gamesread | A Tiger is Waiting for You!

A new referral season starts today! Refer your friends and get three new rewards: the Recruiter's Chest, the Recruiter's Tiger Cape, and the Recruiter's Tiger

gamesread | A Tiger is Waiting for You!

How to Earn Seasonal Referral Rewards

The new referral season lasts until July 17. There are three ways to collect referrals and earn a Tiger mount:

  • The easiest way is by sending Trial Keys to your friends. Each key redeemed on an account without a key on it will count toward your referral season progress.
  • Additionally, any Starter Pack that you buy and that gets redeemed on an account without a key will also count toward your progress.
  • And last but not least: if a friend registers through your referral link, then buys and redeems a Starter Pack on their account, you’ll also progress.

To get an overview of your current progress this season, and to see the FAQ for the referral system, click here.

gamesread | A Tiger is Waiting for You!

gamesread – The Need for Mead – Friday June 1st 2018


Welcome to week one of June! As we said in the May newsletter, we’ve been super busy here at CSE, especially as we get closer and closer to the start of Beta 1 on July 4th. While we’ve gotten over all the major hurdles of GDPR work last week, we have had to do more work this week, and will need to work on it next week as well. The upside: all of our CSECitizens’ data is safer and more secure than ever. The downside is that we took a major hit to our productivity in terms of making the game. As of today, we are now at over 400 man hours, and more to come this week. While we’re still on track for the start of Beta 1, we’re now just barely on that track. Therefore, the team here will be making sure every hour counts in order to come into Beta 1 strong!

To reiterate from last week: If you missed our livestream with Mark and our lawyer Jim covering how GDPR affects CSE and our Backers, you can find that HERE. If you haven’t updated and accepted/declined our new policy, please log into your account HERE. ( ). You will be presented with the information immediately upon your first login if you have not accepted these terms. After that, you can still review or change your acceptance of the policy HERE ( ).

As MJ always says, we have to do things the right way, even if other folks don’t. And that will never change.

If you have any questions, you can email us at:

[email protected]

Additionally, if you missed this week’s wrap-up and Q&A livestream with Ash and George from our satellite office near Seattle, you can catch that HERE!

Let’s move into our highlights for the week, which at fifteen items is really strong for a four-day week!

Top Tenish:

  1. WIP – GDPR / Forums: This week, continuing the never-ending drain on resources that is otherwise known as the GDPR, we took further steps to protect personal information on our servers. We’re currently in the process of upgrading the forums software to make them compliant with privacy settings and store as little personal information as possible. There is ongoing work on the store to re-enable upgrading and combining of pledges and redemption of gift codes. We’re also updating our support tools to work with the recent privacy and security changes. The bad news is that we have passed 400 man-hours on this, but as of this morning, we are still on-track (albeit barely) for Beta 1 on July 4th.

  2. WIP – Tech – Building Mode: Matt is currently focused on getting blueprints working again so that our resident builders can create new buildings for the home islands. While working on this, he’s getting in some quality-of-life fixes by removing some old band-aids in the code. This will get us easier code to work with, and a better user experience.

  3. Tech – Plot Control: This week, Christina focused on landing several changes that were in progress last week. This includes the use of plot deeds and more options in plot permissions, such as sharing building capability on your own plot with others within your faction.

  4. Tech – Cross-Server Scenario Matchmaking: Colin landed his changes this week, allowing Backers to queue for a scenario from different zones. The next phase will be to get this into the hands of Backers and address feedback. Colin is also updating the code supporting players transitioning between zones when traversing the world.

  5. WIP – Design – Progression: Ben spent most of the week deep in the progression system, working with Christina. He’s setting up ability components to gain experience and level up. Christina will be working to automate this process during our next sprint.

  6. WIP – Tech – Audio: This week, Dave followed upon last week’s audio format changes. This includes editor changes to improve quality-of-life support for dB, as well as support for the new information we’re passing about the world/combat state. This will allow us to effectively LOD sound, and address a number of long-standing audio bugs.

  7. Tech UI: AJ wrapped up his trade window work, which is going into review shortly. Overall, this version is far better than dropping an item on the ground so someone can pick it up! He’s currently working on improvements to API queries to improve performance of things like the results screen at the end of a scenario.

  8. WIP – Skills Debugging: In preparation for Beta 1, Rob continues to audit the various skills to make sure the VFX, SFX, and overall functionality is in a good place. Multiple times this week, he’s been spotted asking “Does anyone need something fixed? Is anything not working as expected with skills?” Suffice to say: Mike, Ben, and dB love Rob!

  9. WIP – Art – NPC Greeters: Joe finished weighting all the NPC clothing for one greeter male or female for each Realm, and is currently importing these so they can be equippable items. Sandra is already using these items for the characters’ animations. Once in, we can use these characters to convey useful information when wandering about the zones.

  10. WIP – Art – Animation: Scott is currently working through the Empath’s new animations, having finished a pass on the updated idle and special ability, which now both use a dagger. Sandra has knocked out the NPC greeter idles, and should have the interaction animations wrapped up shortly, before moving back to the Physician’s class-specific needs.

  11. WIP – Art – Icons: After a quick detour to get married and a honeymoon, James is back finishing up the trait icons today, and starting on the new icons for equipment we’ve added to support the changes in class animations. Congratulations, James!

  12. WIP – Art – Home Island Environment Art: Dionne finished up some additional grass assets this week, and began work on a TDD boat, which will populate our docks. Tyler created several new terrain materials this week, and began working on the home island layout with Michelle.

  13. WIP – Art – Concept: Speaking of Michelle, this week she focused on layout ideas for the home island, particularly strengthening specific views and assisting with ideas to make the island feel inhabited. She is also working on Realm-specific signage concepts for the tavern and banks.

  14. Art VFX: Mike is wrapping up the VFX update to the Mjölnir’s special ability today. Scott recently rebuilt this animation with its own unique class idle. The new version, with Mike’s VFX, is looking really solid!

  15. Art – SFX – Abilities and Scenario Results: With Rob’s help, dB is working on hooking up sounds to parts of abilities that previously did not work, particularly the Stonehealer. He’s also working on hooking up the Victory and Defeat music at the end of a scenario.

Lots of good progress this week! As we come into the home stretch here, you will notice more and more items finishing up features ahead of feature lock, plus lots of bug and polish work.

Let’s move on to some of the art from this week, starting off with a still image of some of the blocking Scott is working on for the Empath’s special ability. For the start of Beta 1, each class has a primary weapon. The Empath now sports a snazzy dagger! Instead of just waving his hands about to transfer health from himself to his ally, he now actually wounds himself first. Once Scott gets farther along, we will upload an animation.
gamesread - The Need for Mead – Friday June 1st 2018

Scott livestreamed this work earlier in the week, which you can find HERE.

Now that James is back in office, he got back to work on new icons for traits.
gamesread - The Need for Mead – Friday June 1st 2018

Below, we have some of Michelle’s concepts for Realm-specific tavern and bank signage.
gamesread - The Need for Mead – Friday June 1st 2018
gamesread - The Need for Mead – Friday June 1st 2018

Using pictures from Andrew’s trip to Ireland, I (Tyler) created several new materials, two of which are gravelly ground, to re-create this rocky shoreline pictured below. Final color and tweaking will happen once everything is assembled in the terrain system in the game.
gamesread - The Need for Mead – Friday June 1st 2018
gamesread - The Need for Mead – Friday June 1st 2018

If you missed my environment art stream from yesterday, you can catch that HERE. Right before the storm took out the power in the office, Michelle and I turned on the mic to talk about how we were approaching some of the layout work. Scroll to the end to catch that part for our “colorful” dialogue!

Next up, we have a wireframe of the work-in-progress TDD boat from Dionne, with the concept art from Michelle for comparison. Next week, we’ll have some materials on it!
gamesread - The Need for Mead – Friday June 1st 2018

That wraps up art for this week. I (Tyler) personally am very excited to continue working on the islands, so maybe this weekend I’ll get some time to further flesh out the assets needed for that shoreline!

Special thanks to Paladin Brewer and the members of Sword of the Dragon for this great gift of Camelot mead, along with a book and note! We’ll make sure and enjoy this thematic beverage at the end of the day!
gamesread - The Need for Mead – Friday June 1st 2018

Thank you very much for joining us this week, whether it be on stream, reading the monthly newsletter, or reading this update. We truly appreciate the enthusiasm, patience, and good will from our Backers. All of us at CSE know this is a special project, one which continues to drive our efforts to make a great game. We’re looking forward to the journey with you, all the way from Beta 1 to launch and beyond!


P.S. Again, if you haven’t accepted/declined our new Privacy Policy, please log into your account HERE. ( ).


It’s that time of year again. Halloween.The leaves are starting to turn. The crisp fall air has begun to nip at our flesh like an undead kitten. Homes around the neighborhood are strung up with fake cobwebs, and are guarded by inflatable bad guys (with presumably low HP). It’s a time when we gather around and place pumpkins in every crevice, stock up on pounds of cheap candy, and proclaim on Facebook how good a costume we could have made if we “only had the time”. It’s a celebration that has certainly gotten lost in it’s roots, yet here we are. In the frightening spirit of the occasion, developers of some of our favorite digital worlds have drawn up adventures so that even our avatars can enjoy the old Hallows Eve festivities.


Black Desert Online

Black Desert Online has an exciting package in store for players called Halloween in Wonderland. Upon jumping into a server, you will notice that the towns of Heidel, Valencia, Calpheon, and Velia have all gotten a scary facelift. The moon is blood-red, and all the streets are lit with Jack-O-Lanterns. You will have access to a special mission, in which the White Witch tasks you to take down the Black Witch. Rewards for this week include themed outfits, like the stunning Angelic Queen and Demonic Queen outfits. You can even score a skeletal outfit that turns your horse into a demonic mount!


Guild Wars 2

Longtime Guild Wars 2 players know they’ll have access to all sorts of goodies at the end of October. Their yearly tradition is the Return of the Mad King Thorn. On October 18th, you’ll notice some outposts are decked out in ghoulish Halloween flair, and that word is spreading about the arrival of the Mad King. Then, on October 31st (07:01 UTC), the Mad King will appear in the glowing circle. If you so choose to enter the ring, your battle with him will be a tough one. He is guarded by Necromancers made out of candy corn. Yuck! Only the most disciplined warriors will be able to to keep their lunch down as they fight these ugly beasts and make it to the boss finale. The battle ends with a simon-says type minigame where you must repeat the commands shouted to you. Every time you properly copy a command, you’ll win a Trick-or-Treat Bag, which can contain various sweets or even a Vial of Absinthe! Talk about a wallop of a package for just Halloween, eh?


Star Wars: The Old Republic

SWTOR fans will be treated to a scary event from October 17th through the 24th. Recommended for levels 25 and up, players are tasked with responding to an emergency alert from Alderann and combat the spreading waves of the Rakhghoul plague. The organization recruiting you, by the way, is T.H.O.R.N.

“Coincidence? Bwahahaahaha…. probably

The event will have a fair amount of exclusive gear you can earn. You can acquire a new Alliance Contact, two rare mounts, two armor sets, ferocious Rakghoul pets, and more!



It’s a great time to be a new Runescape player and the good folks over at Jagex have a wonderful assortment of events for players new and old. The main event, called the Dimension of the Damned, pits you and your group against waves upon waves of the undead. Luckily for you, you battle as the maxed out version of your account. Killing zombies will earn you points. On October 28th, the fighters with the most points will go through one last round of zombie-survival. The winner is promised “great riches and glory”. I am making an account right now. The Halloween update will also offer lots of great storytelling. New ghost-NPCs will send you on new missions; some that were scripted based on fan submissions, and some written by the dev team.
One thing for certain, there’s no way you can say you had nothing to do this frightful Hallow’s Eve 2017. Happy Halloween!

Deepu G.


EA SPORTS FIFA 18 Goals of the Month — January 2018 –

Posted February 5th at 3:30pm.

The EA SPORTS FIFA 18 Goals of the Month compilation highlights the best goals selected from that month’s Goals of the Week videos. While there were plenty of excellent strikes to choose from, a few stood out above the rest. 

El Tornado Master: Parch98, Antoine Griezmann

El Tornado is the definition of “easy to learn, hard to master” in regard to skill moves. The actual game mechanics behind the move are relatively simple. But first, you have to have a player capable of doing the move in-game. French winger/forward Griezmann is one of those players, and he executed El Tornado perfectly in scoring this goal by fooling two defenders and opening a ton of space for himself. On top of that, he takes a first-time volley to fire the ball over the rest of the defense and in the corner of the net, beyond the reach of the goalkeeper. 


Skiller Award: Dautze9, Paul Pogba

There are so many ways to implement skills into your FIFA 18 game that it’s hard to objectively say what type of skill is better or more impressive. This month’s top skillful goal is based on Pogba’s remarkable close control of the ball. He uses four different skill moves to beat four different defenders, most of them inside the box. The most impressive of those moves is the very first one Pogba uses as the ball is passed to him; he deploys excellent control with his first touch to roll the ball away from the incoming slide tackle. After deceiving every last defender, Pogba smashes the ball past the helpless goalkeeper once opening up a huge pocket of space right in front of goal. 


Set Piece Specialist: RCastelo, Dani Alves

Rarely does a free kick goal get scored in FIFA 18 that is truly breathtaking in its execution. We mostly see short-range curlers over the wall that take a lucky deflection or trick the goalkeeper into moving the wrong way. So any long-range free kick is impressive, but this one scored by Alves is sensational. Taking a page out of another famous fullback’s notebook, Alves pulled off an amazing version of Roberto Carlos’ “banana” kick with the outside of his boot. As Alves strikes the ball, it curls wide of the wall and appears to soar out of bounds. But as it approaches the goal line, it spins itself back towards goal and squeaks into the top corner as the goalkeeper makes a futile dive for it. 


Cheekiest Finisher: Donato Moramarco, Leonardo Bonucci

You won’t see tons of goals from center backs on these lists, because they’re usually towering headers from set pieces or scrappy goalmouth scrambles that aren’t particularly interesting or unique. But Bonucci makes it for his absolutely audacious finish that is even more impressive considering his position. The buildup is simple: it’s a corner kick. The taker aims it short, just outside the the six-yard box. Bonucci drifts away from his marker towards the flight of the ball, moving away from goal. It appears that he’s mis-timed his run, but as the delivery comes in he kicks his foot out and behind, punching the ball into the net with the bottom of his boot. It doesn’t get much cheekier than that. 


Epic Volley Award: RPWPA, Kevin De Bruyne

Everything about this goal is pretty much perfect. The initial ball forward is headed expertly by Alexis Sanchez to De Bruyne, who volleys in a rocket from about 35 yards out. The ball thunders into the bottom of the crossbar and, at first, looks like it might not have crossed the line. But upon closer inspection, the ball crossed the line completely to finish off a terrific effort from every player involved. 


FIFA 18 is Available Now for PlayStation 4, Xbox One, and PC.  Conditions and restrictions apply.  See for details. 

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gamesread | Overwatch is off to Blizzard World next week

gamesread | Overwatch is off to Blizzard World next week

The next Overwatch map will launch on January 23rd, Blizzard World have confirmed. It’s taking the gang to the magical kingdom of Blizzard World, a theme park based on Blizzard’s other games, from the StarCraft rollercoaster ‘Journey to Aiur’ to the ‘Snaxxramas’ restaurant. Us, nah we’re not having fun, we’re going there to shove a payload around. After a stretch on the test servers, Blizzard are now confident that they’ve jacked the saltiness of fries high enough that people will become parched and need to buy a drink but not high enough to vomit, so they’ll set the map live on the main servers next Tuesday. New costumes based on characters from other Blizzard games are coming too.

Blizzard World is an Assault/Escort hybrid map, where attackers need to capture a point then escort a payload through the park. It’s jammed full of Blizzard bits, as you would expect from a Blizzard theme park, all references and in-jokes and whatnot.

Leaning into that, some of the new skins Blizzard are adding will let players dress up as other Blizzard characters. Disappointingly this doesn’t include a job wandering around the park, waving at children and goofing off. You could appoint yourself that job, I suppose, though your teamies might prefer you get on the damn payload oh my god Nova.

gamesread – 2017 Holiday Treasure Trove

Celebrate the season with the arrival of the Holiday Treasure Trove, from December 20 to January 10.

The leaves have fallen, the ground is blanketed with a powder of freshly fallen snow, and the Hongmoon-nog is flowing abundant. The Holiday Treasure Trove has arrived with cool new items for you to obtain from December 20 to January 10.


Each character level 36 and above can open the Treasure Trove once per day for free during the event period. Opening the Trove will give you the opportunity to purchase any of the items you see with gold, but you can only purchase one item per Treasure Trove Key used! 

Six additional Treasure Trove slots can be opened with Treasure Trove Expansions purchased from the Hongmoon Store, which will unlock these slots for the entirety of the Holiday Treasure Trove period. These additional slots increase your chances of seeing a valuable item, so it’s a good idea to unlock them early. Additional Treasure Trove Keys can also be purchased, but if you’re looking to buy several keys or expansions at once, be sure to check out the bundles below.

One Trove is great, but five Troves are better. Included in the Holiday Treasure Trove is the ability to unlock five Troves at once! This allows you to more quickly use keys and open Troves if you’ve purchased a bundle. Whether you use one key or five, the same items are available either way, and the Guaranteed Rewards counter will increase accordingly.

Guaranteed Rewards

You’ll find the Guaranteed Rewards counter bar at the top of the Treasure Trove interface. Each Treasure Trove Key used will increase the bar by 1-3 points (if you unlock five Troves, it will increase by 5-15 points), provided it was purchased from the Hongmoon Store (free daily keys don’t count).  After the bar reaches its maximum of 40 points, your next purchased Treasure Trove Key used will guarantee higher-tier rewards.


The Treasure Trove Key and Treasure Trove Expansion bundles are available again. Buy more and you’ll save more with our bundle discounts!




Treasure Trove Key

49 NCoin/HM Coin

Treasure Trove Key x50

2327 NCoin


Treasure Trove Key x100

4410 NCoin


Treasure Trove Expansion x1

199 NCoin/HM Coin

Treasure Trove Expansion x6

955 NCoin/HM Coin


Above items will be available until the January 10 maintenance


Opening the Holiday Treasure Trove can reveal some joyous rewards! Inside you can find the prestigious Gilded Triangular Ruby and Amethyst, loads of upgrade materials, a sleigh full of never before released cosmetics, and two new pets—one of which is a bear that just wants to sit back, eat some popcorn, and watch you pummel your opponents.


Chair Bear Pet

Zulia Pet

Nobility Costume

Freshman Costume

Gold Dragon Costume

Midnight Raid

Eagle Eye Face Adornment

Decorum Adornment

Wingsmite Weapon Chest

Midnight Raid Rucksack




Raven King’s Animus/Energy/Ferocity

Sacred Oil

Empyrean Spirit Stone

Premium Transformation Stone

Crafting Guild Materials

Hive Queen’s Heart


Raven Soul Shield Chest 5-8

Hongmoon Gilded Triangular Ruby & Amethyst

Hongmoon Octagonal Gems

Ivory Beluga Soul Shield Chest 5-8

Ghostgrip Gloves

Deity Ring

Titan Bracelet




Get a head start on your holiday shopping and gift yourself some amazing items from the Holiday Treasure Trove!

gamesread | The RPS Advent Calendar, Dec 15th

gamesread | The RPS Advent Calendar, Dec 15th

There’s more than one type of Christmas card and more than one way to deck the halls.

It’s Zero Escape: The Nonary Games!

gamesread | The RPS Advent Calendar, Dec 15th

Katharine: Arguably the greatest visual novels of all time (sorry, Danganronpa fans), Zero Escape: The Nonary Games is actually two games in one, bringing the excellent 999: 9 Hours, 9 Persons, 9 Doors and Virtue’s Last Reward to PC for the first time. Instead of asking players to simply click through reams of (admittedly excellent) text, the strength of both games comes from their ingenious escape room puzzles and clever branching storylines that build in the idea of a traditional ‘game over’ scenario right into its overarching narrative.

To go into detail about each game’s story would be stepping into huge spoiler territory, so let’s just say this. In each game, you’re one of nine people who have been kidnapped and placed in the mysterious Nonary Game – the first is aboard a strange replica of the Titanic, while the second appears to be in some kind of underground research facility. Each contestant also has a wrist watch that can instantly kill them if they disobey the rules, and the only way to get out alive is for everyone to work together in order to solve the myriad puzzle rooms that await. The only problem is that one of you is also the Nonary Game’s main architect Zero, causing tensions to run high as everyone tries to figure out who in the group put them here and why.

The escape rooms come thick and fast, providing a serious work-out for your brain as you delve deeper into each one’s deadly game of trust and betrayal, and the way the game forces you to work together with certain characters ensures you build up a rounded picture of everyone’s motivations and suspicions. The characters are all beautifully realised thanks in no small part to some surprisingly decent voice-acting, and there are twists galore that keep you guessing right to the end. Yes, it might look a bit ropey by today’s standards (these were originally DS and 3DS games, after all), but what’s a few low-res textures when the rest of it is such a rich, succulent treat?

Head back to the calendar to open the door to another of 2017’s best games.

Podcast: The worst games of the year on gamesread

Podcast: The worst games of the year on gamesread

We’ve told you about the most overlooked games and what has us excited for next year, but we haven’t had a good grump yet on the RPS podcast, the Electronic Wireless Show. So this week the team discuss the worst games they played in 2017. John thinks the misogyny of House Party puts it firmly in the bin, and Brendan is still wiping the red dust from his eyes after woeful survival game Rokh. But Matt can’t bring himself to call any game terrible, not even Star Wars Battlefront 2.

It’s not all negative vibes, however. We’ve also been smiling at pretty and poignant Gorogoa, climbing a mountain in Getting Over It, and shooting our way through Destiny 2‘s Curse of Osiris expansion. We’re only a bit scroogey.

You can listen above, or go straight to Soundcloud where you can download it for later.

You can also get the RSS feed here or find it on iTunes, Stitcher or Pocket Casts. The worst music of the year is by Jack de Quidt.

Want to write in with questions or suggest a theme for a future episode? Now you can, to [email protected]


Edith Finch is good, actually

Star Wars Battlefront 2 multiplayer review

Mass Effect Andromeda review

Don’t play Agents of Mayhem…

…or martian survival game Rokh

Play Empyrion: Galactic Survival instead!

Podcast chat about Need For Speed Payback

Consider not playing House Party

Caveblazers is good, shame about the ending

We took a real comedian to Comedy Night

Beat Cop review

Ghost Recon Wildlands review

Fortnite’s 50 vs 50 mode is good, says Fraser

Gorogoa is magic, says John

Destiny 2: Curse of Osiris trailer

Bungie admit Destiny 2 endgame was daft

Matt tries Getting Over It…

…and Brendan tries Getting Over Matt

gamesread | Black Desert Mobile Reveals Combat Gameplay for 5 Characters

After gathering much attention with their character customization video, Black Desert Mobile  just released a video showing combat gameplay.

On the 14th, Pearl Abyss, the Black Desert Mobile developer, revealed the combat videos for each character on their teaser site.

The video includes actual combat gameplay scenes for the Warrior, Ranger, Giant, Witch, and Valkyrie, which are five basic classes released when Black Desert Mobile launches. This makes it possible to guess the special characteristics of each class.

In addition, the unique exciting action and surreal battles from the “Black Desert” can now be experienced in the palm of your hand. The combat effects from using powerful skills really help users engage with the game.

“We are excited by the reactions we got from everyone when we released the customization video last week,” said Young-chul Ham, Pearl Abyss’ Strategic Planning Director. “We will try our best to quell your curiosity at the ‘Media Showcase’ next week when we reveal more content and future service plans to everyone.”

gamesread | Black Desert Mobile Reveals Combat Gameplay for 5 Characters

Black Desert Mobile will hold a media showcase on the 23rd and start pre-registrations in Korea. Instructions on how to pre-register and the trailers can be found on the Black Desert Mobile teaser site ( ).

Also, the official Facebook ( ) has a variety of events for users to participate in. They plan to hold more events and provide the latest news about the game to engage with the users.

Hearthstone Messing With Players Minds For Hallow’s on gamesread

It’s a good thing MMO’s have Halloween events in them. Because otherwise, we probably wouldn’t know it’s happening until it’s wayy too late to get candy and a costume.


I am still recovering from having my emotions toyed with by Hearthstone this week. Ben Brode and his team have launched an onslaught of troll-y antics in The Tavern. Upon logging in on Wednesday, I was awarded two free packs from the Whispers Of The Old Gods expansion, which I was surprisingly very happy about. When I went to open them, some Hearthstone demon character floated directly over my packs, preventing me from clicking them. He lingers there for a while as you slowly realize….. this is Halloween related. The packs disappear. “That motherf****k”, I mumbled to myself. Then, after a few rounds of my latest concoction – a hunter deck with ALL SPELLS except for two legendary minions, Barnes and Y’Shaarj – I realize my confiscated packs are now back for my opening pleasure. I cracked open a Black of C’Thun, which is a card I’ve never had and always wanted. It’s the one card that can jack up your C’thun to RIDICULOUS size. Thanks Blizzard!


Hearthstone Messing With Players Minds For Hallow’s on gamesread

Say hello to my gigantic friend


Now to make sure that wasn’t all just a fever dream, I went online to verify that this all is happening. Indeed it is. Next week, everyone gets a free Knights Of The Frozen Throne pack! There is also a new Hero skin that you unlock if you visit any tournaments! Too bad going to a tournament can be very lame. Sorry. I’ve honestly really tried it. All I’ll say is this. Please stop bringing your infant children to the Hearthstone meetup. When was the last time anyone in their 20’s seriously had real fun around a baby? The scientific name for infants should be Goodtime-us Ruin-us. In any case….

As I’m verifying the story, I see an announcement for a Hearthstone Cookbook. Wha? A Hearthstone cookbook? I can barely think of any food in Hearthstone. I mean… there’s funnel cakes. There’s beer, but not really….

So I dug around to see if this is really going to be a book…. and it….sort of seems to be the case. Apparently a year ago, Blizzard Entertainment commissioned a cookbook based on the world of World Of Warcraft. They hired Chelsea Monroe-Cassel, who had previously done the Game Of Thrones Companion Cookbook. Suffice it to say, her work looks stellar in the Warcraft Book. But there is something very odd about the sample photos from the alleged Hearthstone cookbook.

It’s so odd because each recipe they show seems fraudulent in different ways.

For instance, the first one I saw was for something called “Blood Of The Ancient One” (clearly an old gods reference). And it shows your standard recipe for a Bloody Mary, except for one modification. The usual one tablespoon of wasabi paste has been replaced with one teaspoon of wasabi paste. So the Hearthstone Bloody Mary is actually weaker than a Standard Bloody Mary? Is this more of an adjustment for how powerful wasabi pastes can be? Was that correction not even done by the author of this recipe? It begs so many questions.


Hearthstone Messing With Players Minds For Hallow’s on gamesread

Here’s a photo of the “finished product”. There’s no explanation for where the tentacles will come from, unfortunately. How great would it be to have a bloody mary grow calamari for you? Now that’s a dish!


Hearthstone Messing With Players Minds For Hallow’s on gamesread

The other oddity was a recipe for meat-stuffed pastries. I can’t imagine making something this nice for people that go to a Fireside Gathering. The very idea of that couple that brought their infant eating all my meat puffs is making my blood boil. The details here show how to make “Polymorph Puffs”. But here it seems they took a recipe for something else and simply crossed out the word “beef” and wrote in “sausage”.


Hearthstone Messing With Players Minds For Hallow’s on gamesread

You’d think the cash cow that is Hearthstone could shell out the extra dough for a book that doesn’t have text written over by hand. This is what leads me to believe that this is a joke. The only evidence that I found that indicates this book is indeed real, is a press release from, and an official book listing on Amazon here.

Happy Hallow’s End From Attack Gaming!

By R2Deepu