Dark Souls Inspired Left-Hand Path Now Available on Vive and Oculus Rift on gamesread

Developed and published by Strange Company, Left-Hand Path, a Dark Souls-inspired room-scale virtual reality adventure and horror RPG where players hold the power of magic in their hands, is now available for $29.99 USD/€27.99 EUR/£23.79 GBP on Steam for Vive and Oculus Touch.

In Left-Hand Path, players awaken in a cursed darkened castle with a tragic history full of never-before-seen, freaking scary-ass creatures that are after your skin. Armed with arcane powers and a thirst for exploration, players must wield their newly-found powers and explore to find even more powerful spells and rituals, while trying to stay alive long enough to solve the mysteries of Well of All Rewards.  

"Left-Hand Path is proof that you should be very afraid of things that go bump in the night and hide in the dark," said Hugh Hancock, indie developer behind Left-Hand Path." "I designed it to in a way that the story will compel you to finish the game even though your common sense will tell you to stop playing because you no longer have any shit left in your body to be scared out of you."

Dark Souls Inspired Left-Hand Path Now Available on Vive and Oculus Rift on gamesread

Fans Agree – Early Access Build Received an 86% Positive on Gamer Steam Reviews.

“ I was lured in by its enchanting graphics and fantasy lore that just blends in so well with the story. They're also horror elements I've jumped more in this game than any horror game I played with only two of the scares rigged.” – Knytron OMEGA

“My girlfriend said "this isn't as scary as you said." Then the very first enemy in the entire game attacked her. She screamed and tried to rip the Vive off, failed, and ran directly into the wall then fell on the ground.” – Deathdefy

“This game is right up there with Vanishing Realms. It's the scariest game I have ever played and the graphics and sound are excellent.” – Montaigne

Gameplay Features

  • Full Video Game: Delve deep into a fleshed-out game experience – over 15 hours of single-player, VR-exclusive content.
  • Battle for Your Life: Fight lethal monsters that will test both your physical skills – duck, dodge, outmaneuver – and your mastery of magic.
  • Spell Casting: Learn arcane gestures to cast powerful spells. Examples include fling acid missiles, strike your foes using the lightning staff, rain meteors from the sky, conjure an army of screaming skulls, flaming boulders from the ground, and many more.
    • Master a complex ritual magic system based on historical Hermetic magic.
  • Expand Powers: Gather the fallen Husks of your foes to gain power and unlock new abilities.
  • Exploration: Choose whether to explore nooks and crannies of the world to discover secret truths and powers. Investigate eerie landscapes, and interact with other humans, including historical figures such as Lord Byron and Samuel Taylor Coleridge, and strange creatures.
  • Locomotion: Supports both teleport and sliding.
  • Minimum Specs: Runs on any PC or gaming laptop that supports VR.
  • NEW IN RELEASE VERSION: Low-Terror Mode and Story Mode: Play the game youwant to play. After massive demand from Early Access players, Low-Terror Mode allows you to experience Left-Hand Path’s gameplay and story even if you don’t have a high terror tolerance, while Story Mode will let you experience the narrative and VR atmosphere without dying a million times in the process!

“Left-Hand Path is not your traditional VR experience. This is a full 15-hour video game with immersive storyline written to sink you further into the game. This is not your grandma’s VR, and this is not a seated experience. You will need room to cast spells, avoid enemies and their weapons, peak into secret passages, and bring hidden items into view. This is a room-scale game only. Prepare to die and try not to soil yourself,” said Hancock.

For more information and to purchase, please visit Steam.

HOW​ MMOs​ ARE​ CELEBRATING​ HALLOWEEN​ IN​ 2017 – gamesread.com

It’s that time of year again. Halloween.The leaves are starting to turn. The crisp fall air has begun to nip at our flesh like an undead kitten. Homes around the neighborhood are strung up with fake cobwebs, and are guarded by inflatable bad guys (with presumably low HP). It’s a time when we gather around and place pumpkins in every crevice, stock up on pounds of cheap candy, and proclaim on Facebook how good a costume we could have made if we “only had the time”. It’s a celebration that has certainly gotten lost in it’s roots, yet here we are. In the frightening spirit of the occasion, developers of some of our favorite digital worlds have drawn up adventures so that even our avatars can enjoy the old Hallows Eve festivities.


Black Desert Online

Black Desert Online has an exciting package in store for players called Halloween in Wonderland. Upon jumping into a server, you will notice that the towns of Heidel, Valencia, Calpheon, and Velia have all gotten a scary facelift. The moon is blood-red, and all the streets are lit with Jack-O-Lanterns. You will have access to a special mission, in which the White Witch tasks you to take down the Black Witch. Rewards for this week include themed outfits, like the stunning Angelic Queen and Demonic Queen outfits. You can even score a skeletal outfit that turns your horse into a demonic mount!


Guild Wars 2

Longtime Guild Wars 2 players know they’ll have access to all sorts of goodies at the end of October. Their yearly tradition is the Return of the Mad King Thorn. On October 18th, you’ll notice some outposts are decked out in ghoulish Halloween flair, and that word is spreading about the arrival of the Mad King. Then, on October 31st (07:01 UTC), the Mad King will appear in the glowing circle. If you so choose to enter the ring, your battle with him will be a tough one. He is guarded by Necromancers made out of candy corn. Yuck! Only the most disciplined warriors will be able to to keep their lunch down as they fight these ugly beasts and make it to the boss finale. The battle ends with a simon-says type minigame where you must repeat the commands shouted to you. Every time you properly copy a command, you’ll win a Trick-or-Treat Bag, which can contain various sweets or even a Vial of Absinthe! Talk about a wallop of a package for just Halloween, eh?


Star Wars: The Old Republic

SWTOR fans will be treated to a scary event from October 17th through the 24th. Recommended for levels 25 and up, players are tasked with responding to an emergency alert from Alderann and combat the spreading waves of the Rakhghoul plague. The organization recruiting you, by the way, is T.H.O.R.N.

“Coincidence? Bwahahaahaha…. probably

The event will have a fair amount of exclusive gear you can earn. You can acquire a new Alliance Contact, two rare mounts, two armor sets, ferocious Rakghoul pets, and more!



It’s a great time to be a new Runescape player and the good folks over at Jagex have a wonderful assortment of events for players new and old. The main event, called the Dimension of the Damned, pits you and your group against waves upon waves of the undead. Luckily for you, you battle as the maxed out version of your account. Killing zombies will earn you points. On October 28th, the fighters with the most points will go through one last round of zombie-survival. The winner is promised “great riches and glory”. I am making an account right now. The Halloween update will also offer lots of great storytelling. New ghost-NPCs will send you on new missions; some that were scripted based on fan submissions, and some written by the dev team.
One thing for certain, there’s no way you can say you had nothing to do this frightful Hallow’s Eve 2017. Happy Halloween!

Deepu G.

gamesread – Dauntless Beginner Guide: A Pointy, Long and Sharp Thing. Do I Stick it?

gamesread - Dauntless Beginner Guide: A Pointy, Long and Sharp Thing. Do I Stick it?
Hey guys! Part 3 already! Who would have thought?

Anyway, let's position ourselves: We have arrived at Ramsgate, and they have explained to us where to craft. Then we went hunting and we learned how and what to gather.

But we still haven't learned something really basic. How to handle a sword?

The sword is actually the easiest weapon to master. It has good mobility but overall is way less punishable than the Gunhammer or the Axe. Even the Chainblades which have better mobility have a dodge with a delayed I-frame that makes them hard to learn sometimes.

But not the sword. With it most combos can be interrupted right after a hit, which turns it into the best weapon to learn the patterns of a new Behemoth. Personally, I prefer the keyboard and mouse to play, so I'll use them as a reference to explain the distinct combos and advance techniques the sword offers:

gamesread - Dauntless Beginner Guide: A Pointy, Long and Sharp Thing. Do I Stick it?

These are the basic movements, I also included the general movements and actions down here:
gamesread - Dauntless Beginner Guide: A Pointy, Long and Sharp Thing. Do I Stick it?
Now, you may think "You just posted the entire moveset, why bother working right?" You are wrong my friend: being knowledgeable doesn't mean you are wise.

(I'll also add a gif for each movement as soon as I'm able.) 

That's why I'd like to point out when and why you would use them:

Quad Cross. Your main safe damage. Is fast and easy to interrupt with a dodge after every combo step. It also replenishes your special bar, which is something I'll explain later.

Triple Elements. A nice combo which combines the first three hits of the previous one with two elemental attacks. Everytime you start a Quad Cross you'll be able to choose this one if the opening presents itself.

Repeating Elements. Two elemental hits plus an infinite amount of physical ones only limited by your stamina. They do not deal much damage, yet they do replenish your special meter real fast. Use with caution though, as you may not have any stamina left and be punished for it.

Rising Elements. Pure elemental three hit combo attack. Your highest damage combo yet not as safe as Quad Cross, since after every hit there is a little delay before you are able to roll away. Use with caution.
Special Meter. Five blocks of energy fill as you hit a Behemoth with a physical attack. Hence why Repeating Elements is so good to do so. Any block not completely filled will decay if not actively engaging combat.

Elemental Blast/Overdrive. Your special movement. Really good to flinch if a Behemoth's body part is about to break. Moreover, it has a trick: If you use it with one block only, it will release an elemental blast (which differs depending on the Behemoth hunted to create the weapon), however if you do so with five blocks, you'll also receive an attack speed bonus plus elemental damage on every hit. I should mention this movement can be used at the end of a combo in order to maximize damage, effectively erasing any delay between them.

Now, I did mention something about advance techniques right? with that I meant some movements not present in the image.Nor in any tutorial I've seen.

Unsheathe attack (Right click). It adds an extra hit to Quad Cross and Triple Elements. Great when having to pull out of the danger zone then going back. This way you don't spend any extra stamina running either.
Rolling attack (Right or left click). After any dodge, you can start any of the combos above with a common overhead descending vertical slash. Great to close gaps and not lose momentum.

Persisting Overdrive. This one is tricky and sometimes not easy to pull off, as the most efficient way to use does not always present itself. For starters, I don't know if its intended… but when in overdrive state, as your final block starts depleting, you can start any combo and conserve the attack speed bonus even when the bar is empty (Elemental attack visuals also persist, yet I don't know if the damage does too). Its especially useful with Repeating Elements, as if the right conditions are met, you could go back to three/four bars in one swoop.

And that's it for today's guide! I hope you found it useful!

Finally, If you enjoyed the read and would like to know more about my work please don't hesitate in following my twitter: @DezartVanheart.


gamesread - Dauntless Beginner Guide: A Pointy, Long and Sharp Thing. Do I Stick it?

gamesread – Mystic Class Revealed

gamesread - Mystic Class Revealed

Kakao Games and PearlAbyss today announced that Black Desert Online will be welcoming a new female class. The new Mystic class will first make her first appearance on Black Desert Online’s Korean service and will be released soon to other regions. More in-depth information and a video about this exciting new character will be revealed next week.

For the remainder of 2017, PearlAbyss is preparing a host of exciting free updates that will keep adventurers engaged. After releasing the Striker class and its awakening, the recent Shultz Guard Station and last week’s Terrmian Festival content, Black Desert Online will keep on giving. In the second half of 2017, players can look forward to the massive Kamasylvia Expansion, new world bosses, the co-op ‘horde’ mode, new siege war content and an exciting new PvP arena.

The Mystic class will be the cherry on the cake and she will bedazzle her foes with majestic moves when she is introduced to the West in Q4, 2017.

Roadmap Update: Joseph, Kay & Beyond – gamesread.com

Dear Albion Community,

Now that the rush of launch is slowly fading, the time has come to talk about the future of Albion.

First, let me assure you that any remaining connectivity issues are and will always be a top priority. The upgrade to better DDoS protection has led to latency and ping issues which we're now in the process of tackling. We hope to soon leave all these issues behind us and turn our attention to what comes next.

In general we're now starting to transition into our post-launch period, which all in all does not look so different to our development period during alpha and beta: We'll continue to bring regular updates and improvements with the goal of making the game a long term success. We're aiming to bring you 3-4 major updates per year and these updates will consist of a healthy mixture of new features and improvements to existing systems. New features help us drive the game's direction and entertain the veteran players, while improvements will be aimed at increasing overall quality and polish of the game.

Note that we are sharing our current insights and plans with you. These are subject to change based on us constantly reevaluating the game and incorporating feedback from the community.

Update 1: "Joseph"

The first update, internally codenamed 'Joseph', is scheduled to release in late September or early October.

Development on Joseph started before launch, so the decision on what would be the key feature in this update had to be made without knowing what issues would pop up post-launch. Luckily we’re still quite happy with our choice: ‘Joseph’ will bring you the Albion Arena.

Arena Orbs and Caputure Zone Concept Art

The Arena allows players to test and improve their Player-vs-Player skills in non-deadly 5 vs 5 matches that last about 10 minutes. Players can sign up for these matches similarly to how they can sign up for expeditions. Their combat performance will be rated and they will be automatically matched against players who have a similar battle rating. This ensures players of similar skill and gear will be playing against each other. The battle mode in the arena is an all new battle mode based on capturing control points which is aimed at a good mixture of tactical positioning and pure fighting skill. Players who succeed in arena fights will earn 'arena tokens', which can be traded in for reward items at the arena store. These items will be primarily be vanity type items or upgrade items to existing items, so they do not interfere with the crafting economy. The arena is a great addition to Albion Online, as it allows more players to familiarize themselves with the intricacies of PvP and adds a fun and accessible activity for those players who have not yet found a regular group to play with. It is also your chance to build the ultimate arena team and show off your abilities to all of Albion.

New Relic Lockers for Silver Territories

In addition to the arena, Joseph will bring a number of other improvements to the game:

  • Relic locker locations (hourly chests) are turned into "Silver Territories". Silver Territories still contain a relic locker, but in addition they continuously spawn lootable silver and a few high value special mobs within the unrestricted PvP zone surrounding the locker. This adds a great reason to fight over these locations even if the treasure itself isn’t currently spawned.
  • Dungeons & fixed mobcamps receive a significant boost in the amount of loot chests found there. This should make them more attractive to explore when compared to random camps
  • We're adding two new Tier 6 expeditions, which should make things more interesting for those players who have continuously been farming the ‘Fungicide’ expedition
  • Essences can be farmed from essence spirits and can be used to enhance the strength of potions
  • New abilities can be found on several weapon lines still missing abilities.
  • The User Interface is improved in various ways, including
    • The following UIs have been converted to the new style:
      • Friends UI
      • Island Merchant UI
      • Gold Market UI
      • Worldmap UI
      • Mercenary Invite UI
      • Furniture UI
    • Smart Casting can be enabled in the options
    • Sortable guild member list with last online status of guild members in guild UI
    • Healthbars for Mobs in combat make it easier to see which mob to focus
    • Auto reject options for party and trade
    • Improved display of Buffs and Debuffs
    • An Auto-learning feature for destiny board which allows you to automatically spend LP on any achievements where you meet the LP threshold
  • Combat and item balance is being reviewed and significant balance adjustments will come with Joseph. We’re focussing on adjustments to the strongest and the weakest meta items. In addition we are reviewing the sustainability from healing in team fights, the mount speed progression and we will be reducing the effectiveness of sticky potions.
  • A large amount of reworked combat animations and FX have been added

On top of that, Joseph will of course bring countless other minor improvements, various bugfixes, and balance adjustments.

Update 2: "Kay"

‘Kay’ is the second major update for Albion Online. According to our plans it will follow 3 months after Joseph, so as you can see it’s getting very close to the holiday season. Still, our goal is to get it to you before the end of the year.

For ‘Kay’ we chose to focus on a core aspect of Albion Online: the competition of Guilds vs. Guilds. We want to make sure that more players can meaningfully participate in these activities, and that proper rankings and rewards can be obtained by taking part in them. In addition to that, we want to introduce a mechanism that restricts snowballing.

Guild vs Guild is the focus of Kay

Therefore our key features for Kay will be territory invasions and guild power rankings. With these, we'll elevate the competition between guilds to the next level. Guilds will receive ranking points for holding watchtower territories. These ranking points are used to establish a global guild ranking that shows which guild truly is king of Albion. At regular intervals, this ranking is reset. When this happens, the watchtower territories will be invaded by NPC forces and guilds will have to retake control of them by defeating the NPCs. Because many territories are reset at the same time, this limits the ability of large guilds to take control of too many watchtowers at the beginning of a ranking season. The winner of a ranking season will be known all across Albion, as the time after their victory will be declared the "Age of <Winning Guild’s Name>". In addition, everyone who participated will also have access to various powerful rewards, including some all new and awesome battle mounts. These mounts have abilities which make them extremely desirable to use in large scale battle operations in the open world.

We also hope to include territory raiding in the Kay update. Territory raiding allows players to steal some of the owning guild's reward points income. By killing all the guards in a watchtower territory, thus replacing them with their own 'racketeers' which need to be cleared by the owning guild to return the territory to full productivity. This adds an anytime open-world PvP activity for all guilds, including those who do not own a territory, allowing them to participate in the power ranking. Of course you can always kill another guild's racketeers as well to replace them with your own…

We will significantly increase the performance of large scale battles

The other key topic we’ve identified for Kay is Albion’s performance:

  • To make the open world battles resulting from the above features as enjoyable as possible we've made combat performance a priority. We aim to significantly increase the performance of large scale battles
  • On the tablet side we hope to significantly improve performance across different devices and intend to roll out a wider iOS Beta which we'll announce on the forums as soon as we're ready.

On top of these core topics, there are a large number of additional improvements we want to bring to Albion with Kay. Here are a few examples we’ve already settled on, but this list is far from exhaustive and will be extended as we continue planning and reacting to feedback:

  • A completely reworked marketplace user interface to make it much easier for traders to review the market situation and switch between buying and selling in an easier way
  • Smarter black market drops will provide a higher chance to get players the loot they actually need
  • Relics and relic level artifacts will finally be added into Albion, releasing a large amount of new artifact gear into the metagame

As always, Kay will also include countless other minor improvements, various bugfixes, and balance adjustments as needed.

Beyond "Kay"

As previously mentioned, we aim to bring a major update to Albion every 3-4 months so you can expect another Update to hit approximately that time after ‘Kay’.

Note that everything that we talk about below is very much in flow, and subject to major changes or adjustments.

New Tier 6 Expedition coming in Joseph

Since our first two updates will be focussing on the PvP & GvG aspect of Albion Online, we want to focus on the PvE experience of Albion Online afterwards. For this we’re looking into three features right now:

  • Elite Expeditions & Expedition Challenges – Players will be able to obtain access items which allow them and their premade group to engage in particularly challenging expeditions with lots of new mobs, challenging bosses and appropriate rewards. The most skilled PvE players can compete against each other to see who can beat the highest difficulty level.
  • Interactive PvE spots – We’re looking to make doing PvE in the open world much more exciting by making them less predictable and also adapt and react to the player's’ actions. Random special mobs could spawn, and certain actions could trigger special events (for example, killing a Morgana cultist might cause her to summon a reverse hell gate from which a huge wave of demons emerges, etc). These events could in theory also affect an entire zone: for example, after you kill the Keeper main boss, the Earthmother, it might be that the Keepers decide to besiege a player city as revenge, and lots of players would need to cooperate to break that siege. The underlying idea is that we want to break the monotony in open world PvE. Design for this is still in the very early stages, but our goal is to make mob farming in the open world more rewarding and enjoyable by adding some more interactive, understandable and enjoyable mechanics to it.
  • Blessings – Blessings add a type of character upgrade to the game which can only be gained from PvE. These rewards will drop in the form of scrolls from mobs and the strength of the blessing is randomly determined upon use. Players can then decide to keep their old blessing or replace it with the new one. This allows for the stats min-maxing gameplay known from other games. Blessings will cover a wide range of effects, some of which might be lost upon death while others may persist.

In addition to the PvE focus of the above update, there are other topics we are looking at in particular

  • Further guild quality of life improvements. This is an ongoing topic for us and contains a lot of different features. We aim to roll out improvements with every update to continuously improve on this topic.
  • Improved vanity rewards: New avatars, unlockable emotes, underclothing, titles, medals etc
  • Strengthen the role of crafters by reworking how re-rolling is done – using focus points and crafting skill.
  • Involving more guild members in GvG by making modifications to the GvG rules and making it harder for a few strong teams to dominate GvG landscape

Closing Remarks

The features mentioned above represent only a fraction of the topics we are and will be working on.

We are pleased with how the game has turned out thus far. We consider it by no means the end of the road, but rather as a solid foundation to build on. Albion’s player driven game world, its open structure PvP, its free form player interaction and its large scale guild conflicts all offer vast and limitless opportunities for expansion. The challenge is to decide on which areas to focus first, knowing full well that implementing all the improvements and expansions that would be a great fit for the game will keep us busy for years.

You can expect exciting new stuff to make it into the game with every update that we release while we continue our endeavor to make Albion the best player driven massively multiplayer experience out there.

– Robin Henkys, Game Director

Blade & Soul Season Two Invitational Brackets – gamesread.com

The Season Two Invitational Brackets have been posted!

The brackets for the Season Two Invitational are revealed! The Invitational is a double-elimination tournament, which means that teams have to lose twice to exit the tournament.

Tournament Details

Each match will follow the new Mix’n’Match format. The 4-set Mix’n’Match format will be used for the regular play rounds; the semi-finals and finals will use the 7-set Mix’n’Match.

4-set Mix’n’Match summary:


Set 1

Set 2

Set 3

Set 4

Match Type











Any team member can play this set

A different team member than in S1 must play this set


Any team member can play this set

Winners receive the points granted in the table. In the 4-set, the first team to reach 3 or more points wins the match.

7-set Mix’n’Match summary:









Match Type

















Any team member can play this set

A different team member than in S1 must play


The final team member who hasn’t played a 1v1 match must play this set

Any team member can play this set



Winners receive the points granted in the table. The first team to reach 6 or more points wins the match.

For Set 6: If the teams are tied 3-3 when Set 6 is reached, Set 6 is worth 3 points and Set 7 is removed.


Each team is required to nominate the teammates playing each of the 1v1 sets and their class, and the classes played for the 3v3 set.  For example:






Match Type













BusterBluth: Soul Fighter
CrazyCatLady: Summoner
TomPom: Warlock

Blade Dancer


Teams cannot have two or more of the same class in the 3v3 sets!


The tournament will begin at 9:30AM BST on August 5. We’ll be livestreaming the semi-finals and finals, so make sure to tune into www.twitch.tv/bladeandsoul at 12pm (noon) BST/1pm CEST.

Want to make sure you’re not missing anything? We’ll be livetweeting the results of each match, so make sure to follow our Twitter channel @BnSEsports.

Blade & Soul World Championship – gamesread.com

World Championship will be held in Korea, September 20–29.

For the first time North America and Europe will be sending teams to the World Championship in South Korea, which will be held from September 20 to 29. The teams who place 1st and 2nd in the North American and European Regional Championships will move on the represent their region in the World Championship.

18 teams from 9 regions around the world; 3 South Korean, 3 Chinese, 2 Taiwanese, 2 Japanese, 2 North American, 2 European, 2 Russian, 1 Thai, and 1 Vietnamese will participate in this tournament. The total prize for the tournament is 180 million won (approximately $160,000 USD), and the 1st place team will receive 50 million won.

There will be three teams in the World Championship finals that have passed the Open Qualify (qualifying match), and Finals (quarterfinal, semi-final). Open Qualify and Finals will be held at the OGN e-Stadium in Seoul, South Korea. The location for the World Championship Final will be announced at a later date.


Blade & Soul players can purchase a ticket to watch the World Championship onsite. You can also watch the World Championship Live on the Blade & Soul Tournament Twitch channel, Cable TV OGN, and OGN Global Twitch channel.  

Midnight Club Remaster Leaked on Xbox Live Website – gamesread.com

Midnight Club Remaster Leaked on Xbox Live Website - gamesread.com

It looks like Rockstar may be working on bringing back the beloved cult classic Midnight Club series back- at least if eagle eyed Reddit user Derik2502 is to be believed. In an exhaustive Reddit post, he has gone ahead and posted evidence of Rockstar Game developers who were testing the remaster on their Social Club accounts, as well as profiles and screenshots off of Xbox Live.

You can see all the screenshots for yourself below, although most of the actual links are dead. However, ass assembled on Reddit, put together, the evidence seems to be rather conclusive. If so, then we can all probably expect a Midnight Club Remaster to be announced some time soon. And we can be assured it is definitely coming to the Xbox One, if nothing else.

Midnight Club launched in 2000 for PS2 and GBA; subsequent followups came to PC, PSP, PS3, Xbox, and Xbox 360, but the series has lain dormant for a while now. News of this remaster will doubtless be greeted with exultation by series fans.

PlayerUnknown’s Battlegrounds Developer On Microtransactions Debacle: Our Messaging Wasn’t Very Clear on gamesread

PlayerUnknown’s Battlegrounds Developer On Microtransactions Debacle: Our Messaging Wasn’t Very Clear on gamesread

Generally speaking, PlayerUnknown’s Battlegrounds has had a lot of goodwill generated ever since its release and its subsequent runaway success. However, a rare recent misstep occurred when the developers decided to announce the implementation of a cosmetic microtransactions based loot crates system. By which I mean there was an uproar at the announcement.

The issue here is that when the game first hit Early Access, creator Brendan Greene promised that there would be no cosmetic items for as long as the game didn’t hit it final release. That is obviously not the case anymore, which is what pisses players off so much.

In a new post, Greene decided to explain the rationale behind the decision. “While our intention was and still is to add the full feature to the game when we move into actual release, we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community,” he wrote on Steam.

“I do understand your concerns about the system, but I feel testing for a sturdy economy on the Steam Marketplace is necessary at this stage and ultimately beneficial for the game. You will still get a fully featured game, with a polished Battle Royale game-mode, a wide variety of weapons and vehicles to play with, stat tracking, ranking and leaderboard systems, 2D and 3D replays and much more.”

I do understand and support his decision here, to be very clear- but at the same time, I also understand why players might be feeling betrayed at how this has turned out. When Greene made a promise to not sell cosmetic items until the game was complete, that should have been a promise he honored in the long run.

On the other hand, I can also see his points about it being necessary for the game to sustain itself, and about it being better for the game in the long run. It’s a messy situation, but it’s also the rare one in which I can say neither party is necessary caught on the wrong foot.

PlayerUnknown’s Battlegrounds is available now on PC, with an Xbox One release coming later this year.

gamesread – Hellblade Will Need An ‘Absolute Beast’ Of A PC To Run At 4K and 60FPS

gamesread - Hellblade Will Need An ‘Absolute Beast’ Of A PC To Run At 4K and 60FPS

We already know that the PC version of Hellblade will allegedly support uncapped framerates, and resolutions as high as 4K. However, don’t get too excited at the prospect of some sweet 4K and 60fps action- as it turns out, the game will need some exceptionally high end hardware to run at those levels, at least if Ninja Theory is to be believed.

“You would need an absolute beast to do 4k at 60. We don’t have recommended specs for PC yet but we will release these when we know,” Ninja Theory co-founder and Hellblade Creative Director Tameem Antoniades told WCCFTech in an interview.

Certainly, the game looks good enough that it seems as though you might need some powerful hardware to be able to max it out. That said, the exact extent of the specs needed to run this game at a level of visuals this high can’t be guessed until we have the recommended specs for the PC version of the game. As of right now, the minimum specs for the game are posted on the game’s Steam page, but that’s all we have.

Hellblade will launch on PC and PS4 on August 8.