The Dark Knight Joins Black Desert Online March 1 – Create Yours Today –

The Dark Knight Joins Black Desert Online March 1 – Create Yours Today -\


Kakao Games today announced that Black Desert Online’s new playable class, the Dark Knight, will be available from Wednesday, March 1. Starting today, players can select and customize the Dark Knight using the Character Creator, allowing them to decide on the appearance of their new character before she is officially added to Black Desert Online next week.


In addition, all Black Desert Online players can receive an extra character slotfrom the loyalty shop at practically no cost (1 loyalty) and the maximum amount of character slots is extended to 13 to support the additional class.


Teased earlier this month, the Dark Knight hails from the ancient land of Kamasylvia, which she left after causing a large-scale disagreement among Kamasylvia inhabitants, after seeking out and using forbidden powers of darkness that extinguish natural forces. In battle, the Dark Knight mercilessly unleashes this terrifying skill, stripping the life force of her enemies by using her two-handed Kriegsmesser sword or her array of dark magic attacks. Even though her sword is cumbersome, she skillfully dances around her foes chaining her heavy attacks with ranged spells.


The Dark Knight, as well as the Kamasylvia territory coming later, will both be available as free updates.


Watch the Dark Knight overview video:



Get a free 7-day trial for Black Desert Online here.


Limited Time Sale
To celebrate the arrival of the Dark Knight and Black Desert Online’s 1st anniversary, you can save 30% when purchasing the Traveler’s Package or 50% when opting for the Explorer’s Package. You can benefit from the sale up until March 12. Visit the store for more information and to order your Black Desert Online game pass.



Black Desert coming to South America on gamesread

Black Desert coming to South America on gamesread

Black Desert is finally coming to South America as a Buy2Play Title this year. The South American Version will be available in Spanish and Portuguese and will be published by RedFox. Here’s the official announcement:

“Since announcing Black Desert Online for Latin America, we have received thousands of questions about this game. Today we finally want to answer one of your questions: It will not be free, nor will you need a subscription to play. In order to play, you need only pay once for the game. In addition, you can buy several aesthetic and convenience items.

Dungeon Fighter Sequel Project Knock Announced as a 3D Unreal Engine MORPG –

Nexon has announced the sequel to its side-scrolling multiplayer dungeon crawler Dungeon Fighter Online. Currently called Project Knock, the title completely changes the DFO IP by going to 3D and using Unreal Engine (presumably Unreal 4). What's more, the sequel will be developed by Peria Chronicles studio Thingsoft instead of Neople.
Dungeon Fighter Sequel Project Knock Announced as a 3D Unreal Engine MORPG -
While Project Knock becomes a 3D game, players will be able to explore dungeons in 3D environment. Nexon hasn't revealed much about the new game but says it will have beautiful graphics. In terms of the action and combat system, Nexon says the game pursues the fun of action and has detailed lore and story.  
All we have now is the leaked video captured in G-STAR 2016.


gamesread | Superhero MMO Valiance Online Demos Beautiful Spell Effects

Another City of Heroes inspired MMO Valiance Online has recently demoed improved visual effects for spells and environment. The developer Silverhelm Studios also improved the character creation system. Now take a look at new new visual effects in the video below.

The graphics in 2015
gamesread | Superhero MMO Valiance Online Demos Beautiful Spell Effects
Expected graphics in 2017
gamesread | Superhero MMO Valiance Online Demos Beautiful Spell Effects
gamesread | Superhero MMO Valiance Online Demos Beautiful Spell Effects
Being an indie MMO, Valiance Online is a Unity-based game that has been in development for several years. The game is still in Alpha phase and there's no release time at the moment.

gamesread | Superhero MMO Valiance Online Demos Beautiful Spell Effects
gamesread | Superhero MMO Valiance Online Demos Beautiful Spell Effects

Make Way for Galahad! –

Galahad is around the corner, with only a few more days of waiting left. Want to know what is heading your way?  Check out the Galahad update trailer here:

Tickled your fancy? Head on over to the update page for everything you need to know about the Galahad update.

The Albion Online live server is currently offline to prepare for Galahad. During the downtime, all data will be wiped. You will get back all your Founder items, Gold purchased through the website and referral rewards on the first character you use to log into the game after the wipe. The test server “Mordred (Staging)” will stay online for Legendary Founders, more information on this can be found here.

Get Ready to Explore Galahad

Mark your calendars and start the countdown, as Galahad will go live on March 13, 2017 at 12:00 UTC!

Legendary Founders have access to the game and the Galahad update once servers go live on Monday, March 13 2017, at 12:00 UTC.
Epic Founders can start playing on Tuesday, March 14 2017, at 12:00 UTC.
Veteran Founders can start playing on Wednesday, March 15 2017, at 12:00 UTC.

Not sure what time the server goes live for you? Here is 12:00 UTC in several time zones:

  • 05:00 a.m. PDT (Los Angeles)
  • 08:00 a.m. EDT (New York)
  • 09:00 a.m. BRT (São Paulo)
  • 01:00 p.m. CET (Brussels, Berlin, Paris)
  • 03:00 p.m. MSK (Moscow)
  • 11:00 p.m. AEDT (Sydney)

Adventure Awaits!

We are looking forward to see you in Albion Online and the brand new world and content Galahad has to offer.

Not yet a Founder or looking to upgrade your pack? Stop by our shop and secure (early) access to the Albion Online beta and Galahad. Not only will you be able to play Galahad, you will also be supporting the development of Albion Online, thus helping it become an even better game!

Galahad Update is Now Live –

The Albion Online server is back online and Galahad has successfully been deployed! This is our biggest update until now, why not have a first glance at what you can find on your new journey?

What’s New?

Galahad is one of the final updates before we officially launch Albion Online on July 17, 2017!

New World

We have completely reshaped the world as you know it. This does not only include a new Royal Continent and Outlands (black zone continent), but also a revamped world map and biome-unique cities to completely immerse you in the new world of Albion.

PvE Rework

New PvE challenges await you in the open world, such as massive Guardian bosses, impressive home bases of both the Undead and the Disciples of Morgana, random camps and more. No time for the open world? Go on an expedition, either alone or in a group, to take on the various factions of Albion in special missions.

User Interface Overhaul

Albion Online’s UI has been around since the early test phases and, while it has served its purpose, it was in desperate need of a make-over. We have given it a sleek new design, made it less bulky and more user-friendly.

… and more!

This and much more new content and many features await you in Albion Online. Find out all you need to know on the Galahad update page.

Not a Legendary Founder?

Legendary Founders have immediate access to the Albion Online server and the Galahad update! Epic Founders and Veteran Founders can start playing on Tuesday, March 14, and Wednesday, March 15, at 12:00 UTC respectively. Purchase or upgrade your Founder Pack in our shop for earlier access and bonus gold, premium time and Founder perks!

We always welcome your feedback, so make sure to let us know your thoughts in the comments below and on our forums.

gamesread – In-Depth Look at Gatherer Equipment

Gathering might not be commonly associated with combat or gear, but it does require players to go into the open world and face its inherent dangers. This is why each gathering profession (Harvester, Lumberjack, Miner, Quarrier and Skinner) now has its own equipment with a number of spells to help them with their profession. On top of that, their visual appearance will get an update in the future, making them even more unique and beautiful!

Each set consists of four items: a Cap, Garb, Workboots and Backpack. These items are unlocked through the gatherer line on the Destiny Board. For example: to unlock the Tier 5 Lumberjack set you will need to unlock the Expert (Tier 5) Lumberjack node.

The gear of course also needs to be crafted, which can be done by Toolmakers. The Cap, Garb and Workboots are found under the Armor tab and Backpacks under the Accessories tab.

The Backpack, which goes into the cape slot, has a passive ability which reduces the weight of its respective resource by a smashing 50%. You will be able to carry more resources than ever before!

The Cap, Garb and Workboots each have one passive spell that increases gathering yield for their respective resource. This means you will have more chance to get extra resources while you are out gathering and have your gatherer gear equipped. The bonus gathering yield increases with every Tier.

When equipping an entire set, your gathering yield is increased by:

  • Tier 4: 10% increased gathering yield
  • Tier 5: 20% increased gathering yield
  • Tier 6: 30% increased gathering yield
  • Tier 7: 50% increased gathering yield
  • Tier 8: 70% increased gathering yield

On top of their useful passive spell, the Cap, Garb and Workboots each have a set of basic spells as well as a unique spell per gathering profession to choose from:

  • Cap: Block, Cleanse or profession-based spell
  • Garb: Mend Wounds, Ambush, Frost Shield or profession-based spell
  • Workboots: Run, Wanderlust or profession-based spell

Let’s have a look at the different gatherer equipment sets and their unique spells!

Harvester Set

If you are collecting Fiber, the Harvester set is the one for you!

Harvester Cap: Magic Pollen

Throw out magic pollen which will confuse all enemies around you, making them walk around randomly. Using this spell will also turn you invisible. This invisibility breaks if you receive damage or if you damage someone else.

Harvester Garb: Spirit of Vengeance

Apply a shield to yourself, which absorbs damage and lasts for several seconds. As long as the shield is active, your gathering speed is increased. If the shield gets prematurely destroyed it explodes, rooting and dealing damage to all enemies around you.

Harvest Workboots: Ethereal Path

Dash towards a target location. During the dash, you are invisible and immune to forced knockback effects. After you arrive at the targeted position, your move speed and maximum load are increased for several seconds.

Lumberjack Set

Focus on chopping down trees for precious Wood more efficiently with the Lumberjack set!

gamesread - In-Depth Look at Gatherer Equipment

Lumberjack Cap: Tree Trunks

Throw out tree trunks behind you. Every enemy hit will be knocked away.

Lumberjack Garb: Purging Shield

Apply a purging shield on yourself, increasing your gathering speed and resistance for several seconds. While the shield is active, enemies lose all positive status effects whenever they damage you.

Lumberjack Workboots:  Sprint Shield

Create a shield on yourself that can absorb damage and lasts for several seconds. While the shield is up, your movement speed and maximum load are increased. Attacking someone will remove the shield from you.

Miner Set

Spend all your time mining Ore? Get yourself some Miner equipment!

Miner Cap: Motivating Worker’s Song

Remove any movement-impairing effects and make yourself immune to movement-impairing effects for several seconds. This spell does not make you immune to forced movement effects, such as knockbacks.

Miner Garb: Wind Shield

A wind shield surrounds you for several seconds. Every time you receive damage, enemies around you will be knocked back. Additionally, your gathering speed and armor and magic resistances are increased.

Miner Workboots: Flee

Increase your movement speed and maximum load. After activation, you cannot cast spells or attack for a little while.

Quarrier Set

Those wielding a strong hammer to gather Stone will be able to make good use of the Quarrier set.

Quarrier Cap: Fatigue-Proof

Increase your crowd control resistance for several seconds. Enemies who damage you are slowed (this slow effect stacks up to nine times).

Quarrier Garb: Flow

Increase your gathering speed for several seconds. Your resistances increase every second (this increase stacks up to ten times).

Quarrier Workboots: Motivating Pain

Increase your movement speed and maximum load for several seconds. Every time you take damage, your movement speed is further increased (this increase stacks up to 5 times).

Skinner Set

If it is Hide you are after, get yourself a Skinner set to get that extra edge over the wildlife waiting for you to face them.

Skinner Cap: Bear Trap

Place a bear trap under your feet. The first enemy that walks over the trap is slowed and takes damage over time. Additionally, it reduces the resistances of hide animals.

Skinner Garb: Hide Animal Poison

For the next 40 seconds, all your normal attacks will poison hide animals and deal additional damage over time. This poison does not deal damage to other targets. Additionally, you will receive a shield that increases your resistances and heals you over time.

Skinner Workboots: Scent of the Wilderness

Increase your movement speed and maximum load for several seconds. After activation, you cannot cast spells or attack for a little while. Creatures will avoid attacking you for the entire duration.

What do you think of the gatherer sets? Which spell is your favorite? Let us know your thoughts and feedback in the comments below or on our forums!

gamesread – State of the Game: Three Weeks into Galahad

We’re now at the three week mark post Galahad and the wipe and can take inventory of what we, and according to the majority of the feedback: most of you as well, consider a very successful update that was a huge step forward towards release in July.

Naturally, however, there are always areas in which we can improve until then. Let’s take a look at the major points that we are not yet entirely happy with.

Item Drops, Economy Changes, Essences

We are developing an exciting new feature where all mob item drops will be player crafted – yes, you read that right. The way this works is that all items that can drop from mobs need to be supplied to an NPC black market first. The black market in turn creates demand based on mobs being killed. If the black market’s demand is not met for certain items, prices will increase, until a player is willing to sell the requested item to the NPC. Items sold to the NPC will then enter the drop pool, i.e. mobs can drop them based on the usual loot tables. However, the black market NPC is somewhat corrupt, and some items sold to him will be “lost”, hence creating a nice item sink which will be very important at the lower tiers. If we can make it work, you’ll even be able to see which player originally crafted the item that just dropped from the mob you killed!

This features allows us to make a number of awesome improvements to the game

  • all equipment items in Albion Online will be player crafted again (well, excluding Founder’s gear)
  • we can allow mobs to drop significantly more and also better items, as these will need to be crafted by a players and sold to the black market NPC first before they can actually drop
  • as we can now drop items in a decent number, we will likely have a closer look at what options this gives us to make gatherers happy – for example the possibility of removing refined resources as a reward for hell gates and chests
  • and for the same reason, we will likely remove essences as a requirement for refining, as the player crafted item drops feature provides a powerful link between PvE and crafting already, hence removing the reason why we introduced essences in the first place

We are truly excited about this feature and its implications, we feel it will drastically improve gathering, refining, crafting and PvE at the same time. For more details, check the sneak peek thread in our forums.

Reputation System

We will make changes to the reputation system allowing for more PvP to happen in yellow and red zones, while still making sure that the reputation system provides a discouragement to non-consensual PvP, in particular when hunting players as a zerg. See details here.

Improved Hell Gates

Hell Gates are a great source of PvP, and a lot of fun. However, we still feel we could make them even better. These are mostly related to dodging the other team and to the fact that mobs and mob pulling can play an inflated role in the PvP confrontations. We feel that there is no band-aid fix for these issues and have hence created a new hell gate design and map that is currently undergoing internal testing, and that will hopefully see the light of day before release of the game. If not, then shortly thereafter.

We are also aware that the reward balancing for hell gates might currently be off, in particular with regards to enchanted resources. Please see the point above about item drops and economy changes, which allows us to keep hell gates extremely rewarding by setting a high rate for player crafted item drops, allowing us to remove refined resources from the drop table.

Guild Quality of Life Changes

We have a vast array of guild quality of life changes very high on our priority list.

We cannot promise yet if and how many of them will make it in time for release, however, some should start showing up in the first post-release update.

The list of things we are looking into is long, among them are:

  • banks with configurable tabs, and a guild bank
  • customizable guild rights and role management (i.e. create a role called “gatherers” and then give all “gatherers” access to a particular tab in the guild bank, etc)
  • transactions logs and asset overview banks
  • more detailed activity logs on guild members
  • tiered guild wallet
  • improved guild message of the day feature
  • crafting orders (place an order at the crafter building and leave the ingredients there, possibly set a reward. Crafter can come by later, craft the item for you, and you pick it up later)
  • support for internal guild currency. Award “guild coins” to your members based on their contribution to the guild, and set up a reward store using these guild coins.

Note that getting all of these into the game will take it’s time, hence, we are working on them step by step.

Item Stacking and Market Interface Improvement

We will allow fully repaired items to stack, also meaning that you can create a market sell order for multiple items at once. We  aim to do this in such a way that we can still preserve the “crafted by” info for individual items.

Post-release, we will rework our market interface to make trading more efficient. We want to encourage more users to be able to use buy orders and sell orders, hence creating an overall more accessible and liquid game market.


In the first days post-wipe especially you and us noticed a number of performance hiccups which need addressing. We already applied some measures in the first week, which saw server and client performance increase significantly from the 17th of March onwards.

Despite us hitting a peak player-count in a single cluster (Fort Sterling represent!) on the weekend, the server did not give in or gave too many issues. However, that was only a first pass at optimization and stability. We will continue working on this until release, especially considering that huge open world clashes are one of the major points in Albion, and, despite the game having become more complex and demanding over time, it is our absolute goal to have it run stable even in huge fights.

Prevent Another Post-Wipe Food Crisis

Remember the food crisis in the first days post wipe? We will take steps to make sure that it does not get repeated on release. Instead of seeding food at high prices in the market place – as we did for the Galahad wipe – we will instead let all mobs drop food ingredients for the first 1-2 weeks after release, to allow the food economy to properly get going in an organic way.


The tutorial will see significant improvements prior to release.

There will be a basic mission line guiding beginning players through the starting towns and rewarding players who complete them with a first very basic mount to set out into the world of Albion.

Improve Home Territory GvG

The GvG layout for home territories – with 4 monoliths in the corners of the map – is not ideal, and we are looking into changing this into a more balanced layout with 3 monoliths.

Improving the Value of Watchtower Territories and providing open world GvG

We are aware that watchtower territories currently feel unrewarding to own. One solution we are considering to implement post-release is to replace watchtower territories with something much more meaningful, such as a lumber camp or an ore mine. Same as watchtowers right now, these territories would not be protected by an energy barrier, but would be protected by guards belonging to the guild who owns the territory. They will contain a large concentration of resources. The resource nodes inside the territory however will follow their own spawn logic, such that we can also have special spawn events at specific times where, for example, all nodes will be fully recharged instantly to make gathering in them a more focused activity. 

This, in turn, provides an incentive for other guilds to raid the territories, killing the guards and mining the resources before the owning guilds gets a chance to do it, providing a constant stream of open world GvG opportunities. Of course, actually conquering the territory – and thus getting access to the chest and control of the guards – will still be done in a 5v5 GvG fight.

Likely, we will also allow guilds to upgrade their territories, for example, in order to improve the number and power of the guards, or the amount of resources that spawn there.

Lots of Balancing, Polishing, Bug Fixes and Minor Improvements

Now that we are getting close to release, a lot of focus will be put on this. This will of course include the following further balancing of the destiny board and progression speed and combat/item balancing

Please note that the above list only shows a selection of the key topics that we are working on to get the game ready for release. If you feel that something obvious is missing, there is a good chance that we have it on our list, if you’d like to be sure, please ask as a reply to this thread.

We are looking forward to your feedback.

Your Albion Online Team