Blade & Soul World Championship – gamesread.com

World Championship will be held in Korea, September 20–29.

For the first time North America and Europe will be sending teams to the World Championship in South Korea, which will be held from September 20 to 29. The teams who place 1st and 2nd in the North American and European Regional Championships will move on the represent their region in the World Championship.

18 teams from 9 regions around the world; 3 South Korean, 3 Chinese, 2 Taiwanese, 2 Japanese, 2 North American, 2 European, 2 Russian, 1 Thai, and 1 Vietnamese will participate in this tournament. The total prize for the tournament is 180 million won (approximately $160,000 USD), and the 1st place team will receive 50 million won.

There will be three teams in the World Championship finals that have passed the Open Qualify (qualifying match), and Finals (quarterfinal, semi-final). Open Qualify and Finals will be held at the OGN e-Stadium in Seoul, South Korea. The location for the World Championship Final will be announced at a later date.

 

Blade & Soul players can purchase a ticket to watch the World Championship onsite. You can also watch the World Championship Live on the Blade & Soul Tournament Twitch channel, Cable TV OGN, and OGN Global Twitch channel.  

Blade & Soul Season Two Invitational Teams – gamesread.com

We reveal the teams that are being invited to participate in the Season Two Invitational.

The Blade & Soul Championship Series continues with the Season Two Invitational! Watch the tournament live on August 5 at 12pm CET on www.twitch.com/bladeandsoul

Season Two Results

Season Two ended July 26, and each team received their Fighting Points for the season. Go to the Rankings page to check out the current standings! Fighting Points were calculated based upon each registered player’s highest-ranking character in the 1v1 and 3v3 ladder.

For the Invitational, we’re asking the top 12 teams who earned the most Fighting Points to come and play for more Fighting Points and additional prizes!

Placement

Fighting Points Earned

Prize Money per Team (USD)

First

220

$1,200

Second

150

$900

Third

90

$600

Fourth

50

$300

Fifth-Twelfth

20

 

 

Each participant will receive the new 2017 Swimsuit costume “Summer Saga”, plus 1,200 Hongmoon Coin.

Make sure to watch our tournament broadcast for your chance to win this costume pack as well!

Team List

Congratulations to the following teams who have earned a spot in our Invitational!

  1. Legion Esports
  2.  Bad Intentions
  3.  Intention Intentions
  4.  The Foxes
  5.  Slackers
  6.  Soulbees Airline
  7.  Z.X.M
  8.  No Tab No Life
  9.  Wombo Combo
  10.  Cataclysm
  11.  TeamResistus
  12.  Siabit’s Minions

The brackets will be posted next week! Make sure to follow our dedicated esports Twitter page to keep up-to-date with all things Blade & Soul esports!

gamesread | Costume Design Contest 2017 – Player Voting Period

Vote for the grand prize winner of the Blade & Soul Costume Design Contest by August 7!

We received hundreds of phenomenal entries for the Blade & Soul Costume Design Contest, and as we expected picking the finalists was not easy! Staff from across multiple NCSOFT studios voted for their favorite designs, and the final eleven entries have been chosen for you to vote on.

Now it’s your turn! Head to the official forums to see the top 11 finalists and vote on the design you’d like to see become an actual costume in Blade & Soul. Be sure to cast your votes on your favorite designs this week, as voting will close on August 7 at 10am PDT.

All the finalists will be receiving Hongmoon Coin and the exclusive community events costume, Kindred Soul. Once the grand prize winner has been selected by the community vote, their design will be created into an in-game costume for everyone to wear within Blade & Soul.

 

Thank you to all artists who took the time to submit a costume! We’ll be uploading all qualified entries as a Facebook gallery after voting ends. We look forward to announcing this years’ Costume Design Contest winner on August 7 on www.bladeandsoul.com after the votes have been counted. 

Dark Origins Launching August 16 – gamesread.com

Continue the ongoing saga, with exciting new dungeon and raid content.

The Dark Origins update launches August 16, and continues the game’s ongoing saga, introduces exciting new dungeon and raid content, including the rewards that go along with them.

Learn more on our update overview site.

Act 7: Chapters 12-13 / Aransu School / Ebondrake Lair Dungeon

The epic storyline continues as you join up with Soha to uncover the true identity of the now unmasked Ebondrake leader—the Dark Vicar—who reveals he may know one potential way to awaken the young apprentice you have in-tow. This engaging tale will take you across the Earthen Realm—and throughout time—to learn more of the past, and eventually to the Ebondrake Lair dungeon, where you’ll discover much more than you had originally intended to…

Scion’s Keep Raid

The evil machinations that began with Irontech Forge continue in this new stronghold of the Iron Army. Elite soldiers in augmented suits form rank alongside the newest generation of automatons as the Iron Army’s leader—the Iron Conqueror—makes final preparations for a full-scale invasion of Gunwon City.

Temple of Eluvium Raid

Zulia has sought refuge in the ancient Temple of Eluvium, a site once used by the Aransu clan to study the Spirit Realm. Now, the site is haunted by the spirits of her fallen clan mates and a legion of living statues. As Zulia flees deeper into the Temple, she conjures powerful thralls to defend her and resurrects the tortured spirit of Asura, who is now split into twin entities: one forged from fire, the other from ice.

Class Skill Changes

This update will include a number of class skill adjustments and balance improvements. Stay tuned for the patch notes going up shortly before the update on August 16.

Blade & Soul Season Two Invitational Brackets – gamesread.com

The Season Two Invitational Brackets have been posted!

The brackets for the Season Two Invitational are revealed! The Invitational is a double-elimination tournament, which means that teams have to lose twice to exit the tournament.

Tournament Details

Each match will follow the new Mix’n’Match format. The 4-set Mix’n’Match format will be used for the regular play rounds; the semi-finals and finals will use the 7-set Mix’n’Match.

4-set Mix’n’Match summary:

Set

Set 1

Set 2

Set 3

Set 4

Match Type

1v1

1v1

3v3

1v1

Points

1

1

2

1

Conditions

Any team member can play this set

A different team member than in S1 must play this set

 

Any team member can play this set

Winners receive the points granted in the table. In the 4-set, the first team to reach 3 or more points wins the match.

7-set Mix’n’Match summary:

Set

S1

S2

S3

S4

S5

S6*

S7

Match Type

1v1

1v1

3v3

1v1

1v1

3v3

3v3

Points

1

1

2

1

1

2/3*

3

Conditions

Any team member can play this set

A different team member than in S1 must play

 

The final team member who hasn’t played a 1v1 match must play this set

Any team member can play this set

 

 

Winners receive the points granted in the table. The first team to reach 6 or more points wins the match.

For Set 6: If the teams are tied 3-3 when Set 6 is reached, Set 6 is worth 3 points and Set 7 is removed.

Nominations

Each team is required to nominate the teammates playing each of the 1v1 sets and their class, and the classes played for the 3v3 set.  For example:

Set

S1

S2

S3

S4

Match Type

1v1

1v1

3v3

1v1

Player

BusterBluth

CrazyCatLady

 

CrazyCatLady

Class

Assassin

Summoner

BusterBluth: Soul Fighter
CrazyCatLady: Summoner
TomPom: Warlock
 

Blade Dancer

 

Teams cannot have two or more of the same class in the 3v3 sets!

Schedule

The tournament will begin at 9:30AM BST on August 5. We’ll be livestreaming the semi-finals and finals, so make sure to tune into www.twitch.tv/bladeandsoul at 12pm (noon) BST/1pm CEST.

Want to make sure you’re not missing anything? We’ll be livetweeting the results of each match, so make sure to follow our Twitter channel @BnSEsports.

Midnight Club Remaster Leaked on Xbox Live Website – gamesread.com

Midnight Club Remaster Leaked on Xbox Live Website - gamesread.com

It looks like Rockstar may be working on bringing back the beloved cult classic Midnight Club series back- at least if eagle eyed Reddit user Derik2502 is to be believed. In an exhaustive Reddit post, he has gone ahead and posted evidence of Rockstar Game developers who were testing the remaster on their Social Club accounts, as well as profiles and screenshots off of Xbox Live.

You can see all the screenshots for yourself below, although most of the actual links are dead. However, ass assembled on Reddit, put together, the evidence seems to be rather conclusive. If so, then we can all probably expect a Midnight Club Remaster to be announced some time soon. And we can be assured it is definitely coming to the Xbox One, if nothing else.

Midnight Club launched in 2000 for PS2 and GBA; subsequent followups came to PC, PSP, PS3, Xbox, and Xbox 360, but the series has lain dormant for a while now. News of this remaster will doubtless be greeted with exultation by series fans.

Mario+Rabbids Creator: It’s About The ‘What The F***’ Element Of Surprise Between These Two Brands – gamesread.com

Mario+Rabbids Creator: It’s About The ‘What The F***’ Element Of Surprise Between These Two Brands - gamesread.com

Mario+Rabbids: Kingdom Battle drew a lot of ire from everyone when it was initially leaked, but some extremely strong E3 showings, coupled with the game’s creators’ earnestness, has since made everyone to come around on it, and it is now one of the most anticipated games of the year.

But it’s still such an odd game- a Mario and Rabbids crossover? What? Why? Why would you even do such a thing? How did the idea even come about? According to Xavier Manzanares, producer on the game, that very element of unusual surprise is what works so strongly in the game’s favor.

“It’s… a “what the f***” element between two brands and sets of characters, and it works. It fits, and reminiscent of what people know about Mario in terms of art, animation, accessibility etc as if it were from Nintendo. But then there’s the twist with the Rabbids, this is something different and players might want to see how far it’ll go. It’s an ongoing “what’s’ next” experience as you play, an interest in what can be surprising,” he said to Nintendo Life.

He is right, in a sense- a lot of the intrigue I have for the game is just to see how far they will go with blending these two very disparate universes together. Crossovers can be a powerful thing if done right – see also Super Smash Bros. – and it’s very clear that this game is being done right. Mario+Rabbids: Kingdom Battle launches exclusively on the Nintendo Switch on August 29.

gamesread – Hellblade Will Need An ‘Absolute Beast’ Of A PC To Run At 4K and 60FPS

gamesread - Hellblade Will Need An ‘Absolute Beast’ Of A PC To Run At 4K and 60FPS

We already know that the PC version of Hellblade will allegedly support uncapped framerates, and resolutions as high as 4K. However, don’t get too excited at the prospect of some sweet 4K and 60fps action- as it turns out, the game will need some exceptionally high end hardware to run at those levels, at least if Ninja Theory is to be believed.

“You would need an absolute beast to do 4k at 60. We don’t have recommended specs for PC yet but we will release these when we know,” Ninja Theory co-founder and Hellblade Creative Director Tameem Antoniades told WCCFTech in an interview.

Certainly, the game looks good enough that it seems as though you might need some powerful hardware to be able to max it out. That said, the exact extent of the specs needed to run this game at a level of visuals this high can’t be guessed until we have the recommended specs for the PC version of the game. As of right now, the minimum specs for the game are posted on the game’s Steam page, but that’s all we have.

Hellblade will launch on PC and PS4 on August 8.

PlayerUnknown’s Battlegrounds Developer On Microtransactions Debacle: Our Messaging Wasn’t Very Clear on gamesread

PlayerUnknown’s Battlegrounds Developer On Microtransactions Debacle: Our Messaging Wasn’t Very Clear on gamesread

Generally speaking, PlayerUnknown’s Battlegrounds has had a lot of goodwill generated ever since its release and its subsequent runaway success. However, a rare recent misstep occurred when the developers decided to announce the implementation of a cosmetic microtransactions based loot crates system. By which I mean there was an uproar at the announcement.

The issue here is that when the game first hit Early Access, creator Brendan Greene promised that there would be no cosmetic items for as long as the game didn’t hit it final release. That is obviously not the case anymore, which is what pisses players off so much.

In a new post, Greene decided to explain the rationale behind the decision. “While our intention was and still is to add the full feature to the game when we move into actual release, we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community,” he wrote on Steam.

“I do understand your concerns about the system, but I feel testing for a sturdy economy on the Steam Marketplace is necessary at this stage and ultimately beneficial for the game. You will still get a fully featured game, with a polished Battle Royale game-mode, a wide variety of weapons and vehicles to play with, stat tracking, ranking and leaderboard systems, 2D and 3D replays and much more.”

I do understand and support his decision here, to be very clear- but at the same time, I also understand why players might be feeling betrayed at how this has turned out. When Greene made a promise to not sell cosmetic items until the game was complete, that should have been a promise he honored in the long run.

On the other hand, I can also see his points about it being necessary for the game to sustain itself, and about it being better for the game in the long run. It’s a messy situation, but it’s also the rare one in which I can say neither party is necessary caught on the wrong foot.

PlayerUnknown’s Battlegrounds is available now on PC, with an Xbox One release coming later this year.

gamesread – Persona 5 Dancing Announcement Imminent- Rumor

gamesread - Persona 5 Dancing Announcement Imminent- Rumor

It looks like alongside a Persona Q2, Atlus may also be getting ready to announce a brand new Persona dancing game, in the vein of Persona 4: Dancing All Night. You see, the Persona-Dance.jp domain, which Atlus had registered previously, has now been moved over to Atlus’ servers, indicating that it is going to see activity soon.

Persona 5 Dancing game, if that is what this indicates, would be fantastic- the game is even more stylish than Persona 4, and has an even better soundtrack than Persona 4, one that lends itself to a rhythm game better. It would be fantastic to see one based on it, then, obviously.

As of right now, it is unclear what system Persona 5 Dancing would release on. Persona 4 Dancing released on PS Vita, but that is obviously no longer an option- so PS4? PS3? 3DS? Switch? Whatever it is, we’re just a day away from finding out potentially, because Atlus is expected to make multiple new announcements on August 2, during the Persona 5 concert.

[Persona Central]