters, Farming, And Horse Mounts – gamesread.com

Valnir Rok Now In Alpha 3; Introduces Female Characters, Farming, And Horse Mounts - gamesread.comWho says pillaging is just for the guys? Viking-themed sandbox survival MMORPG Valnir Rok has just moved up to Alpha 3 and received a huge content update to boot which includes playable female characters. Hooray!

Update 0.5.0.1590 also introduces horse mounts, farming, a new totem system, new quests to complete, and new tattoos and hairstyles to choose from. The update also includes hundreds of bug fixes including ghost trees, trees within houses, swimming, clans, housing, quickslots, and a whole lot more.

You can head over to the Valnir Rok Steam Page for the full update notes.

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Robocraft Royale Partners with GhostShark, Free Alpha Begins March 1st on gamesread

Robocraft Royale Partners with GhostShark, Free Alpha Begins March 1st on gamesread

Robocraft developer FreeJam announced today that they partnered with GhostShark Games to help develop Robocraft Royale, a battle royale game built on Robocraft’s engine and gameplay elements. GhostShark will be at first responsible for the optimization of the resources streaming and rendering systems. These systems are super important to ensure a stutter free experience, especially on a large map with 100 players.

A free alpha test is scheduled to begin on March 1st, 2018. While it’s obvious Robocraft Royale was inspired by the success of Fortnite and Playerunknown’s Battlegrounds, a build your own robot battle royale style game actually sounds pretty interesting. Though it looks like player designed robots will make it into the game to be found, everyone won’t get to make their own and load in with it. According to the game’s website Robocraft royale will feature:

  • A 64 square kilometer map with cities, industrial sites, and crashed spaceships
  • 100 players on a single map
  • Hundreds of robots and vehicles scattered across the map (player designed)
  • Precision damage system to knock out weapons, movement, and other specific systems based on where bullets land

There’s no official release date for Robocraft Royale just yet. Learn more about the game on their homepage.

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gamesread – Tale of Toast, Hardcore open world MMORPG, Begins Early Access on Steam

gamesread - Tale of Toast, Hardcore open world MMORPG, Begins Early Access on Steam

Tale of Toast, the hardcore open world MMORPG inspired by classics like Ultima Online and Runescape, officially launched into early access today on Steam. While the game has been in development for some time now and has been playable before, this is the first time anyone can just download and play the game immediately.

Tale of Toast promises a return to the olden days where MMORPGs were hardcore and didn’t baby their players. The game features classless progression, open world PvP, full loot mechanics, extensive crafting, and more. Most importantly though, the game promises no pay 2 win mechanics and plans to only sell cosmetics, server transfers, and other non gameplay related items in the cash shop.

Learn more about Tale of Toast in the trailer below or check out their Steam page:

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FIFA 18 Goals of the Month December 2017 – EA SPORTS – Official Site on gamesread

Posted January 11th at 12:00am.

The EA SPORTS FIFA 18 Goals of the Month compilation highlights the best goals that were selected in that month’s Goals of the Week videos. While there were plenty of excellent strikes to choose from, a few stood out above the rest. 

 

December 2017 had goals that provided a fresh look at El Tornado, as well as a few mazy, dribbling runs that produced finishes almost as exciting and inventive. The selections below earned their place at the very top by being as fresh, creative, and impressive as possible. 

El Tornado Master: Marc-Andre Dachs, Cristiano Ronaldo

Since El Tornado was released along with FIFA 18, players have been utilizing the new skill move in some incredible and inventive ways. This month’s best submission featured the master of the move. Ronaldo uses El Tornado and a subsequent touch to open a huge chunk of space in front of himself, then strikes the ball with a scissor kick near the edge of the box for a finish even more extraordinary than the moves he used to create the chance. 

 

 

Skiller Award: Jonny Howson, Raheem Sterling

For the second month in a row, a player has used Manchester City winger Sterling to produce the most technically notable goal. Sterling makes use of a nice variety of the skill moves at his disposal, beating a total of five defenders on route to a solid close-range finish past the goalkeeper. 

 

 

Set Piece Specialist: Hardik Tara, Cristiano Ronaldo

The only free kick to be included in this month’s selections, Ronaldo simply produces a clean, swerving finish from the set piece a few yards outside the penalty box. While relatively simple compared to some goals on the list, this free kick gets the nod simply because such goals are not easily scored in FIFA 18. 

 

 

Like Riding A Bike: NathanArmy2003, Isco

After a solid delivery from teammate Gareth Bale, Isco produces a fine bicycle kick (always a crowd pleaser) at the tightest of angles that takes advantage of the goalkeeper’s poor positioning and drops the ball perfectly into the corner of the net. 

 

 

Epic Volley Award: Porcupine, Toni Kroos

Many of this month’s goals were selected based on the epic quality of the buildup or chance creation, not purely because of how they were finished. But this one-time volley from Toni Kroos was not only inch-perfect — it was from a distance few players can score from consistently. After solid if uninspired attacking from his teammates, the goalkeeper pushes the shot away only for it to deflect off a defender’s head and loop out of the box and right to Kroos with plenty of space in front of him. Without taking any extra touches, Kroos produces a left-footed volley that soars majestically over defenders right into the upper left corner of the net, far from the goalkeeper’s reach. 

 


FIFA 18 is Available Now for PlayStation 4, Xbox One, and PC.  Conditions and restrictions apply.  See https://www.easports.com/fifa/fifa-18-game-and-offer-disclaimers for details. 

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FUT Champions Weekend League Update – gamesread.com

Posted January 24th at 2:30pm.

Hey FUT Players,

Quick intro, my name is Tyler Blair and I’m a Senior Game Designer on FIFA Ultimate Team. I started at EA in 2004 and have worked on FUT since it was just a concept in 2008. As a Designer, I’m part of the team that shapes and decides the direction of FUT features through production, and partners with the rest of the development team to bring features and modes to life when the game launches.

 
Today I wanted to tell you about a change we are making to the Weekend League, starting in February, and also give you a bit more context on changes already made in the January FIFA 18 Title Update.   

Silver 2 Qualification from February

When we added qualification to the prizes at Gold 3 and above, we did so with the intent of making continued participation in the Weekend League easier. We looked at the effects of this change and found that it encouraged some players to play more games per weekend, which was not our intent.

 

To reach Gold 3, it takes 18 wins and data shows that a big group of players stop playing when they get there. It also shows that it takes most players approximately 31 games to achieve this rank. We understand the rewards are a big driver as to why people try to get as many wins as possible, but the disproportionate population of players who stop at this line signals an opportunity for improvement. So, with that in mind we’re making a change at the start of February.

FUT Champions rewards of Silver 2 and above will now grant access to the next Weekend League. The new number of wins required to gain the qualification reward will be 11 wins and above. By moving the benchmark to Silver 2, we will grow the overall size of the weekend league slightly and enable an earlier stop-point for players wanting to earn requalification. The stats show that a high percentage of players will find themselves qualified to the next Weekend League after 20-23 games and many much faster than that.

This change retains the structure we have in place to find the best FUT players in the world, while keeping competitive play available and accessible for all FUT players.

 
Review of Pre-Match Information

In this Title Update, we improved the pre-game experience and game setup flow.

  • In the team select screen we changed the way Home and Away are displayed – you will now see ‘My Squad’ and ‘Opponent Squad’. 

  • We also removed the option of playing in specific stadiums with varied camera angles or shadow patterns. To provide a consistent experience for everyone, all FUT Champions matches will take place in the FeWC Stadium, Time of Day will always be set to Night and Weather always be set to Clear.
  • We have changed the way that kit selection works. You will now control which kits you see for both your own team, and your opponent’s team. You will choose whether to assign your Home or Away kit to your team, while your opponent’s team will be assigned the other. In gameplay, each player will see only the kits they selected, and will not see the kits that their opponent selected. With this in mind, we suggest that you review your Active kits.

I hope that this gives you better insight into the changes we made. Thank you for playing and see you in the Weekend League!

Tyler Blair and the FUT Development Team

 


FIFA 18 is Available Now for PlayStation 4, Xbox One, and PC.  Conditions and restrictions apply.  See https://www.easports.com/fifa/fifa-18-game-and-offer-disclaimers for details. 

Stay in the conversation on all things FIFA by liking us on Facebook and following us on Twitter and Instagram.

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How DhTekKz Won the EA SPORTS FIFA 18 Global Series FUT Champions Cup – gamesread.com

Posted February 2nd at 6:00pm.

Donovan “DhTekKz” Hunt was a name that few people knew a week ago. The 16-year-old from Exeter was ranked 55th on the Xbox One leaderboards based on his November 2017 Weekend League results, meaning that he barely squeaked into the tournament at all. He had less than 1,000 Twitter followers when the weekend began. But by Sunday evening, DhTekKz would be a legend.

One by One, Tournament Favorites Fall Short

When the FUT Champions Cup Barcelona last weekend started the FIFA 18 Global Series Road to the FIFA eWorld Cup, many of the biggest names in FIFA competitive gaming were present. Players like last year’s FIFA 17 Ultimate Team Championship Series winner Corentin “Vitality Rocky” Chevrey and top Xbox One seed Michael “MegaBit” Bittner. But those heavyweights, along with many others, were left in the wake of possibly the greatest narrative in competitive FIFA history.

Many of the FIFA players in Barcelona had all the marks of a professional. Some (and their FUT squads) bore the jerseys of real-life club sponsors. Some changed their gamer tags to include the gaming organizations to which they were signed. Many brought coaches with them who barked orders in headsets and brought out notebooks at halftime to go over tactics.

An Exeter Underdog

DhTekKz wasn’t signed to a professional club, and he didn’t come to Barcelona with a coach in tow. His squad often bore the jerseys of his favorite team, Liverpool Football Club. He chose the crest of Exeter City Football Club, to represent his hometown on the global stage. His parents accompanied him and cheered him on throughout the tournament, but only in the later rounds did he have a coach, when professional Roma pro Sam “Roma Poacher” Carmody volunteered to help after his own exit from the tournament. In a room surrounded by professionals, DhTekKz’s amateur status kept him under the radar. 

The FUT Champions Cup group stage used a Swiss-style format, meaning all matches in the stage were between players with identical records. DhTekKz started slowly, losing two of his first three rounds in the group stage. But that round 3 loss would be his last. His journey through the group stage was highlighted with a 7-2 aggregate win over Vitality Rocky, who wouldn’t make it out of the stage. The teenage DhTekKz qualified for the knockout stage with a respectable 5-2 record, keeping company with tournament favorites—making commentators give him a second look.

Hints of Greatness

DhTekKz said after the group stage that he felt everything was going against him, considering the ridiculously difficult matchups he’d had thus far. “Beating Rocky, I was just happy. I don’t know what to say, I’m speechless.” Despite having a mountain to climb, he remained confident, saying, “I believe in myself, I think I can go on and win, but that’s just how it is. It’s good that I played those players, so I can prove myself.”

With so much talent, the competition was intense in both console brackets. No player had an “easy” run in this tournament, but the path DhTekKz took makes his surprise victory even more impressive. He was challenged quickly, facing the self-proclaimed “best FIFA player in the world” and tenth Xbox One seed kurt0411. DhTekKz dispatched kurt0411 with a 5-1 aggregate win, finally turning heads in Barcelona and around the world.

This made DhTekKz’s play style and tactical choices a hot topic for the tournament’s commentators. He used a lot of skill moves during matches, a choice that some saw as showboating—but others considered a fresh approach to the competitive game. The margins in competitive FUT are often thin, so skill moves (especially in dangerous areas of the pitch) are used sparingly when there is a lot at stake. But DhTekKz found a way to incorporate flashy skills into his game without sacrificing too much, and it was clearly paying off. 

 

Bucking the Tactical Trends

Tactically, DhTekKz played a bit of a different style in some matches, picking a 4-2-3-1 formation rather than the more popular formations, like the 4-1-2-1-2 narrow diamond and traditional 4-4-2. Using 4-2-3-1, DhTekKz said, provided a counter-attacking strategy that had served him well in qualification. “I’ve got two styles, I’ll either do possession or just counter-attack. Against Gorilla I decided to go counter-attack and it worked well. I tried to match Rocky at his own game. I feel like I can take anyone on in their own style.” This isn’t a single tactic that he employed, but rather a style of play that relied on understanding FIFA on a level that allows him to tweak his game to suit any opponent.

Bold tactical choices and a keen understanding of skill moves are just part of DhTekKz’s exceptional style of play. Tournament commentator Richard Buckley said “what makes [DhTekKz] special is that he is unpredictable in his gameplay, he does things that other pros don’t. This includes skill moves and long shots, which others just don’t expect him to do.” 

DhTekKz had a slightly tougher match in the console quarterfinals, but finished off another big name in Hashtag United pro Ryan “Hashtag Ryan” Pessoa with a tight 3-1 win. With two top-ranked players in his wake, DhTekKz was riding a wave of hype. But his opponent was VfL Bochum 1848 e-Sports pro and the highest-ranked Xbox One player in the world, Michael “MegaBit” Bittner. Would he be able to hang with Megabit, the only player that went undefeated in the November Weekend League? 

This matchup ended up being one of the tournament’s best, as DhTekKz and Megabit provided an end-to-end, 16-goal thriller over the two-game semifinal. The hype train for DhTekKz was going full speed, and it seemed like the entire competitive FIFA world was buying tickets. Buckley referred to this match as DhTekKz’s most impressive performance of the entire tournament. 

Glory Is Within His Reach

Two more opponents and four games stood between DhTekKz and competitive FIFA history. His console final opponent, Germany’s Niklas “NRaseck7” Raseck, might have only been the 35th-ranked player, but he wasn’t a pushover. DhTekKz came out swinging and easily finished the first leg with a 4-1 advantage that included a second-half penalty kick. But it was NRaseck7 who jumped to an early second leg lead, bringing the aggregate score up to 4-2 in the opening minutes. The German turned the screws again, scoring a fantastic goal in the 31st minute with Cristiano Ronaldo to inch closer to DhTekKz’s lead. DhTekKz looked rattled, but, he kept his nerve, getting an insurance goal near the end of the game and preserveing his and a place in the Grand Final.

Despite his age, this was a recurring theme in this competition for DhTekKz—keeping his nerve. Surrounded by players with far more experience at the competitive level than him, DhTekKz never looked like he’d fold under pressure. Buckley said that he noticed it multiple times over the course of the tournament. “The most impressive part of the victory was that, given his age, he didn’t let the pressure of the tournament affect his gameplay or the way that he kept his composure throughout the three days.”

The Final Showdown

While not as unknown as DhTekKz, PlayStation 4 bracket champion Nicolas “nicolas99fc” Villalba quietly racked up an impressive tournament after ranking sixth in the world to qualify. Starting with a tight win over August “Hashtag Agge” Rosenmeier in the round of 32 and ending with a decisive win in the console finals over FC Basel pro Tim “TheStrxngeR” Katnawatos, nicolas99fc put together a solid resume ahead of the event Grand Final.

But there could be only one champion. While nicolas99fc certainly had his fans—especially from his home country of Argentina—the real buzz surrounding the Grand Final concerned DhTekKz. Fans around the world flocked to the live stream, eager to see if the Exeter teenager would complete his underdog story.  

The entertainment began almost immediately. DhTekKz started with a bang, scoring his first goal after a few seconds. Even though nicolas99fc put up a valiant effort, his young opponent was simply too much. The first leg ended with a tight 3-2 scoreline, but DhTekKz ran away with the title and secured a 9-3 aggregate score in the event Grand Final to lift his first major trophy.

Within a matter of days, DhTekKz went from being a mostly-anonymous, low-ranked player that squeaked into the first FUT Champions Cup event of the season to one of the biggest names in competitive gaming. His Twitter account grew exponentially, ending the weekend with over 50,000 followers. 

Seconds after his victory, DhTekKz showed a maturity and humility beyond his years when talking about his history-making weekend. “I don’t know what to say. I came into the tournament to do well. I got hard matchups, came through it, and believed I could win.” Even going down 3-2 at the end of the first game of the Grand Final, DhTekKz said his confidence didn’t waver. “I had a couple big leads in the earlier rounds. When he got it back to 3-2, I knew this had happened before, and I had gone on and won. I was worried, but I believed in myself to come out on top.”

If his calm, yet confident approach to FIFA showed the young man’s mature side, DhTekKz’s emotional words after the tournament reminded us that he’s just 16. His advice for aspiring professional FIFA players was unexpected: “Tell your mum about FIFA, she’ll be your inspiration. [Mine has] helped me a lot along the way.” When asked about what he would do with the prize money, DhTekKz‘s answer was one only someone with their entire adult life ahead of them could give: “I’m more worried about the trophy,” he said. “I don’t know where to put it.”

 

-Spenser Davis


FIFA 18 is Available Now for PlayStation 4, Xbox One, and PC.  Conditions and restrictions apply.  See https://www.easports.com/fifa/fifa-18-game-and-offer-disclaimers for details. 

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