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Lost Ark Closed Beta Hands-on: The Combat Feels So Right on gamesread

Lost Ark Closed Beta Hands-on: The Combat Feels So Right on gamesread
It's unnecessary to introduce what Lost Ark is, since there are so many articles about this game already (you can read them at the game hub). After 1 day's hack-and-slash experience, all I want to say is: the game still needs to be improved, but its combat is exactly what I am expecting for.

Character selection and customization are presented in simple interface and cool animations. It doesn't have a robust system like Black Desert and Blade & Soul have, and it doesn't really need that complication.
 
Lost Ark Closed Beta Hands-on: The Combat Feels So Right on gamesread
I picked a Fighter, a female kungfu master. If you don't know, each class has a unique starting area filled with unique quests to help you familiarize the basics of the game. Fighter is an eastern warrior so her starting area has the typical eastern style construction.
 
Achievement system
Lost Ark Closed Beta Hands-on: The Combat Feels So Right on gamesread
Similar to Diablo 3, right click the mouse button and you can move your character and left click the mouse button you can do normal attack, and by pressing space button you can dodge. Surprisingly, combos are already pretty smooth to play at beta phase, and a series of attacks consist of normal attacks and special abilities are hideously satisfied. Skill effects have to been mentioned — they are eye-catching but not exaggerated. All the flashy, explosive visuals don't require a monstrous PC to support, and a mid-end computer with a GTX 660 GPU will be enough to take care of the game at highest settings.

Lost Ark Closed Beta Hands-on: The Combat Feels So Right on gamesreadAgain, Lost Ark has clear UI most Korean MMORPGs don't have. Take character panel as an example, in addition to character name, level, portrait and gear, you can only find attack, defense and an overall gear rate on the interface.
 
Lost Ark Closed Beta Hands-on: The Combat Feels So Right on gamesread
The game has standard starting quests, but thanks to the immersive world and fun combat, those quests aren't very boring. Some main quests come with cinematics, while some are too slow-paced. It's worth mentioning that each class will face a unique boss at the end of starting quest line. Hitting level 10 means the end of starting quest line, the time to choose a subclass, and the start of the real adventure.
 
Lost Ark Closed Beta Hands-on: The Combat Feels So Right on gamesread

Conclusion
 
I feel the actual graphics, especially the details aren't 100% the same as what are shown in the official trailer. It makes sense, however, since the game is just in closed beta. Besides, Smilegate has confirmed they will upgrade the game to Unreal Engine 4 so there will be no reason to worry about graphics downgrade.
 
Lost Ark Closed Beta Hands-on: The Combat Feels So Right on gamesread
Based on my experience in the starting area, I think the game has 3A quality. It won't be easy to do the end-game and business model for a Korean MMO. We still need to wait and see if the game is a genre changing MMORPG.

WHAT’S RISING

Lost Ark Closed Beta Hands-on: The Combat Feels So Right on gamesread
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Lost Ark Closed Beta Hands-on: The Combat Feels So Right on gamesread
Black Desert Aims to Roll Out All Awakenings by the End of the Year

Lost Ark Closed Beta Hands-on: The Combat Feels So Right on gamesread
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gamesread | Action MMORPG Otherland Announces Open Beta and Launch Time

Otherland is not new MMO anymore but it's still in Steam Early Access. But soon the game will move to the next phase, the free to play Open Beta, which will start on August 30. The OBT will last one week and then the game will be officially launched in September

The game started Steam Early Access last September and it had been under development and polishment for the next 10 months. Finally, the game is about to open the door to every. If you already bought Otherland early access on Steam, you will get some items and goodies depending on the pack you own.

gamesread | Action MMORPG Otherland Announces Open Beta and Launch Time
The action-packed online role-playing game has got several patches in recent weeks. The developer Drago Entertainment has revamped for example, the tutorials and starting experience. The performance has been improved as well, and a bunch of new quests are also added. Crafting system is expanded with hundreds new recipes. Now the dev is working diligently on improving the combat system, expecting to implement the first patch for combat soon.

gamesread | Action MMORPG Otherland Announces Open Beta and Launch Time

gamesread | Action MMORPG Otherland Announces Open Beta and Launch Time
gamesread | Action MMORPG Otherland Announces Open Beta and Launch Time

Gameplay

 

WHAT’S RISING

gamesread | Action MMORPG Otherland Announces Open Beta and Launch Time
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gamesread | Action MMORPG Otherland Announces Open Beta and Launch Time
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gamesread | Action MMORPG Otherland Announces Open Beta and Launch Time
PWE’s First Non-F2P Title Livelock Announces the Final Release Date and Price

Everything You Want to Know About Survarium, Interview with the Developers on gamesread

Everything You Want to Know About Survarium, Interview with the Developers on gamesread

Hello, Gamers

We recently had the pleasure of interviewing the developers of the MMO-online shooter Survarium. We spoke with Andriyash Kozlovsky, PR manager for Vostok Games. We talked about various stuff, including the game’s development, their future plans about the game, as well as other topics concerning the game and the gaming industry in general.

 
So, to start off, how would you describe Survarium to someone who never heard of it?

Andriyash K :  Survarium is an online shooter set in the near future after the ecological catastrophe on Earth. The game is available to download free of charge. All you need is to install the game client, create a game account and start playing.

If you need more information, you should watch this video tutorial (in English) about first steps in the world of Survarium. This video guide introduces the basic mechanics and gameplay elements of our game.

The game's been in development for several years and now which phase the game is in, early, middle, or nearly complete?

Andriyash K :  It’s hard to give a simple answer to that. As you know currently we’re finalizing our PvP mode. This said, we also announced Survarium will feature several play modes. And there we are only at the beginning of our path. So, I’d say we are about half-way so far.

Everything You Want to Know About Survarium, Interview with the Developers on gamesread

What was the most challenging aspect in developing Survarium so far?

Andriyash K :  We started creating Survarium from scratch, including the game engine. Much has been accomplished already, but of course that’s not all. As for the challenging tasks, we’ve had plenty of those – designing the very up-to-date network technology to back the game has been THE challenge for a small team like ours! 🙂

What lessons have you learnt from those difficulties?

Andriyash K :  The challenges are fine, we know how to take the risk and are always ready to meet the challenges. Moving forward is key!
 

Twin Saga Opens to Everyone for Free This Weekend on gamesread

Twin Saga Opens to Everyone for Free This Weekend on gamesread
Aeria Games has announced a free beta weekend for anime MMORPG Twin Saga for the weekend. Starting on Saturday 27th at 3:00 am PDT you can bring your friends to the colorful world of Twin Saga. There will be multiple events hosted this Sunday. Read on to learn more.
 
On Saturday, the dev team will be in the game and play with you. On Sunday at 6:00 am PDT, there will be an event where you can PvP with the GM. At 11:00 am PDT, another event will make monsters spawn in Arcadia.
 
Everything will be wiped after the free beta weekend. You can expect to play the open beta soon.

WHAT’S RISING

Twin Saga Opens to Everyone for Free This Weekend on gamesread
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Twin Saga Opens to Everyone for Free This Weekend on gamesread
Black Desert Aims to Roll Out All Awakenings by the End of the Year

Twin Saga Opens to Everyone for Free This Weekend on gamesread
PWE’s First Non-F2P Title Livelock Announces the Final Release Date and Price

Paragon Open Beta Review: Like Playing Poker. A Very Long Game of Poker. on gamesread

Paragon Open Beta Review: Like Playing Poker. A Very Long Game of Poker. on gamesread
Imagine yourself choosing your cards, expecting them to work, while you gaze at your opponent and try to figure out his hand… now apply that to a MOBA and add minutes. Lots of minutes. Pass the hour line.

Do that and you'll have an idea of How Paragon works.

In this article I'll give you an idea of the game, as well as my personal opinion after playing it for a week… but first, let's answer the obvious questions:

Paragon, made by Epic Games, is a MOBA (Three lanes, A jungle, towers, inhibitors and two cores. You know the type) whose main assets are his great graphics powered by Unreal Engine 4, third person camera view, and Card mechanic.

And you may ask, Card mechanic?

Well, for those who don't know, in Paragon instead of buying Items like in other MOBAs we have to build a Deck for our Hero. In this Deck we'll fit different kinds of cards the game has to offer, each classified by their affinity (Universal, Growth, Fury, Corruption, Order, Intellect) which heroes also share. We can place up to 40 cards, and they will appear in the match to be placed in our inventory. Furthermore, there are three kinds of cards: Consumables (Life potions, Mana potions…) , Equipment which have slots where we can fit Upgrades.

Paragon Open Beta Review: Like Playing Poker. A Very Long Game of Poker. on gamesread

Paragon Open Beta Review: Like Playing Poker. A Very Long Game of Poker. on gamesread

The last two are the important ones, as they'll be the key to our stat's improvement through the match. We can have up to 6 cards equipped at the same time, of which up to 4 can be Active cards (Meaning they have an ability that has to be manually used). In addition, every card has a cost that comes as Slots, of which we can acquire up to 60, and have to be earnt in the match by last hitting minions, killing players, Jungling, or placing and collecting Harvesters (Structures in the map which gives exp to the entire team).

Paragon Open Beta Review: Like Playing Poker. A Very Long Game of Poker. on gamesread

Which lead us to the main characters in the game:

As I said above, each hero has their own affinity, which also means they can only equip cards in sync with their nature. Universal cards, on the other hand, can be equipped by all characters, and they are meant to be a "Jack of all trades" in the game… however, that also means Universal cards do not excel much in any field.

Paragon Open Beta Review: Like Playing Poker. A Very Long Game of Poker. on gamesread

Right now, all Heroes are unlocked, being the deck we use with them what really matters. As we level up them and our account, we get reputation which is the in-game currency used to buy cards and Challenges.

And What are Challenges, Masterseek?

Good question my dear reader. As we level up a hero, we get rewards in a progression tree:

Paragon Open Beta Review: Like Playing Poker. A Very Long Game of Poker. on gamesread

when we reach level 5, we can pay real money or In-game currency to unlock the additional five levels, which yields better rewards and also two skins (Challenger and Master skin) for our hero that will show just how much time have we played it.

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gamesread | The Guy With The Lowest Possible Rank In Overwatch

It’s possible to hit rank zero in Overwatch’s competitive mode. Dale “Bacontotem” Brown knows. He’s done it. There’s a caveat, though: it takes a hell of a lot of work.

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Overwatch’s first competitive season’s skill rating system graded people on wins/losses and their personal performance. Each player received a number somewhere between 1 and 100. Most players ended up between 40-50, the middle of the pack. Of course, nobody was content with their ranking. People always aimed higher, clutched at pearls of arbitrary numerical greatness. Well, most of everybody.

Dale “Bacontotem” Brown and a handful of others scattered across the world wanted to see the other side of the coin. They aspired, hoped, and dreamed of… hitting rock bottom. Even if that meant pissing off a whole lot of people.

“After I got my ranking points,” Brown told me in an interview, “it dawned on me one day: Your average medium-skill person’s probably going to be trying to show off, get started on Twitch, and everybody’s going to be following all the high level players because there’s just going to be a natural audience for them. I got curious: what’s going on down at the bottom? I’m sitting there thinking, ‘I’m not that great at these FPSes. Let’s go see how bad it gets.’”

So began the journey. Brown decided to focus on Hanzo, mostly because he wanted to troll people who pick him to sate their dragon fetish and not, you know, to help the team in any meaningful way. Then, by losing match after match, he fell. He decided to document the whole process by way of Twitch streams and posts on Something Awful’s forum. Naturally, patterns emerged.

“What I found was that the people in the 40s were much more willing to try and still work together because these are probably people like me who are winning some but losing more,” Brown said. “Then when I got into the 30s, I was starting to see people who still have vague hope.”

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Overwatch’s season one skill rating system was never intended to be a straightforward progression. Through hard work and diligence, you could slowly, painstakingly gain a fraction of a rank, but if you lost even a couple times in a row, you’d almost certainly take a nasty spill down the skill rating ladder. Ultimately, the system was meant to balance out. You were supposed to move up and down within a general ballpark of numbers. Blizzard didn’t do a super great job of making that apparent, though. As Brown observed, that led to players with chips on their shoulders and burning mounds of salt in their hearts.

“In the mid-30s, I met the angriest people in the world,” Brown said. “It’s somewhere in that mid-30s and upper 20s [area], these are just the angriest people in the world. They think they should be doing better and they’re really not good enough, or these are just people stuck on really bad streaks.”

One of those extremely angry people accidentally turned Brown’s Hanzo from a curiosity to a full-blown meme. “Some dude badly spelled Hanzo [in the in-game chat box] and just kept screaming, ‘No Hanjo, Hanjo change please,’” Brown told me. “By the end of it he was even yelling at me over voice chat, ‘HANZO CHANGE YOU FUCKING BASTARD.’”

Thus, Hanjo was born. Any time people asked Brown to switch characters, or even when they made less confrontational queries, for instance about his preposterously low rank, he’d reply with a simple phrase: “i hanjo.”

How low can you go?

Overwatch’s competitive mode season one skill rating system was designed to match players in ways that were, well, competitive. Obviously, that created a skill ceiling, but Brown discovered that it also created a skill floor.

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“I bottomed out at about 18,” Brown explained, “where I could still pick Hanzo and my teams would just legitimately lose either via me being a bad character or by everyone else being self-devouring because they were angry that I refused to switch characters.”

At that point, Brown hit a wall. “There’s so few players down there that I kept getting the underdog [skill rating] bonus, “ he said. “I’d be with some mid-20s verses other mid-20s, but because of the underdog bonus, if I won I’d gain a whole three-quarters to a one-and-half ranks per win.”

During Overwatch season one, it wasn’t uncommon to hear players complaining that a win would get them hardly any skill rating, but a loss could force them down a whole rank or more. Brown chuckled as he told me that he’d essentially become the opposite.

All the while, Brown says he came up against players who shared precisely two qualities: they were astonishingly bad, and—because they were playing competitive—they were astonishingly serious about it. They’d curse and spit and yell about that motherfucking Hanzo, even though they—not Hanzo—were the authors of their own demise (and ranking).

“They are at the bottom of the barrel and are in complete denial about it,” said Brown. “I started seeing things like matches where Pharahs didn’t know how to fly, Junkrats who shoot themselves with their own grenades, and Meis who don’t know how to fire. Every single Widowmaker makes me feel like I’m the best sniper in the world.”

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To keep his losing streak alive, Brown began handicapping himself as much as he possibly could. “I was at the point where I was sabotaging myself so hard,” he said. “I was on PC playing at a lower resolution, at a 30 frames-per-second cap, and on a console controller with all the settings shifted down to the absolute minimum so that my response time would be super low and horrible.”

But even that wasn’t always enough. So Brown enlisted help. He kept an eye on people in other parts of the world who were clearly trying to tank their ranks, and he also helped other Something Awful members bring theirs down to his level. “That’s like my whole Battle.net friends list now,” Brown said. “If Blizzard wanted to get rid of all of us, they would pretty much just look at my list.”

Naturally, he met some Characters.

“One of the guys who beat me to rank one is on my friends list,” said Brown. “His name is WorstReaperNA. He started about two weeks before I did on his descent, and he is much, much more hostile. He’s even telling teams, ‘I’m literally the worst Reaper and I beat you. What’s going on?’ I’ve accepted him as this dude who is role-playing as Reaper, only he’s literally the worst Reaper. He’s canonical, as far as I’m concerned!”

Then again, you might look at what Brown is doing and think he’s kind of a jerk as well, given that his good times often come at the expense of others. He doesn’t see it that way, though. “Reaper is the one trolling,” Brown said. “He’s the one that’s calling you a bunch of fuckwits. I’m just shooting you in the head.”

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Not everybody in Brown’s suicide squad is a WorstReaperNA-type dick. There’s a quiet guy from Brazil who just plays. There’s a Korean guy as well, and he also doesn’t say a word as he stalwartly clings to his skill rating of one.

There are others, though, who are more in line with Brown’s own sensibilities. “[Two of my friends] are part of our trademark naming scheme. Widowmaker is now Window Maker, and Tracer is Tracker.”

Hanjo, Window Maker, and Tacker. Who could imagine a more perfect team?

GG EZ

It took months, but Brown ultimately pushed his skill rating down to one—and then below it. Blizzard, clearly, had not prepared for such a dogged pursuit of failure. Instead of granting him a shiny new rank, the game just reset his progress at rank one.

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Brown made other discoveries about how the system fell apart at low levels, too. For instance, he’d often get matched with significantly higher ranked players because there were so few people populating ranks 1-10, but those people wouldn’t get jack for their troubles. “Underdog protection is so extreme in some of these matches that people are only getting like 5 XP for a 20 minute match,” he told me.

Other players, meanwhile, took to accusing Brown of being a booster—that is, somebody who tanks their rank and groups with friends so that those friends, even if they’re ranked 50 or 60, can play against people in the 20s and 30s and reap the skill rating rewards of a “great” performance.

Despite other people’s rage (and the fact that he truly hit the absolute bottom of the skill rating system), Brown said he never stopped having fun finding new and unique ways to lose.

“You can do the strangest gimmicks and see what you can get away with,” he told me. “For me it’s all about seeing how hard can we push the enemy team and still lose the match. How close can we push that little dial going around to victory and still let it go at the last minute, to make it look like we’re not trying to lose it?”

“I think it was last Tuesday I accidentally won a match, and so we had to spend another eight hours grinding back down to rank one,” he added.

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Failing forward

Blizzard’s made some serious changes to the skill rating system for competitive mode season two (which kicks off at the start of September), things that will hopefully clear up practices like boosting. Despite big differences like a 1-5000 skill rating system, tiers, and the inability to group with people far outside your skill rating, Brown says he does, in fact, plan to continue Hanjo-ing his way to the bottom in season two.

“At the very least, I’m gonna do season two, and I may or may not do a season three,” Brown said, adding that if season three kicks off around Christmas, he’ll be too busy at work to put enough time into Overwatch shenanigans. “This is assuming I don’t get banned in the process, because I guarantee I’m getting at least reported at least once a match.”

Given that his circumstance is pretty crazy, I asked Brown if he thinks Blizzard is aware of him. “I have made myself known to Blizzard,” he replied. “The night I hit rank one, I tweeted them the screen cap of it. Other people replied to my tweet, and 80 percent of them were, ‘This guy should be banned.’ I’m fine with that. Most people are not going to get the Hanjo joke. If you got matched against my Hanzo, you did something wrong.”

If nothing else, Brown and his friends haven’t been banned yet. That’s a good sign. Irate foes have asked Brown if he hopes to gain some form of tangible in-game reward for his troubles, but that’s not it either. He wouldn’t mind an “I Hanjo” voice line for shits and giggles, but it’s not a make-or-break part of his plan, which he describes as a “bad player safari.”

“I’m already at my end game,” he said. “I’m enjoying my end game. I’m watching people go, ‘Oh shit, it’s Hanjo. I’m bad at this game.’”

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Maybe Brown’s a walking critique of players who are too invested in arbitrary numbers, or maybe he’s an asshole who’s taking fun from others to make his own. Could be, he’s a bit of both. Sometimes, though, you’ve just gotta embrace the sheer weirdness of a moment, even if you’re not getting points for it.

“People are pissed,” Brown added. “I wish more people would embrace the ‘I Hanjo’ way of thinking. A victory comes from enjoying the match, not winning or losing. Whatever little text pops on your screen, it doesn’t matter. It matters that you had fun doing it.”

Louisiana Floods Delay Game Release on gamesread

Image: NASA

Not every game delay is down to release scheduling or technical mishaps. Sometimes, an Act of God is to blame.

Road Redemption, a homage to 16-bit classic Road Rash that’s currently in Early Access on the PC, was due to be marking its final release next month. But the floods currently ravaging Louisiana—leaving tens of thousands of homes under water—have put that move on hold.

For reference, that’s the home of Jason Tate, senior programmer on the game.

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“We hope to have the whole team back to work on Road Redemption as quickly as possible but right now our priority is making sure that everyone on the team, and their families, have a safe place to stay,” EQ Games co-founder Ian Fisch says. “We hope that all of our fans will support us in these tragic circumstances, and if they’d like to help they can visit www.braf.org to make a donation.”

Originally due to ship in October, the PC version will now be out in November. Provided the studio isn’t hit by lighting strikes or a plague of locusts between now and then.

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Console versions of the game will follow in 2017.

Even Dark Souls Cosplay Is Hard on gamesread

This is Russian cosplayer niamash (whose Witcher work we’ve featured before) as Dark Souls 3’s Fire Keeper.

You don’t see much Dark Souls cosplay, I’m guessing because the character design is so crazy that replicating many of the costumes would be so hard/expensive that it puts most cosplayers off. Not in this case.

Photos by Eva.