Crash Bandicoot N. Sane Trilogy DLC Trophy List Revealed – gamesread.com

Crash Bandicoot N. Sane Trilogy DLC Trophy List Revealed - gamesread.com

Vicarious Visions’ Crash Bandicoot N. Sane Trilogy will have a number of Trophies when it releases but there will be a few more to come. A Trophy list revealed by Exophase indicates two extra Trophies that are part of something called the Lost Treasures DLC.

The Silver Trophy is The Crown Jewel where you must “seek and destroy” to obtain it. An Ancient Antiquity is the Gold Trophy and the description is “Do hard time”. What those could mean remains to be seen and neither Vicarious nor Activision have ever indicated that the Lost Treasures DLC exists.

Adding to the mystery even more is the fact that the first Crash Bandicoot is the one that includes DLC trophies.

Crash Bandicoot N. Sane Trilogy is out on June 30th for PS4 and will include Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped, all developed by Naughty Dog in the PlayStation One era.

Titanfall 2 Will Have 4K Resolution On Xbox One As Well As Dynamic Super Scaling on gamesread

Titanfall 2 Will Have 4K Resolution On Xbox One As Well As Dynamic Super Scaling on gamesread

Respawn will be going back and updating the sequel to their hit shooter – Titanfall 2 – later this year, to make it enhanced for the Xbox One X. The Xbox One X enhancements will make the game run at 4K, as well as give it dynamic super scaling, according to the Titanfall 2 Official Website.

What does this mean? Well, 4K resolution is rather self explanatory (and is likely to be native); dynamic super scaling, on the other hand, basically renders the game at a higher resolution, while then shrinking the image back down for a 1080p screen, to lead for a higher quality image even if you have don’t have a 4K screen.

So it sounds like Xbox One X owners will make out good with Titanfall 2 for sure- now to see whether or not these updates end up botched like updates for the PS4 Pro so often did. Titanfall 2 is available on Xbox One, PS4, and PC.

Destiny 2 In-depth Preview: Gathering the Pieces and Overall Opinions on gamesread

We all saw it, the Destiny 2 gameplay reveal livestream on Thursday. It was the thing that everybody was waiting for and now the hype train has finally kicked into full swing. Destiny 2 has a lot to live up to. Many promises have been made and some have proven to come true. Based off what we have seen, we can make some expectations, have some opinions and overall, judge how the game is going to play out. So let’s look at some things and make some assumptions about Destiny 2.


The New Destiny 2 possible front cover.

Let’s first talk about how the graphics look. Destiny 1 according to Bungie was using a heavily upgraded version of the graphics engine used to make Halo 3. While Destiny 1 looked great for an engine that old Destiny 2 looks fan freaking tastic. Built from the ground up using an entirely new engine and software, this game look absolutely gorgeous. The first mission alone from the livestream shows us what we’ll be seeing. Whether effects, pretty explosions, battleships, and new enemies that want to kill all of us but look super cool while doing it. However a lot of things can change from now to September. Things can certainly change. Many games have suffered the fate of not looking good at launch compared to when they initially revealed. Considering Bungie had about 3 Years to perfect everything, they better have gotten it right.

I loved the way the new graphics looked, it was so pretty to look at (not saying war is pretty but this game is) I mean come on! Destiny has been a pretty game to look at but this takes the cake, this is just amazing. Thank you new engine that Bungie has you just made the game look even prettier. Now will it stay that way when the game launches? Or will it be even better! Considering Bungie still has some work to do with the game I bet it will look even better than the livestream!


A look at the first mission in Destiny 2.

Let’s talk about gameplay. From what I can tell it plays exactly like Destiny 1 but more refined. Obviously there will be new weapons and armor as well as new exotics like the new Exotic Sub Machine Gun. More information is coming out even days after the stream. The thing I am quite excited about is the new powers we get! We got to see the new subclasses, Dawnblade for the Warlock, Sentinel for the Titan, Arcstrider for Hunters, and maybe that minigun we saw in the stream (I love me a minigun).

To be honest while the Arcstrider (I main a Hunter) looks really freaking cool, I get a lot of flashbacks to how pathetically weak the Bladedancer was in Destiny 1, at least in PvE. I mean it was meant to be a high damage slayer class thingy and it was soooo weak and I was so disappointed in it. Plus Bladedancers were everywhere in the Crucible so I have a bad feeling that we’re going to be experiencing something quite similar with this new Arcstrider class. However on the flip side I get to be Captain America as a Titan. Throwing that shield around, kinda reminds me of the Sunbreaker Subclass, but instead of a Hammer we get a Shield, and it’s purple not fire red. The Warlock’s new Dawnblade subclass is SO COOL!!! I get to be a flying valkyrie space wizard!! Okay it’s a weird combo but it works because of Destiny’s space magic absurdity. HOWEVER, I am worried on how they are going to balance the subclasses for both PvE and PvP. My guess is that they will make the same mistake they made in Destiny 1. As for weapons I can’t say the same considering there are entirely new weapons for the game. Including an exotic Sub-Machine Gun. So we’ll have to play that one by ear. But considering Bungie hasn’t mentioned anything about weapon balancing I am a bit worried but we’ll see. I JUST WANT MY MINIGUN ALREADY!!!


MINIGUN!!!! GIVE IT TO ME!!!

One of the biggest elements Destiny 2 is bringing that Destiny 1 messed up big time and I am most excited about is the STORY!!!! FINALLY A STORY!!! However we only know what was shared. That the City and Tower was destroyed, The Speaker disappears, The Red Legion captures The Traveler draining our powers and the Vanguard are scattered throughout the Solar System and we have to obtain our old powers back through new means and find new loot.

The story could take any kind of crazy twist or turn. Or completely fall flat on it’s face like the first one. Will we see what happened to the Queen and her Brother? Will we solve the riddle of the Vex? What about the mystery of The Stranger? Y’know, that one Exo Girl that appeared and helped us and then vanished just as quickly. What about her Bungie? I think those story elements of the Vex and the Stranger will be dropped in Destiny 2 in favor of this new story which takes place after The Taken King and The Rise of Iron. Who knows where it will take us. However I feel despite the epic story I feel it will either be extremely short or Bungie will once again drop the ball. But only time will tell with this one.


We lose everything.

One of the last things Bungie showed off were the new worlds that we get to go to. Earth’s European Dead Zone, IO, Titan, and Nessus. Nessus being a Vex Machine World, IO being the last place The Traveler’s light hit before The Collapse, and Titan being an old human utopia. Supposedly according to Bungie that is the biggest location to date. It’s a little disappointing since we were supposed to go to Saturn. And the other worlds are kind of moons. I mean what each world is supposed to be is cool but it is disappointing we don’t go to Saturn. But it is exciting we get to see Earth outside the Tower, Cosmodrome and Iron Temple. In fact our new social space in the European Dead Zone, a small town. Will we get to interact with the people of the town? Who knows, but these new worlds have new secrets and I am excited.

There are also parts of the world you supposedly cannot find on the map and have to physically find yourself. That is really cool because it gives you a sort of depth to the world Destiny 1 kind of lacked. I just have this sneaking suspicion that the worlds will be baren like the first game. And I hope that is not the case. But if it is it will seriously kill the excitement of exploring the world. I guess the one thing they got right was the fact that you don’t have to go into Orbit to go from Planet to Planet anymore….That’s cool….I guess….


The New Worlds.

One of the little changes that Destiny 2 makes is that clans are now supported WITHIN THE GAME AND NOT BUNGIE. NET. Thank God, not only does this help the game, this also helps the community get to know one another. You can view the clans achievements and see what the clans all about when you look them up it’s extremely helpful. While yes it’s something minor little things can go a long way and this is definitely something the first Destiny needed and I am so happy it’s in the game finally.

Something else that is pretty big is that Destiny allows matchmaking for Nightfalls and Raids, both of which are returning to Destiny. I am REALLY REALLY happy about this for one big reason. IT WOULD TAKE FOREVER TO FIND A PARTY FOR THE NIGHTFALL AND RAID! So thank you Bungie…..you listened. THANK YOUUUUU!!! It’s called Guided Games which allows clans and solo players to play with each other. This is so helpful and as a solo player (most of the time, I am in a clan but there only a few of us left) this helps IMMENSELY!!! Okay I’m done….. There is a few things I would like to address that was not mentioned in the stream that I mentioned before and some I didn’t.


The New Clan System.

There are a few things that concern me. Such as weapon balancing, ability balancing, and online connectivity, as well the RNG System for loot. If Destiny 1 had taught us anything, Bungie cannot properly do any of those things. Online connectivity being a big one as most of Destiny 1 was peer to peer connected which was God awful. Not only that but the RNG system was just……oh boy…..You’re making me relive bad memories. As for weapons balancing there were periods where Hand Cannons reigned supreme (I hate you Thorn. I will forever hate you) then it was pulse rifles and eventually after more than a year and half later Bungie found a happy balance. As for RNG, they still have yet to fix it and it’s still broken as well as the ability balancing (Warlock melees are still OP Bungie!!).

The biggest problem is the Grimoire Cards on Bungie.Net, what’s the problem? They exist on a different medium. It’s completely unnecessary as games such as Dark Souls have any special lore details within the game. Why can’t Destiny do something similar? It’s a problem that needs to be fixed with Destiny 2 and I hope Bungie fixes this. The big problem also is that there is already a season pass for 2 DLC’s just like Destiny 1…….This is a big problem and while this is more on the side of Activision this is an extremely bad sign of things to come and I hope this is fixed immediately.


Can we not have this on Bungie. Net and in the game instead?

These are all just some of the details that were revealed and my opinions on them as well as some issues that need to addressed in the next installment. I personnally believe that this is the saving that Bungie desperately needs if they wish to keep this IP alive and keep us. The fans happy. I believe that this will be a really great game and they wiil fix all, if not most of the mistakes they made in the first Destiny.

But what do you think? Is Destiny 2 going to flop and complete destroy Bungie’s reputation? Or is it going to be the saving grace that the Destiny Universe and Bungie need. Are you excited? What caught your eye? Leave your comments down below and I’ll be sure to respond. Thank you for reading me nerd out a little bit and complain a little on what needs to be changed.


Thank You For Reading!!!

Bless Online (KR) to Merge Its Servers for the 4th Time – gamesread.com

Neowiz Games is going to merge the last 2 Bless Online servers into one in South Korea. 2 servers "Gaius" and "Lumen" will become "Elpis" starting June 14th, the developer and publisher of the Unreal Engine 3 MMORPG announced at the KR official site. Players have to complete character transfer before June 13 if they want to continue to play their existing characters. 
 

Bless Online (KR) to Merge Its Servers for the 4th Time - gamesread.com

The Korean version performed a server merge in January 2017, after 2 server merges in 2016. On the other hand, the Russian servers will be closed down later this week on May 25 indefinitely for a "revision". The NA and EU publisher Aeira Games met up the developer Neowiz Games in Korea last month but they haven't revealed anything about the meeting by now.

What do you think about the game's future in NA and EU market?

gamesread – Boy who died after falling ill in detention 'may have survived if staff acted quicker'

Nasar died four days after falling ill (Picture: Family Handout/PA Wire)

A schoolboy who died after falling ill in detention may have survived if he had been given his EpiPen earlier, a coroner ruled.

Nasar Ahmed, 14, who had a history of severe asthma and food allergies, died after eating his school dinner – a tandoori chicken that contained milk.

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An inquest at Poplar Coroner’s Court heard how the Bow School pupil had asthma, severe eczema and a host of allergies relating to milk, fish, nuts, wheat, some meats, apples and oranges.

But his asthma had been inaccurately listed by the school nurse as ‘mild to moderate’ rather than ‘severe’ on his medical care plan.

And the care plan did not mention an EpiPen or using adrenaline to tackle his allergies.

His family said staff had ‘failed in their duty of care’ (Picture: National News/SWNS)

Coroner Mary Hassell heard how staff including first aider Cherie Hyde and PE teacher Gemma Anderson had access to an inhaler and EpiPen from Nasar’s personal medical box for five minutes before paramedics arrived.

But both were unsure whether to use them.

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A 999 operator then put staff through to an London Ambulance Service paramedic, who told them not to administer adrenaline from the EpiPen, because the boy was not showing the classic symptoms of anaphylaxis.

The year nine pupil died in the Royal London Hospital, four days after he fell ill in November 2016.

The allergic reaction had caused a massive brain injury, which he was unable to survive.

Bow School (Picture: National News/SWNS)

Returning her conclusion, Ms Hassell told the inquest: ‘If the EpiPen had been used promptly and Nasar had been administered adrenaline, there is a possibility but not a probability that this would have changed the outcome.’

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The coroner confirmed she would be writing Prevention of Future Death reports (PFDs) to school, his GP, Barts Health NHS Trust, LAS and the Chief Medical Officer for England, the latter to suggest EpiPens be widely available alongside heart defibrillators in public places.

Outlining her PFD to the ambulance service, she added: ‘The paramedic said don’t give the EpiPen because there were no classic symptoms of anaphylaxis.

‘The reality of giving a dose of adrenaline is that it is unlikely to do any significant harm, whereas the potential good of giving an EpiPen is lifesaving.’

Ferdousi Zaman and Ashrafuz Zaman, mother and father of Nasar (Picture: Dominic Harris/PA Wire)

Speaking outside the inquest, Nasar’s mother Ferdousi Zaman described Nasar as a ‘jolly’ boy who dreamed of becoming a politician.

She said his friends hoped the teenager was ‘coming back’.

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Criticising the school staff’s medical training, she said: ‘If he has anaphylaxis I give him his EpiPen. They are first-aiders, they are more knowledgeable than me.

‘They have failed their duty of care.’

In a statement, Bow School’s executive headteacher Cath Smith said it had ‘rigorously reviewed all of our safety procedures and are providing more training for staff across the board’.

She added: ‘We will now consider the advice from the coroner very carefully to see what further action we should take.’

Galahad Update is Now Live – gamesread.com

The Albion Online server is back online and Galahad has successfully been deployed! This is our biggest update until now, why not have a first glance at what you can find on your new journey?

What’s New?

Galahad is one of the final updates before we officially launch Albion Online on July 17, 2017!

New World

We have completely reshaped the world as you know it. This does not only include a new Royal Continent and Outlands (black zone continent), but also a revamped world map and biome-unique cities to completely immerse you in the new world of Albion.

PvE Rework

New PvE challenges await you in the open world, such as massive Guardian bosses, impressive home bases of both the Undead and the Disciples of Morgana, random camps and more. No time for the open world? Go on an expedition, either alone or in a group, to take on the various factions of Albion in special missions.

User Interface Overhaul

Albion Online’s UI has been around since the early test phases and, while it has served its purpose, it was in desperate need of a make-over. We have given it a sleek new design, made it less bulky and more user-friendly.

… and more!

This and much more new content and many features await you in Albion Online. Find out all you need to know on the Galahad update page.

Not a Legendary Founder?

Legendary Founders have immediate access to the Albion Online server and the Galahad update! Epic Founders and Veteran Founders can start playing on Tuesday, March 14, and Wednesday, March 15, at 12:00 UTC respectively. Purchase or upgrade your Founder Pack in our shop for earlier access and bonus gold, premium time and Founder perks!

We always welcome your feedback, so make sure to let us know your thoughts in the comments below and on our forums.

Escape From Tarkov Alpha Launch – gamesread.com

Battlestate Games today announced the Alpha release of Escape from Tarkov, the upcoming hybrid of MMORPG-esque progression with FPS mechanics and open-world survival exploration. The new Extended Alpha testing phase is a more advanced stage as the previous testing phases with a number of new features being introduced to the game. Those that have purchased one of the many pre-order packages have the opportunity to get invited, although the more expensive options have a higher chance of receiving an invitation.

Some of the new features introduced with the Extended Alpha include:

  • A new raid location, the Woods – wide open spaces, dense forest vegetation, entirely new tactics and game experience
  • Weapon failure and repair system
  • Ability to create groups for going into raids together
  • Improved game physics
  • Additional performance optimization and fixes for existing issues

Source: Press Release

Final Fantasy XIV Expansion Stormblood To Introduce Red Mage Job – gamesread.com

Tokyo recently played host to 2016s Final Fantasy XIV Fan Festival where Square Enix announced the second expansion for FFXIV, Stormblood, that will release in North America, Europe and Japan on June 20th. Players will have the opportunity to begin pre-ordering the Stormblood expansion on January 24th, with exclusive bonuses offered to early purchases.

There was a plethora of new features, mechanics and content discussed at the festival. The highly anticipated Red Mage job will be making its debut as a ranged magic damage class with access to chainspell skills and special melee attacks. Many areas of Eorzea will promise new avenues of exploration as Swimming and Diving features will allow players to explore the various rivers, lakes and seas.

Additionally, The Bend of Time, will be a new high-level raid that will provide challenging and rewarding content for players at end-game level.

Source: Press Release

Albion Development Recap (January 23) – gamesread.com

Join Level Designer Dominik Müller as he delves deeper into the upcoming open world PvE changes, more specifically the changes made to dungeons, mob camps, as well as the new random camps and home bases!

Watch the video here:

Cannot watch the video right now? Here is a brief rundown of what is mentioned:

Dungeons and Mob Camps

As we are changing the world’s layout, we are not only reducing the amount of regions but are also giving each of them their own identity. Part of how we are doing that is by changing the way mob camps and dungeons are set up.

First of all, mob camps will no longer be accompanied by the current large dungeons. Instead, after you have fought your way through the mob camp, you will be able to enter a smaller dungeon. This dungeon will not be as time-consuming as the current large dungeons, but still feature a boss. Consider it a cherry on top of the regular mob camp!

However, you will still be able to find larger dungeons throughout the world. Unlike now, they are scattered around the open world without a mob camp to protect them. We have also revamped the dungeons to be less linear, making them feel more like a sandbox.

Random Camps

To add more variety to the world, we are also adding random mob camps. These camps are small scenarios you might run into when exploring the world of Albion. Each camp has a different combination of mobs and come in different rarities. That regular Undead camp you defeated the other day, may suddenly have a miniboss waiting for you!

Each faction has a variety of camps, and it is your job to venture into the open world and discover them. You will certainly be rewarded for your effort!

Home Bases

Home bases are maps entirely dedicated to a specific faction. These regions are the ultimate PvE grind spot, as it offers content for single players, small groups and even raid content.

One of these home bases is the Undead’s monastery. As you first enter the map, you will find yourself surrounded by various small farms and villages. There you will find relatively easy mobs, perfect to fight as a single player. As you go behind the monastery’s walls, the atmosphere becomes more grim and death slowly becomes ever-present. You will start to encounter more dangerous mobs, as well as minibosses, for which you will need friends to make it out alive.

Brave adventurers will venture even deeper into the region and into the Undead’s cathedral. There they will find the Undead’s raid content, with one daily boss and one weekly boss. The latter will be globally announced when he is spawned in the world, so everyone is aware of his presence! The spawn-time will shift over timezones, giving everyone a chance to fight this tremendous raid boss.

While all of these aforementioned changes are centered on PvE, it is important to note that they will also increase the PvP activity in the open world. You will certainly not be the only one going after the various new camps and home bases, so bring your friends and stay alert!

Are you excited for these upcoming changes? Let us know your thoughts, feedback and questions in the comments below or on our forums.

Day Of Infamy Enters Beta Stage – gamesread.com

The brutally realistic online shooter, Day of Infamy, welcomes a massive new update today as the World War II shooter officially enters Beta testing. Some of the more exciting elements of the update have been included in a brand new Beta trailer released today.

The team released a full list of the patch notes but we’ve highlighted some of the more noteworthy elements below:

  • A new stats and rankings system with several rank levels to attain, and when players advance, their character model will display the arm patch of their rank.
  • A Unit system, which rewards players with cosmetic inventory adding diversity to each faction and expanding historic representation.
  • Air Support – All factions now have a Carpet Bombing option, while the U.S. Army have a Mustang strafing run and the Germans have a Stuka dive bomber, with their fearsome siren.

Source: Press Release