Ah, Blizzard World! Take the family, shove the kids in front of someone in a plush orc costume, get hammered on spacegrog and ride the coasters until you hurl, then visit the gift shop on the way out. Overwatch‘s new theme park level has finally arrived in the main version of the game, following a stretch on the test servers, and a whole load of new costumes and other cosmetic bits have arrived alongside it. Some characters’ new skins are getting into the Blizzard World spirit by dressing as characters from other Blizzard games while others, like D.Va ↑ up there, just like being fancy.
First, Blizzard World itself. It’s a theme park smooshing together Blizzard’s worlds of Warcraft, Diablo, and Starcraft, a trip across fandom (Blizzard do exist in the game’s world, because D.Va was a StarCraft 2 pro). It’s an Assault/Escort hybrid map, with an offensive push to capture a point leading into escorting a payload through the park.
The opening of Blizzard World last night was accompanied by long queue times, which sounds like a theme park opening to me.
Holidays are nice but souvenirs last forever. Alongside the new map, Blizzard have added over 100 cosmetic items to the standard crates – skins, emotes, highlight intros, sprays, and icons. You can see new skins in the trailer below, and Blizzard’s blog post shows other new bits.
If you fancy JRPG action in a retro way, here’s Lost Sphear out today. It’s the second RPG from Square Enix’s Tokyo RPG Factory, the studio behind I Am Setsuna, and it too riffs on ye olde JRPGs. I won’t pretend to be well-acquainted with the genre but: yes, JRPG stuff. We do have a review coming from someone who actually knows a gad dang but we only just got our hands on Lost Sphear so, for now, here’s word that the game is out. It does have a demo so you can try a bit yourself.
The story certainly sounds like an RPG to me:
“A young man, who suffered a phenomenon that he had never seen, faces an ominous power that threatens the fabric of reality. Awaken the power of Memory to restore what was lost! Muster different Memory and craft the world around you in a journey to save the world.”
Though Squeenix do say its turn-based combat does have “a slight twist” on the classic format, “you’re able to move your characters around in between executing their moves! If you’re able to predict what the enemies will try next then you’ll be able to prepare for it well in advance by tactically shuffling your characters around.” When they say shuffling, I hope they really mean shuffling. Doddering. Pottering. Forgetting where they left their cup of tea. Being distracted by a headline in the paper. Stopping to water the plants.
Lost Sphear is out now for £35/€50/$50 on Steam. The free demo is that-a-way too. As I said, we do have a review coming; I am told that will happen.
It’s the most wonderful time of the year! Celebrate the holiday season with our 18 Days of FIFA Giveaway. Starting on December 8 until Christmas Day (December 25), we’re giving away all sorts of holiday prizes on the EA SPORTS FIFA Instagram account.
How to Enter
It’s easy to enter each day’s contest, so keep an eye on our official Instagram account during the giveaway period and follow the steps below:
Read and Accept the Official Rules located below
Follow us on @EASPORTSFIFA on Instagram
Like, comment or tag a friend and include #EASweepstakes in your post.
LIMIT: The limit is one entry per person per day of the Promotion Period.
Read and Accept Official Rules
FIFA 18 is Available Now for PlayStation 4, Xbox One, and PC. Conditions and restrictions apply. See https://www.easports.com/fifa/fifa-18-game-and-offer-disclaimers for details.
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The next major update for Blade & Soul releases December 6.
Blade & Soul: Dawn of the Lost Continent arrives December 6, and brings a new continent, Act 8 in the continuing saga, a level cap increase to 55, Hongmoon Ultimate Skills, and a lot more. Visit the overview site for a quick breakdown of the update’s major features.
Dungeons & Raid
The Snowjade Fortress raid, Starstone Mines and Hollow’s Heart 6-member Heroic dungeons, and Outlaw Island solo Heroic dungeon, all arrive with the update.
Story & Questing
Continue the epic story of Blade & Soul as you travel to a new land on your quest to reawaken your slumbering apprentice, and rediscover the lost Yun city of Valindria along the way.
Upon reaching level 55 you’ll gain access to the new and powerful Hongmoon Ultimate Skills. New skills available for each class that can devastate your opponents, and in some cases, aid your allies.
A number of new and meaningful systems and changes to existing ones are being introduced with this update. Get ready for the new Showroom, time-based play rewards, new Soul Badges, and a lot more. Keep scrolling for the full patch notes, and then click below for some additional context.
The holiday season is upon us, and we’re celebrating with winter festivities! Come celebrate the return of the Frozen Vipercap Cavern, and the new Lost Jackpot event.
We have a number of new items coming to the Hongmoon Store for this update and the holiday season, including the limited-time Arsenal Chest which gives you a chance to obtain a number of awesome weapon skins.
If you run into any issues with this update be sure to check the Known Issues forum thread for things we’re already working on, but if that doesn’t help please contact our support department for further assistance.
Dawn of the Lost Continent 4.0 Patch Notes
The Frozen Vipcercap Cavern Event is available from December 6 through January 17.
Frozen Vipcercap Cavern is a daily dungeon located in Jadestone Village available to characters level 16 and higher.
Complete the Daily Quest “Strike Gold” to receive 3 Frozen Mushroom.
Complete the dynamic quest in Frozen Vipercap Cavern to receive Frozen Mushrooms based on how quickly you completed the dungeon.
Complete the Daily Challenge to receive 3 Frozen Mushroom.
You can obtain 1 Frozen Mushroom per day from the Hongmoon Store for 0 NCoin.
Complete the following raid dynamic quests to receive items:
Dawn of Khanda Vihar
The Memory of Meganura
1 Hot Mushroom Stew (5 Frozen Mushroom)
Fallen Aransu School
Aransu Has Fallen
2 Hot Mushroom Stew (10 Frozen Mushroom)
The Eternal Champion
2 Hot Mushroom Stew (10 Frozen Mushroom)
Drink the Hot Mushroom Stew to receive rewards, including but not limited to:
Special Hongmoon XP Charm
Raven King’s Soul
Premium Transformation Stone
Exchange Frozen Mushroom via the Special tab in Dragon Express. Rewards include, but are not limited to:
Fleeting Frenzied Soul and Fleeting Serene Soul
Hongmoon Hexagonal Gems
The Lost Jackpot Event is available from December 6 through January 17.
Head to the Hongmoon Store to grab a Lost Jackpot for 0 NCoin.
Lost Jackpot can be salvaged once every 10 hours to receive rewards as well as the next stage of Lost Jackpot.
Lost Jackpot – Stage 10 is the final stage and contains the Overboard outfit. Some of the other possible rewards from various stages include:
Special Hongmoon XP Charm
Hive Queen’s Wing
Raven King’s Soul
Act 8 of the epic quest is now available! Journey westward to the lost continent of Solak to uncover the next chapter of the story!
The level cap has been increased to 55 and the Hongmoon level cap has been increased to 25.
At level 55 players will unlock Hongmon Ultimate Skills as well as the Hongmoon Focus which is consumed to use Hongmoon Ultimate Skills.
Outlaw Island, a solo Heroic dungeon, is now available at Mushin’s Hall in Moonwater Plains.
Complete Outlaw Island as quickly as possible to earn a spot on the F11 Ranking and receive weekly and seasonal rewards.
Hollow’s Heart, a 6-member Heroic dungeon available in Normal and Hard Mode, is now available at Everspring Forest in Solak.
Starstone Mines, a 6-member Heroic dungeon available in Normal and Hard Mode, is now available at Zasteri Badlands in Solak.
Snowjade Fortress, a 12-member weekly Raid, is now available in Gunwon City.
Tower of Infinity – Season of Glory will start on December 6.
The wardrobe has renamed to the Showroom and has been expanded to store Weapons and Pet Appearances.
An active Premium Membership is required to deposit items in the Showroom, but an active membership is not required to withdraw items.
Login Rewards are now available. Access this new feature through the menu bar and claim rewards just for being logged in.
Players with an active Premium Membership will receive additional rewards.
The system resets each day at the same time as daily dungeons (06:00 Server Time).
Maximum windwalk can now be increased past the current limit of 20,000 with new windwalking quests.
A new chat box will display when characters achieve a specific milestone such as equipment breakthrough or evolution, receive specific rewards from event boxes or the Treasure Trove, or earn specific achievements.
You can click on character, item, or achievement links in the window to view more details.
You can click on the “See more” button on the chat box to view history.
You can now open 5 Treasure Troves at once with 5 pre-purchased keys or instantly purchase 5 keys through the Treasure Trove window.
You can only open 5 at once after you use your free daily open.
You can hover over the Treasure Trove icon at the top of each list to view a detailed list of the treasures. Treasure Troves with increased rewards will be designated with a red jewel on the Treasure Trove icon.
There are no increased rewards or discounts for opening 5 at once.
Multiple stacks of items can now be processed at once and with a single progress bar.
Press Caps Lock to enable Mouse Toggle Control which will display the mouse cursor without having to hold Alt.
Entering combat will cancel Mouse Toggle Control. Mouse Toggle Control cannot be enabled while in combat.
Mouse Toggle Control can only be enabled while using B&S Mode and cannot be activated while using Classic Mode.
A personal damage meter is now enabled in Normal Mode Heroic Dungeons.
No changes will be made to the existing damage meter that shows up in Mushin’s Tower, raids, and Hard Mode Heroic Dungeons.
Fixed an issue where the cooldown was not displaying properly on the F hotkey skill slot.
Fixed an issue where players were sometimes unable to change skills in the Martial Tome.
Fixed an issue with duplicate information being displayed in the tooltips for Raven Lynblade and Aransu Lynblade
The 3-piece set effect for Dextrous Soul Shield now also increases the damage of Lightning Flash, Wind Flash, Rolling Typhoon, and Thundering Typhoon by 10%.
The 8-piece set effect for Dextrous Soul Shield now increases the damage of Lightning Flash, Wind Flash, Rolling Typhoon, and Thundering Typhoon by 10%, down from 20%.
Phantom Grip (4)
Added information to the tooltip regarding blocked damage being applied to the target affected by Phantom Grip.
Storm Cleave (V)
Fixed an issue where the duration of Electric Surge was not displaying correctly when using Storm Cleave with Transcendence Soul Badge equipped.
Fixed an issue where skill tooltips were not being updated properly when equipping Divine Dragon Bracelet Stage 4-10
Awakened Mighty Cleave (F)
Fixed an issue where there was a delay before being able to use another skill after using Awakened Mighty Cleave.
Added information to the tooltip regarding blocked damage being applied to the target affected by Grab.
Fixed an issue where Typhoon (Move 1) could not be used with 10 Focus remaining.
Fixed an issue with movement speed and snare resistance applying improperly when using Persistence and parrying with Hurricane (Move 3).
Fixed an issue where Persistence could be used while affected by an extended Knockdown status.
The 3-piece set effect for Elemental Soul Shield now also reduces the cooldown of Phantom Grip by 25%.
The 8-piece set effect for Elemental Soul Shield now reduces the cooldown of Phantom Grip by 25%, down from 50%.
Fixed an issue where sometimes only one pistol would display after Windstriding.
Fixed an issue where skill tooltips were not being updated properly when equipping Divine Dragon Bracelet Stage 4-10.
Fixed an issue where the effect of Shadow Bullet from Dynasty Mystic Badge was weaker than intended.
The 3-piece set effect for Sharpshooter Soul Shield now increases the damage of Bullet Storm by 30%, down from 45%. It also now increases the damage of Quickshot and Darkshot by 15%, down from 30%.
The 8-piece set effect for Sharpshooter Soul Shield now also increases the damage of Bullet Storm, Quickshot, and Darkshot by 15%.
The 3-piece set effect for Stormcaller Soul Shield now increases the damage of Scorched Earth, Killshot, and Bull Rush by 20%, down from 50%. It also now increases the damage of Bullet Storm and Quickshot by 20%.
The 8-piece set effect for Stormcaller Soul Shield now increases the damage of Bullet Storm by 60%, down from 80%. It also now increases the damage of Quickshot by 45%, down from 65%.
Fixed an issue with eye animations for Yun after using Reload.
Fixed an issue where there was a short delay before skills could be used after using Tombstone.
Fixed an issue where Shadow attribute Skystone would not consume Focus.
Bullet Storm (RMB)
Increased additional Shadow damage when using Bullet Storm or Awakened Bullet Storm with between 11 and 39 Focus.
Lead Rain (RMB)
Fixed an issue where the status effect duration for Lead Rain was incorrect.
Dark Mark now lasts for 10 seconds, up from 6 seconds and grants 150 additional damage, up from 100.
Whipline now resists damage and status effects for 0.8 seconds, up from 0.7 seconds.
True Shot (F)
Fixed an issue where there was a short delay before skills could be used after using True shot.
Fixed an issue with Shadow Tripshot (Move 2) not applying Joint Attack correctly.
Kill Shot / Bull Rush (V)
Fixed an issue where skill bonuses were incorrectly applied when using Kill Shot or Bull Rush with Tiger Bracelet equipped.
Fixed an issue where 5% HP Recovery was not displayed when using Return Fire after Hongmoon Secret Technique Standoff (Move 3).
Haze Bomb (3)
Fixed an issue where Haze Bomb would sometimes not reset Changeup while in Clear Shot state.
Fixed an issue where Divine Dragon Bracelet effects would activate on Haze Bomb.
Undertaker (Move 1) now decreases Dark Light by 50 on use instead of requiring a successful hit.
Sure Shot (4)
Fixed an issue where incorrect damage values were shown in the tooltip for Shadow Sure Shot.
Kung Fu Master
The Concentration and Unrestrained categories have been removed from the Martial Tome.
Fixed an issue where the effect of Divine Dragon Bracelet was not applying correctly to Swift Strike.
The 3-piece set effect for Southern Tiger Soul Shield now increases damage of Swift Strike and Tiger Strike by 15%, down from 20%. It also now increases damage of Cyclone Kick and Searing Blow by 25%, down from 35%.
The 8-piece set effect for Southern Tiger Soul Shield now increases damage of Smite by 150%, up from 120%. It also now increases damage of Comet Strike by 50%, up from 30%.
The 3-piece set effect for Dauntless Soul Shield now increases damage of Swift Strike, Tiger Strike, Cyclone Kick, and Searing Blow by 20%, up from 15%.
The 8-piece set effect for Dauntless Soul Shield now also reduces the cooldown of Tremor by 20%.
The 3-piece set effect for Pugilist Soul Shield now also increases the damage of Swift Strike, Tiger Strike, Cyclone Kick, and Searing Blow by 15%.
The 8-piece set effect for Pugilist Soul Shield now increases the damage of Swift Strike and Tiger Strike by 30%, down from 45%. It also now increases the damage of Cyclone Kick and Searing Blow by 60%, down from 75%.
Searing Palm (X)
Searing Palm now increases Critical Damage by 5/10/15/20% per stage instead of a flat 10% regardless of stage.
Fixed an issue where Snowball (Move 2) would not deal additional Frost Damage to targets affected by Airborne or Frozen.
Fixed an issue where Displace (Move 2) was able to apply Airborne status in situations where it should not be possible.
Self Defense Chi (C)
Fixed an issue where “Remove debuffs” was missing from the tooltip for Self Defense Chi (Move 2).
Crouching TIger (Z)
Fixed an issue where Crouching Tiger would not cast properly when being used immediately after Beckon.
Riftwalk and Dawnforged Weapon Stages 7-9 are now available and can be upgraded to Raven Weapon Stage 7-9
Reduced upgrade costs going to Riftwalk and Dawnforged Stage 1-6.
Weapon offering requirements for upgrading to Seraph and Baleful Weapon Stage 3-6 have been adjusted to make it easier.
The amount of Taikhan’s Skin required to upgrade to Baleful and Seraph Weapon Stage 4 has been reduced to 1, down from 3.
The amount of Forging Orb required to upgrade to Baleful and Seraph Weapon Stage 7 has been reduced to 1, down from 2.
Reduced the upgrade cost of Seraph and Baleful Weapon to Riftwalk, Dawnforged, and Raven Weapons.
The droprate of Locked Python, Yeti, and Asura Weapon have been increased.
The Glove accessory slot is now available and require Level 55 to equip. Obtain the Quickgrip Gloves from Hollow’s Heart and upgrade them with Yeoharan Gloves from Outlaw Island to obtain the legendary King Gloves which can be upgraded to Stage 10.
Hellion Earrings are now available from Starstone Mines. Upgrade them to obtain the Legendary Skypearl Earrings which can be upgraded to Stage 10.
The Sky Vault Bracelet is now available from Tower Trader NPC Kangcha in Mushin’s Tower for 20 Mewtineer’s Coin. Upgrade them to obtain the Legendary Subjugator Bracelet which can be upgraded to Stage 10.
Each class can obtain two new Heroic Soul Badges: Glory and Sagewood
These new Soul Badges can be combined with existing Soul Badges to create new Legendary Soul Badges: Limitless, Invincible, Ancestral, and Undying.
Hongmoon Gilded Triangular Gems can now be created via the Transmutation menu.
Hongmoon Hexagonal Amber is now available for 4 Hongmoon Gem Powder from Dragon Express.
The upgrade costs for Transcendent, Awakened Transcendent, True Transcendent, Cosmic, Awakened Cosmic, and True Cosmic Soul have been adjusted:
The amount of Sacred Oil has been decreased for each stage and Aransu Orb is now required for each upgrade.
Existing Heroic Accessory drops from pre-Solak content have been replaced with Awakened Heroic Accessory drops.
Skill modifiers for the following classes and equipment has been increased.
Blade Master – Divine Dragon Bracelet and Tiger Bracelet
Kung Fu Master – Divine Dragon Bracelet, Raven Weapon Stage 1-9, and Aransu Weapon Stage 1-6
Destroyer – Aransu Weapon Stage 1-6
Sacred Longgui Soul Shield, Raven Soul Shield, and Fallen Soul Shield set bonuses now grant additional damage to skills that require Restrain status.
The max item stack size has been increased from 1000 to 9999.
Sparkling Battlefield Chest has been rebalanced to always provide an Elysian Crystal and less Soulstones.
The weekly lockout for Temple of Eluvium, Scion’s Keep, Fallen Aransu School, and Snowjade Fortress can now be reset with Aransu Reset.
Rewards for Epic quests have been updated:
You now receive the choice of Baleful Weapon or Seraph Weapon for completing Act 7 Chapter 1.
Increased the amount of Raven Feather and added Raven King’s Soul to Khanda Vihar Chapter 6.
You can now purchase Tower of Infinity Ticket – Season of Glory from Tower Trader Gang Chiwon at Mushin’s Tower for 1 Yunsang Prayer Beads or 1 Mewtineer’s Coin.
Developed and published by Strange Company, Left-Hand Path, a Dark Souls-inspired room-scale virtual reality adventure and horror RPG where players hold the power of magic in their hands, is now available for $29.99 USD/€27.99 EUR/£23.79 GBP on Steam for Vive and Oculus Touch.
In Left-Hand Path, players awaken in a cursed darkened castle with a tragic history full of never-before-seen, freaking scary-ass creatures that are after your skin. Armed with arcane powers and a thirst for exploration, players must wield their newly-found powers and explore to find even more powerful spells and rituals, while trying to stay alive long enough to solve the mysteries of Well of All Rewards.
"Left-Hand Path is proof that you should be very afraid of things that go bump in the night and hide in the dark," said Hugh Hancock, indie developer behind Left-Hand Path." "I designed it to in a way that the story will compel you to finish the game even though your common sense will tell you to stop playing because you no longer have any shit left in your body to be scared out of you."
Fans Agree – Early Access Build Received an 86% Positive on Gamer Steam Reviews.
“ I was lured in by its enchanting graphics and fantasy lore that just blends in so well with the story. They're also horror elements I've jumped more in this game than any horror game I played with only two of the scares rigged.” – Knytron OMEGA
“My girlfriend said "this isn't as scary as you said." Then the very first enemy in the entire game attacked her. She screamed and tried to rip the Vive off, failed, and ran directly into the wall then fell on the ground.” – Deathdefy
“This game is right up there with Vanishing Realms. It's the scariest game I have ever played and the graphics and sound are excellent.” – Montaigne
Full Video Game: Delve deep into a fleshed-out game experience – over 15 hours of single-player, VR-exclusive content.
Battle for Your Life: Fight lethal monsters that will test both your physical skills – duck, dodge, outmaneuver – and your mastery of magic.
Spell Casting: Learn arcane gestures to cast powerful spells. Examples include fling acid missiles, strike your foes using the lightning staff, rain meteors from the sky, conjure an army of screaming skulls, flaming boulders from the ground, and many more.
Master a complex ritual magic system based on historical Hermetic magic.
Expand Powers: Gather the fallen Husks of your foes to gain power and unlock new abilities.
Exploration: Choose whether to explore nooks and crannies of the world to discover secret truths and powers. Investigate eerie landscapes, and interact with other humans, including historical figures such as Lord Byron and Samuel Taylor Coleridge, and strange creatures.
Locomotion: Supports both teleport and sliding.
Minimum Specs: Runs on any PC or gaming laptop that supports VR.
NEW IN RELEASE VERSION: Low-Terror Mode and Story Mode: Play the game youwant to play. After massive demand from Early Access players, Low-Terror Mode allows you to experience Left-Hand Path’s gameplay and story even if you don’t have a high terror tolerance, while Story Mode will let you experience the narrative and VR atmosphere without dying a million times in the process!
“Left-Hand Path is not your traditional VR experience. This is a full 15-hour video game with immersive storyline written to sink you further into the game. This is not your grandma’s VR, and this is not a seated experience. You will need room to cast spells, avoid enemies and their weapons, peak into secret passages, and bring hidden items into view. This is a room-scale game only. Prepare to die and try not to soil yourself,” said Hancock.
For more information and to purchase, please visit Steam.
It’s that time of year again. Halloween.The leaves are starting to turn. The crisp fall air has begun to nip at our flesh like an undead kitten. Homes around the neighborhood are strung up with fake cobwebs, and are guarded by inflatable bad guys (with presumably low HP). It’s a time when we gather around and place pumpkins in every crevice, stock up on pounds of cheap candy, and proclaim on Facebook how good a costume we could have made if we “only had the time”. It’s a celebration that has certainly gotten lost in it’s roots, yet here we are. In the frightening spirit of the occasion, developers of some of our favorite digital worlds have drawn up adventures so that even our avatars can enjoy the old Hallows Eve festivities.
Black Desert Online
Black Desert Online has an exciting package in store for players called Halloween in Wonderland. Upon jumping into a server, you will notice that the towns of Heidel, Valencia, Calpheon, and Velia have all gotten a scary facelift. The moon is blood-red, and all the streets are lit with Jack-O-Lanterns. You will have access to a special mission, in which the White Witch tasks you to take down the Black Witch. Rewards for this week include themed outfits, like the stunning Angelic Queen and Demonic Queen outfits. You can even score a skeletal outfit that turns your horse into a demonic mount!
Guild Wars 2
Longtime Guild Wars 2 players know they’ll have access to all sorts of goodies at the end of October. Their yearly tradition is the Return of the Mad King Thorn. On October 18th, you’ll notice some outposts are decked out in ghoulish Halloween flair, and that word is spreading about the arrival of the Mad King. Then, on October 31st (07:01 UTC), the Mad King will appear in the glowing circle. If you so choose to enter the ring, your battle with him will be a tough one. He is guarded by Necromancers made out of candy corn. Yuck! Only the most disciplined warriors will be able to to keep their lunch down as they fight these ugly beasts and make it to the boss finale. The battle ends with a simon-says type minigame where you must repeat the commands shouted to you. Every time you properly copy a command, you’ll win a Trick-or-Treat Bag, which can contain various sweets or even a Vial of Absinthe! Talk about a wallop of a package for just Halloween, eh?
Star Wars: The Old Republic
SWTOR fans will be treated to a scary event from October 17th through the 24th. Recommended for levels 25 and up, players are tasked with responding to an emergency alert from Alderann and combat the spreading waves of the Rakhghoul plague. The organization recruiting you, by the way, is T.H.O.R.N.
“Coincidence? Bwahahaahaha…. probably”
The event will have a fair amount of exclusive gear you can earn. You can acquire a new Alliance Contact, two rare mounts, two armor sets, ferocious Rakghoul pets, and more!
It’s a great time to be a new Runescape player and the good folks over at Jagex have a wonderful assortment of events for players new and old. The main event, called the Dimension of the Damned, pits you and your group against waves upon waves of the undead. Luckily for you, you battle as the maxed out version of your account. Killing zombies will earn you points. On October 28th, the fighters with the most points will go through one last round of zombie-survival. The winner is promised “great riches and glory”. I am making an account right now. The Halloween update will also offer lots of great storytelling. New ghost-NPCs will send you on new missions; some that were scripted based on fan submissions, and some written by the dev team.
One thing for certain, there’s no way you can say you had nothing to do this frightful Hallow’s Eve 2017. Happy Halloween!
Anyway, let's position ourselves: We have arrived at Ramsgate, and they have explained to us where to craft. Then we went hunting and we learned how and what to gather.
But we still haven't learned something really basic. How to handle a sword?
The sword is actually the easiest weapon to master. It has good mobility but overall is way less punishable than the Gunhammer or the Axe. Even the Chainblades which have better mobility have a dodge with a delayed I-frame that makes them hard to learn sometimes.
But not the sword. With it most combos can be interrupted right after a hit, which turns it into the best weapon to learn the patterns of a new Behemoth. Personally, I prefer the keyboard and mouse to play, so I'll use them as a reference to explain the distinct combos and advance techniques the sword offers:
These are the basic movements, I also included the general movements and actions down here:
Now, you may think "You just posted the entire moveset, why bother working right?" You are wrong my friend: being knowledgeable doesn't mean you are wise.
(I'll also add a gif for each movement as soon as I'm able.)
That's why I'd like to point out when and why you would use them:
Quad Cross. Your main safe damage. Is fast and easy to interrupt with a dodge after every combo step. It also replenishes your special bar, which is something I'll explain later.
Triple Elements. A nice combo which combines the first three hits of the previous one with two elemental attacks. Everytime you start a Quad Cross you'll be able to choose this one if the opening presents itself.
Repeating Elements. Two elemental hits plus an infinite amount of physical ones only limited by your stamina. They do not deal much damage, yet they do replenish your special meter real fast. Use with caution though, as you may not have any stamina left and be punished for it.
Rising Elements. Pure elemental three hit combo attack. Your highest damage combo yet not as safe as Quad Cross, since after every hit there is a little delay before you are able to roll away. Use with caution.
Special Meter. Five blocks of energy fill as you hit a Behemoth with a physical attack. Hence why Repeating Elements is so good to do so. Any block not completely filled will decay if not actively engaging combat.
Elemental Blast/Overdrive. Your special movement. Really good to flinch if a Behemoth's body part is about to break. Moreover, it has a trick: If you use it with one block only, it will release an elemental blast (which differs depending on the Behemoth hunted to create the weapon), however if you do so with five blocks, you'll also receive an attack speed bonus plus elemental damage on every hit. I should mention this movement can be used at the end of a combo in order to maximize damage, effectively erasing any delay between them.
Now, I did mention something about advance techniques right? with that I meant some movements not present in the image.Nor in any tutorial I've seen.
Unsheathe attack (Right click). It adds an extra hit to Quad Cross and Triple Elements. Great when having to pull out of the danger zone then going back. This way you don't spend any extra stamina running either.
Rolling attack (Right or left click). After any dodge, you can start any of the combos above with a common overhead descending vertical slash. Great to close gaps and not lose momentum.
Persisting Overdrive. This one is tricky and sometimes not easy to pull off, as the most efficient way to use does not always present itself. For starters, I don't know if its intended… but when in overdrive state, as your final block starts depleting, you can start any combo and conserve the attack speed bonus even when the bar is empty (Elemental attack visuals also persist, yet I don't know if the damage does too). Its especially useful with Repeating Elements, as if the right conditions are met, you could go back to three/four bars in one swoop.
And that's it for today's guide! I hope you found it useful!
Finally, If you enjoyed the read and would like to know more about my work please don't hesitate in following my twitter: @DezartVanheart.
Kakao Games and PearlAbyss today announced that Black Desert Online will be welcoming a new female class. The new Mystic class will first make her first appearance on Black Desert Online’s Korean service and will be released soon to other regions. More in-depth information and a video about this exciting new character will be revealed next week.
For the remainder of 2017, PearlAbyss is preparing a host of exciting free updates that will keep adventurers engaged. After releasing the Striker class and its awakening, the recent Shultz Guard Station and last week’s Terrmian Festival content, Black Desert Online will keep on giving. In the second half of 2017, players can look forward to the massive Kamasylvia Expansion, new world bosses, the co-op ‘horde’ mode, new siege war content and an exciting new PvP arena.
The Mystic class will be the cherry on the cake and she will bedazzle her foes with majestic moves when she is introduced to the West in Q4, 2017.
Now that the rush of launch is slowly fading, the time has come to talk about the future of Albion.
First, let me assure you that any remaining connectivity issues are and will always be a top priority. The upgrade to better DDoS protection has led to latency and ping issues which we're now in the process of tackling. We hope to soon leave all these issues behind us and turn our attention to what comes next.
In general we're now starting to transition into our post-launch period, which all in all does not look so different to our development period during alpha and beta: We'll continue to bring regular updates and improvements with the goal of making the game a long term success. We're aiming to bring you 3-4 major updates per year and these updates will consist of a healthy mixture of new features and improvements to existing systems.New features help us drive the game's direction and entertain the veteran players, while improvements will be aimed at increasing overall quality and polish of the game.
Note that we are sharing our current insights and plans with you. These are subject to change based on us constantly reevaluating the game and incorporating feedback from the community.
Update 1: "Joseph"
The first update, internally codenamed 'Joseph', is scheduled to release in late September or early October.
Development on Joseph started before launch, so the decision on what would be the key feature in this update had to be made without knowing what issues would pop up post-launch. Luckily we’re still quite happy with our choice: ‘Joseph’ will bring you the Albion Arena.
Arena Orbs and Caputure Zone Concept Art
The Arena allows players to test and improve their Player-vs-Player skills in non-deadly 5 vs 5 matches that last about 10 minutes. Players can sign up for these matches similarly to how they can sign up for expeditions. Their combat performance will be rated and they will be automatically matched against players who have a similar battle rating. This ensures players of similar skill and gear will be playing against each other. The battle mode in the arena is an all new battle mode based on capturing control points which is aimed at a good mixture of tactical positioning and pure fighting skill. Players who succeed in arena fights will earn 'arena tokens', which can be traded in for reward items at the arena store. These items will be primarily be vanity type items or upgrade items to existing items, so they do not interfere with the crafting economy. The arena is a great addition to Albion Online, as it allows more players to familiarize themselves with the intricacies of PvP and adds a fun and accessible activity for those players who have not yet found a regular group to play with. It is also your chance to build the ultimate arena team and show off your abilities to all of Albion.
New Relic Lockers for Silver Territories
In addition to the arena, Joseph will bring a number of other improvements to the game:
Relic locker locations (hourly chests) are turned into "Silver Territories". Silver Territories still contain a relic locker, but in addition they continuously spawn lootable silver and a few high value special mobs within the unrestricted PvP zone surrounding the locker. This adds a great reason to fight over these locations even if the treasure itself isn’t currently spawned.
Dungeons & fixed mobcamps receive a significant boost in the amount ofloot chestsfound there. This should make them more attractive to explore when compared to random camps
We're adding two new Tier 6 expeditions, which should make things more interesting for those players who have continuously been farming the ‘Fungicide’ expedition
Essences can be farmed from essence spirits and can be used to enhance the strength of potions
New abilities can be found on several weapon lines still missing abilities.
The User Interface is improved in various ways, including
The following UIs have been converted to the new style:
Island Merchant UI
Gold Market UI
Mercenary Invite UI
Smart Casting can be enabled in the options
Sortable guild member list with last online status of guild members in guild UI
Healthbars for Mobs in combat make it easier to see which mob to focus
Auto reject options for party and trade
Improved display of Buffs and Debuffs
AnAuto-learning feature for destiny board which allows you to automatically spend LP on any achievements where you meet the LP threshold
Combat and item balance is being reviewed and significant balance adjustments will come with Joseph. We’re focussing on adjustments to the strongest and the weakest meta items. In addition we are reviewing the sustainability from healing in team fights, the mount speed progression and we will be reducing the effectiveness of sticky potions.
A large amount of reworked combat animations and FX have been added
On top of that, Joseph will of course bring countless other minor improvements, various bugfixes, and balance adjustments.
Update 2: "Kay"
‘Kay’ is the second major update for Albion Online. According to our plans it will follow 3 months after Joseph, so as you can see it’s getting very close to the holiday season. Still, our goal is to get it to you before the end of the year.
For ‘Kay’ we chose to focus on a core aspect of Albion Online: the competition of Guilds vs. Guilds. We want to make sure that more players can meaningfully participate in these activities, and that proper rankings and rewards can be obtained by taking part in them. In addition to that, we want to introduce a mechanism that restricts snowballing.
Guild vs Guild is the focus of Kay
Therefore our key features for Kay will be territory invasions and guild power rankings. With these, we'll elevate the competition between guilds to the next level. Guilds will receive ranking points for holding watchtower territories. These ranking points are used to establish a global guild ranking that shows which guild truly is king of Albion. At regular intervals, this ranking is reset. When this happens, the watchtower territories will be invaded by NPC forces and guilds will have to retake control of them by defeating the NPCs. Because many territories are reset at the same time, this limits the ability of large guilds to take control of too many watchtowers at the beginning of a ranking season. The winner of a ranking season will be known all across Albion, as the time after their victory will be declared the "Age of <Winning Guild’s Name>". In addition, everyone who participated will also have access to various powerful rewards, including some all new and awesome battle mounts. These mounts have abilities which make them extremely desirable to use in large scale battle operations in the open world.
We also hope to include territory raiding in the Kay update. Territory raiding allows players tosteal some of the owning guild's reward points income. By killing all the guards in a watchtower territory, thus replacing them with their own 'racketeers' which need to be cleared by the owning guild to return the territory to full productivity. This adds an anytime open-world PvP activity for all guilds, including those who do not own a territory, allowing them to participate in the power ranking. Of course you can always kill another guild's racketeers as well to replace them with your own…
We will significantly increase the performance of large scale battles
The other key topic we’ve identified for Kay is Albion’s performance:
To make the open world battles resulting from the above features as enjoyable as possible we've made combat performance a priority. We aim to significantly increase the performance of large scale battles
On the tablet side we hope to significantly improve performance across different devices and intend to roll out a wider iOS Beta which we'll announce on the forums as soon as we're ready.
On top of these core topics, there are a large number of additional improvements we want to bring to Albion with Kay. Here are a few examples we’ve already settled on, but this list is far from exhaustive and will be extended as we continue planning and reacting to feedback:
A completely reworked marketplace user interface to make it much easier for traders to review the market situation and switch between buying and selling in an easier way
Smarter black market drops will provide a higher chance to get players the loot they actually need
Relics and relic level artifacts will finally be added into Albion, releasing a large amount of new artifact gear into the metagame
As always, Kay will also include countless other minor improvements, various bugfixes, and balance adjustments as needed.
As previously mentioned, we aim to bring a major update to Albion every 3-4 months so you can expect another Update to hit approximately that time after ‘Kay’.
Note that everything that we talk about below is very much in flow, andsubject to major changes or adjustments.
New Tier 6 Expedition coming in Joseph
Since our first two updates will be focussing on the PvP & GvG aspect of Albion Online, we want to focus on the PvE experience of Albion Online afterwards. For this we’re looking into three features right now:
Elite Expeditions & Expedition Challenges – Players will be able to obtain access items which allow them and their premade group to engage in particularly challenging expeditions with lots of new mobs, challenging bosses and appropriate rewards. The most skilled PvE players can compete against each other to see who can beat the highest difficulty level.
Interactive PvE spots – We’re looking to make doing PvE in the open world much more exciting by making them less predictable and also adapt and react to the player's’ actions. Random special mobs could spawn, and certain actions could trigger special events (for example, killing a Morgana cultist might cause her to summon a reverse hell gate from which a huge wave of demons emerges, etc). These events could in theory also affect an entire zone: for example, after you kill the Keeper main boss, the Earthmother, it might be that the Keepers decide to besiege a player city as revenge, and lots of players would need to cooperate to break that siege. The underlying idea is that we want to break the monotony in open world PvE. Design for this is still in the very early stages, but our goal is to make mob farming in the open world more rewarding and enjoyable by adding some more interactive, understandable and enjoyable mechanics to it.
Blessings – Blessings add a type of character upgrade to the game which can only be gained from PvE. These rewards will drop in the form of scrolls from mobs and the strength of the blessing is randomly determined upon use. Players can then decide to keep their old blessing or replace it with the new one. This allows for the stats min-maxing gameplay known from other games. Blessings will cover a wide range of effects, some of which might be lost upon death while others may persist.
In addition to the PvE focus of the above update, there are other topics we are looking at in particular
Further guild quality of life improvements. This is an ongoing topic for us and contains a lot of different features. We aim to roll out improvements with every update to continuously improve on this topic.
Strengthen the role of crafters by reworking how re-rolling is done – using focus points and crafting skill.
Involving more guild members in GvG by making modifications to the GvG rules and making it harder for a few strong teams to dominate GvG landscape
The features mentioned above represent only a fraction of the topics we are and will be working on.
We are pleased with how the game has turned out thus far. We consider it by no means the end of the road, but rather as a solid foundation to build on. Albion’s player driven game world, its open structure PvP, its free form player interaction and its large scale guild conflicts all offer vast and limitless opportunities for expansion. The challenge is to decide on which areas to focus first, knowing full well that implementing all the improvements and expansions that would be a great fit for the game will keep us busy for years.
You can expect exciting new stuff to make it into the game with every update that we release while we continue our endeavor to make Albion the best player driven massively multiplayer experience out there.