CrowfallGold.com: A renowned gaming currency provider is now offering Gold online to the players

CrowfallGold.com Is One Of The Most Famous Crowfall Online Gold Suppliers In The Global Crowfall Gold Market. CrowfallGold.com was established to offer game service and make game easier for all Crowfall Online players.We have been focusing in providing cheap Crowfall Gold, Crowfall Items and other Crowfall Online stuffs.The platform is offering the currency at reasonable price.

Speaking to the media, a representative of the company said, “We are glad to provide Gold to the players online. Now in a few clicks you can get the currency instantly and upgrade in the Crowfall Online game. We always try to make the gaming experience of the player superior. So buy safe Crowfall Gold fast from our website and play your favourite game Crowfall Online with more excitement.” He further added, “Our aim is to satisfy the customers with our product and services.”

Crowfall Online is a popular Multiplayer Online Role Play Game played with the currency named Gold. Different weapons are required to win the game that can be attained using cheap Crowfall Gold online. It is a fun game and played widely by the people around the world. Player can select the language according to preference from English, German, Japanese and French. Top level graphics and animations are used in the game.

The company provides access to online gaming currency in a matter of a few hours after one place an order. Company seeks to provide 100 percent satisfaction guarantee to the customers related to a wide range of gaming currencies on offer. Round the clock customer support is also provided by the company.

About CrowfallGold.com

Buy Cheap and safe Crowfall Gold on CrowfallGold.com

CrowfallGold.com is dedicated to improving gamer services and fostering a more enjoyable gaming experience.If you have any suggestion or problem, please do not hesitate to contact us! Our 24/7 Email and Livechat Supportis opening to you all day long! Please remember that CrowfallGold.com would like to be your good friend forever!

Fragmented to hit Early Access on April 26 on gamesread

We are pleased to announce that Tuesday, April 26 has been set for the date Fragmented will be released to Steam Early Access. The new Steam page for Fragmented is now available if you wish to follow it or add the game to your wishlist.

Joining the announcement, we released a new video trailer showing off even more of the world and the creatures that inhabit it. If you haven't already, you can check out the trailer at the top of this announcement.

 Fragmented to hit Early Access on April 26 on gamesread

If you stream, record videos, or work for a gaming media outlet and wish to get a key for Fragmented please use our steam key request form to request a key.

If you are not familiar with Fragmented, below is quick blurb describing the game:


You awaken stranded on a hostile alien world, after your journey to colonize the planet. Rhyldan, takes a catastrophic turn. Armed with only your fists, your wits and fragments of knowledge buried deep within a damaged clone’s mind, you must ensure the survival of the human race. Harvest local resources to get started, and hunt wildlife with crafted weapons to provide food and protection from the elements. As you survive you will regain access to knowledge and important skills to aid in your survival. Unlock advanced technologies to build giant structures, advanced weaponry and defenses, tame the wildlife, engineer and grow new living species, build robots and vehicles and use it all to support your allies or crush your enemies. 


Fragmented is available in multiple rulesets allowing for PvP focused content, or working together with other players to survive against the environment. Play online or in single player mode. Players will have the option to host their own servers as well and tweak many of the settings to provide an easier experience or a much more harsh experience including hardcore options.

 Fragmented to hit Early Access on April 26 on gamesread

Surviving in the world of Fragmented has its advantages. As you gain more experience you will be able to unlock higher level skills opening up different play styles and survival options. You can focus on combat related skills to take the fight to the wildlife or your enemies or you can focus on skills that will improve your base and your storage capabilities. Fragmented features a level system that grants points you can spend on a handful of skills to better customize your character. You can spend the points on the following skills. 

  • Construction allows you to create buildings, props, storage containers, and various types of crafting stations. 
  • Electronics includes the creation of Electronic Devices, Turrets, Medical Scanners, or Robotics. 
  • Melee provides bonuses in melee combat, as well as the creation of melee weapons and tools. 
  • Ranged provides bonuses in ranged combat, and allows creation of ranged weapons and grenades. 
  • Refining is used to process raw materials, unlocks harvestables, and creates tools. 
  • Subsistence reduces the effects of hunger and thirst, and allows the creation of foods, drinks or medical compounds. It also includes genetic engineering on the high end. 
  • Survival increases your health and allows the creation of traps, torches, and campfires, as well as basic tools and waterskins.
  • Textiles is used to create armor, clothing, pouches, and backpacks.

There are many different types of harvestable resources in the world, including dead creatures. Primitive tools will get you the basics, but you will need to build better tools to achieve better results and to gain access to rare materials. Creatures also increase in difficulty as you venture out, including boss encounters and other surprises.Using better tools and fighting harder creatures you also can run across rare resources that can used to create even more powerful weapons and tools.

Finally, Fragmented will be offering a variety of ruleset configuration options, catering to many different playstyles. This includes PvE and PvP options, both with casual, normal, and hardcore modes, all available on the official servers. If you wish to host your own server, you will have control over those options, as well as  having more granular control over the other aspects of the game, such as food/thirst rates, damage, mob difficulty, experience gained and several others.

 Fragmented to hit Early Access on April 26 on gamesread

gamesread – NDA Lifted and Fragmented given to All Repopulation Owners

gamesread -  NDA Lifted and Fragmented given to All Repopulation Owners

Above and Beyond Technologies is proud to announce that, after 6 months of development and closed testing, we are lifting today the NDA on our latest title, Fragmented. Ahead of its release to Steam Early Access on April 26, all The Repopulation owners on Steam should now see Fragmented in their Game library and can install and start playing right now.

Effective immediately, all players and testers are welcome to share, publish and discuss any news, screen capture and video they deem fit without prior authorization. If you are a streamer, video producer, or with the gaming media and would like access to Fragmented please use our Streamer and Media Steam Key Request Form. We look forward to seeing all your videos and images over the next few days.

Finally, we decided to do an updated Q&As based on what we’ve been hearing :

  • When will the NDA be lifted?

    • Immediately! Or actually, 2 hours ago.

  • Is this the new UE4 version of The Repopulation? Does it replace the game I backed/purchased back then?

    • No, it is not. They are two separate games, although the initial work done on Fragmented in Unreal Engine 4 will be mostly applicable in developing The Repopulation in that same engine, which we think we’ll have in testing by end of year.

  • So what is Fragmented, then?

    • Fragmented is a sci-fi survival game set in the same world as The Repopulation, only it is set at the initial landing, before mankind had settled cities or spread throughout the world. It feature crafting, harvesting, building, vehicles, farming, pets, and action oriented combat, though it doesn't have the complexity of Repop. Combat is action based, and servers are smaller sized (not MMOs). We're giving it away for free to all Repop owners and backers when it releases as compensation for the issues, to give our players a product which they can play, as well as a preview into what to expect from UE4 Repop. The new version of The Repopulation is being built from the Fragmented game core; they are different branches of the same base.

    • See the following for all details : https://www.therepopulation.com/index.php/news/275-the-future-of-the-repopulation

  • What will be the price when Early Access opens?

    • The price for players who do not own The Repopulation at this point will be $25 USD on the Steam store : http://store.steampowered.com/app/441790. We will be running a special discount during the 1st week for early adopters.

  • How does it work if I’m a The Repopulation owner on Steam?

    • As of right now, your key should have been added automatically to your Steam account and you should be able to download the play the game right away. Thanks for believing in our project over the years!

  • What if I owned/backed The Repopulation before Steam, I never played it on Steam and now I don’t have Fragmented listed there?

    • We have a process that is fully automated to request a Steam key if you purchased The Repopulation from our website, but never registered a Steam key for it. If this is the case you can visit our Backer Portal to request a key for Fragmented : https://www.therepopulation.com/index.php/early-adopter/my-pledges

  • This is all fine and dandy, but can you share any of the stuff/features that coming down the pipe?

    • Here are some of the items that are well advanced in terms of development and which we can expect seeing over the next few weeks if all goes according to plan : engagements, dyes, hover vehicles, graded crafting items, hybrid genetic engineering, hybrid farming and mounts.

  • Will there be official servers run by ABT at launch?

    • Yes! We will be offering a whole host of servers and rulesets run by our staff, for free, to all Fragmented players. These will sport several rulesets, including PvE and PvP-only, coming in casual, normal and hardcore versions (see details here : https://www.therepopulation.com/forums/viewtopic.php?f=216&t=11618). We also have the capability to rapidly deploy a few hundred extra servers to meet the demand, as required.

  • Can I host my own dedicated server?

    • Absolutely! If you have a computer at home or rent a server somewhere, virtual or not, you can install the game, customize more than a dozen parameters to customize the ruleset and game experience, and have people play with you. See details : https://sites.google.com/a/therepopulation.com/fragmented-game/servers

  • Are third parties going to be offering hosting for such servers?

    • Yes, we have been talking with some providers and we expect there will be offerings out there soon for dedicated servers running Fragmented.

  • Do you have resources for players?

    • Yes, a few!

      • The Official Forums : https://www.therepopulation.com/forums/viewforum.php?f=215

      • The Discord server : https://discordapp.com/invite/0qpZLiKLPkTQhLJE

      • The Wiki :  https://sites.google.com/a/therepopulation.com/fragmented-game/ (work in progres)

  • Will there be a server wipe when Early Access is launched?

    • Yes, there will be one more server wipe at that point.

gamesread – Fragmented Launches Early Access

We're happy to announce that Fragmented has officially launched on Steam Early Access.

You awaken stranded on a hostile alien world, after your journey to colonize the planet. Rhyldan, takes a catastrophic turn. Armed with only your fists, your wits and fragments of knowledge buried deep within a damaged clone’s mind, you must ensure the survival of the human race. Harvest local resources to get started, and hunt wildlife with crafted weapons to provide food and protection from the elements. As you survive you will regain access to knowledge and important skills to aid in your survival. Unlock advanced technologies to build giant structures, advanced weaponry and defenses, tame the wildlife, engineer and grow new living species, build robots and vehicles and use it all to support your allies or crush your enemies.

Fragmented is available in multiple rulesets allowing for PvP focused content, or working together with other players to survive against the environment. Play online or in single player mode. Players will have the option to host their own servers as well and tweak many of the settings to provide an easier experience or a much more harsh experience including hardcore options.



Fragmented offers a variety of ruleset configuration options, catering to many different playstyles. This includes PvE and PvP options, both with casual, normal, and hardcore modes, all available on the official servers. If you wish to host your own server, you will have control over those options, as well as having more granular control over the other aspects of the game, such as difficulty, advancement rates, and much more.

We'll see you in game!

gamesread | 16.5.2 Build is Now Live.

gamesread |  16.5.2 Build is Now Live.

 

The 16.5.2 patch has been deployed to the Fragmented servers. This is our largest patch since moving the game into Early Access, and includes support for Spanish and Simplified Chinese localization, optimizes network performance, and includes a variety of other improvements. We will highlight the major features below, before giving a preview of what to expect over the course of the month and moving on to the full build notes.

 

This build represents the first implementation of localization in Fragmented. Spanish and Simplified Chinese are currently supported. We’ll add in support for additional languages in the near future. This, like the rest of the game, should be considered an alpha feature, though seems to be working well. Please let us know if you run into any issues.

 

Another major change in this build will likely not be noticeable to most players. The guild system has undergone a major overhaul internally and should be significantly more network-friendly. Performance wasn’t the only change here though, we’ve also modified how structures work in relation to guilds. Guild leaders are now able to demolish structures which were placed in their guild bases by their members. If a player leaves a guild, any structures on the guild bases will be transferred to the guild itself. An option to ignore guild invites was also added.

 

We also continued to refine the housing system. There are more restrictions on where you can place certain buildings types, and these are exposed to server configuration flags so player-hosted servers can modify them to their liking. These changes primarily affect where you can place walls and turrets, requiring them to be within 20 meters of your guild’s buildings by default, while enforcing a 50-meter distance from opposing structures. It is also now possible to adjust the elevation of structures when placing them, which can be very useful when placing base platforms. We’ve increased the storage size of foot lockers, as well as making small crates available earlier in the Construction skill tree. We’ve also introduced new wood and stone gate structures, which are available quickly and will only open for the owner or their guildmates.

 

What good is construction without destruction though? PvP servers will once again be able to siege and destroy their opponents buildings. Many improvements were made to this system, including real-time monitoring of structure damage, a warning system to guild members when one of their structures falls under attack, and a significant increase to structure durability. Structure Repair Kits were also introduced to allow repairs to be made to buildings.

 

We’ve added an assortment of rare loot to NPC loot tables. These are distributed between rare mobs and some humanoids NPCs. Death Markers have been added to PvE servers, and you can now zoom out further to select more distant beds. Leveling rate and the rate at which you become hungry or thirsty has also slowed down. These are just a small selection of the changes in this patch; you can read the complete build notes below.

Animations

  • Added an animation to swapping weapons in first person view.
  • When not holding a scoped weapon (e.g. unarmed or holding melee weapon), your arms should no longer move when moving the camera.

Audio

  • Mubark have new sound effects.

Combat

  • Melee users have an increased chance to dodge incoming attacks.

GM

  • Added /gm shutdownserver for shutting the server down gracefully.

Graphics

  • Flurry Guns have new icons.

Housing

  • It is now possible to raise or lower the height of some structures when placing them. Default key bind is Shift + Mousewheel (rotate has been moved to Ctrl + Mousewheel). At this time, only a few structures are set up to allow the vertical movement, but more will be set in the future.
  • If a player changes guilds, for structures or containers previously placed in the world, their guild ownership will not change with the player if they are too close to any one else's base defining structures (platforms and buildings). Structures and containers that are isolated from others will change with the player.
  • When placing housing structures, the restricted area determination is now based on the structure location, not the player.
  • Guild leaders and founders now have permission to demolish any structures or containers that belong to the guild (e.g. placed by any guild member).
  • Fixed an issue where housing structures in the process of being placed could get stuck high in the air. This should also help prevent placing structures on top of yourself, such that you are caught in the "basement" of a building.
  • Added a new server configuration flag: structureDamageMod. This modifier can be used to modify how much damage attacks to structures do. So, for example if you change it from 1.0 to 1.5 then you will do 150% normal damage when attacking structures. This can be used to make sieges go more quickly on some servers.
  • The platform of iron bases should no longer be able to collide with other structures when placed.
  • You can now damage structures with melee and ranged weapons.
  • You now receive damage messages when hitting structures.
  • Introduced new Structure Repair Kits. These kits can be used to repair nearby structures, restoring a portion of damage commited. If no nearby structures are damaged then the item will not be consumed.
  • It's now possible to zoom in/out while sprinting (holding shift) even when using default shift+mousewheel structure rotate key bind.
  • Modified fence/gate building restrictions, such that the other structures you need to be near must be buildings or platforms. Smaller structures such as props and crates do not qualify.
  • Added structure placement restrictions, preventing placement of structures too close to land claimed by others, via they having placed buildings or platforms in the area.
  • Foot Lockers can now store up to 6 items.
  • You should now be able to demolish structures when another partially intersects with it, at the same ground level.
  • Turrets can now only be placed within a close proximity to one of your bases.
  • Added new server configuration flags: NearOurLandRadius and NearTheirLandRadius. These flags allow server operators to define the distance that you must be near your own buildings in order to place turrets, gates or walls, and the distance you must be away from hostile buildings in order to place structures.

Items and Fittings

  • Mini-Explosives can now explode a maximum of three times per projectile.
  • Traps now have a two second delay before going active after they have been placed.
  • Portable Shields now last for 60 seconds, up from 45.
  • Health Stims received a slight boost to the regeneration rate.
  • Introduced new Respec Kits. These kits are very rare drops from boss mobs and allow you to respecialize your skills similar to the chat command which was available temporarily earlier in testing.
  • Healing from Bandages and Painkillers has been increased by 30%.
  • Introduced a new consumable item type: Helltyr Adrenaline. This is a more potent form of Adrenaline which gives a large instant boost to your stamina, but reduces your movement speed for a few seconds. It is useful if you are low on stamina in a big fight.
  • Increased the number of uses of steel tools.
  • Makeshift Explosives have been removed from the game. You should now be able to demolish structures using the 'F' key. The old items still exist, but have a note that they are obsolete and to please destroy them. Attempting to use them will do nothing.
  • Increased the number of uses on rare crafted items.
  • Reduced the damage of siege weapons (MEL, Rocket Launcher, Grenade Launcher) slightly.
  • Modified the turret descriptions so that they clarify that turrets are only useful in PvP, and will not attack NPCs.

Miscellaneous

  • Added "Ignore Guild Invitations" to Game Options.
  • Corpses which feature hides will now include information that you can use a skinning stone or an axe.
  • You now get hungry and thirsty a little more slowly.
  • Reduced the base amount of experience granted from monster kills, as well as reducing the bonus for defeating mobs who are significantly higher level than you.
  • Added /wipeme oldguilddata to help fix any issues if for some reason you end up in 2 guilds. It will wipe guild data that you are not currently part of.

NPCs

  • You can now use an axe or a skinning stone to obtain Helltyr Adrenal Glands from the corpses of Helltyrs. These glands can be used to produce Helltyr Adrenaline.
  • Added many items into rare loot tables.
  • Rhinoc are now about a little larger than was previously the case. Please let us know if anyone experiences any issues with their ragdoll physics on death.

Optimization

  • Improved performance when placing structures.
  • Optimized the Shock Trap effect, reducing particles and excluding some effects from low detail levels.

Player vs. Player

  • Much work has been done to destructible structures. You will now be able to see the damage progress as you destroy them, at least until they reach the crumbling stage. Buildings in general are much more difficult to destroy.
  • If one of your structures falls under attack from opposing players it will warn everyone in the guild that it is under attack. There is a limit of one warning every 2 minutes for each structure to prevent this from spamming players.

Trade Skills

  • Wood Gates can now be created by with a Construction skill of 1. These are similar to wood walls but open when the owner or guildmates walk near them.
  • Stone Gates can now be created with a Construction skill of 2. These will open for the owner or guildmates when they go near them.
  • Reduced the amount of Iron and Calibrite required to create Rockets from 6 to 5.
  • Reduced the Silicone requirement to create Grenades from 4 to 3.
  • You can now create Helltyr Adrenaline with a level 7+ Subsistence skill.
  • You can now create Structure Repair Kits with a Construction skill of 5.
  • Slightly increased the resource requirement to create Foot Lockers, from 10 to 12 logs.
  • Small Crates can now be created with just 5 Construction skill. They previously required 6 skill.

User Interface

  • Added Auto Death Marker to show last corpse location in map after respawning. This is only valid on PvE servers.
  • Added feedback message for players kicked from a guild.
  • Guild Log has been renamed as Guild History in the Guild Manager.
  • Structure damage is now updated on the target display.
  • You can no longer fire when in character view mode (ctrl+shift+c)
  • Added Localization support for lanaguages.
  • Spanish and Chinese translations have been added for most text in game. There is still some work to be done there, both in the size of labels and in some areas not yet being translated. We'll improve this in the next build and this should be considered a work in progress.
  • Added more space to Marker Manager title to fit in spanish.
  • The default key bind for rotating structures has been changed to Ctrl+Mousewheel, making room for the new Raise and Lower Structure actions, which will use Shift+Mousewheel.
  • Respawn map now allows you to zoom in and out to select far away beds.

Bug Fixes

  • Fixed a bug where traps were detonating on the owner when being placed because they were not yet set as owner when the detonation event began ticking.
  • Turrets are now properly holding their owner/guild values after a server restart. They also are now restoring their previous HP.
  • Fixed a typo with Sturdy Nanofiber boots.
  • Fixed a bug where trap FX would stack up if there were multiple players being affected, causing video lag.
  • Contents of bags and containers can now be dropped properly to the ground by dragging them out of the window like you do with your inventory.
  • Fixed a typo in Samr Berry Seed description.
  • Improved force field behavior so they will always throw you in the correct direction.
  • Reduced voltage of force fields so you no longer look inside your own head when approaching. (fixed camera collision with force fields).
  • Fixed a typo in Crowbar description.
  • Fixed recipe checks when first logging in so it will add missing recipes there were recently added to the game.
  • You can once again create Off-Road Vehicle Keys. As of the time of writing they still can not be used to summon vehicles, but you can stock pile on the keys.
  • It will no longer recommend using a skinning stone on corpses which do not support this tool.
  • Fixed several typos in skill tooltips.
  • Fixed an issue where newly created bases and buildings did not allow guildmates to build upon them.
  • Helltyr Hammers now have proper stats. They were previously using the stats from Stone Hammers erroneously.
  • Fixed a guild related bug which could have allowed access to things it should not have.
  • Fixed it so weapons would not damage guild members on a PvP server. Before it was only working unarmed.
  • Fixed an issue with hunger/thirst damage not applying.
  • Tesla Turrets will no longer be consumed if you try to place them in a bad location.
  • Added a missing period to the Battery description.
  • Some fixes to localization labels buged.
  • You can now harvest trees while wielding a Phosphori Axe.
  • Fixed it so guild members cannot damage player owned pets/turrets.
  • Fixed a bug with item name title description when more than 1 item.
  • /rename now will properly pass your guildID back instead of setting you to no guild.
  • /rename will now update your roster data in your guild (will require close/open of the guild window).
  • Fixed an issue where a player would show as dead when they were alive.
  • Fixed a bug which was disallowing you to use a Steel Axe to harvest one of the trees in the Kaavo region.

gamesread:Best World of Warcraft accounts for sale

We have good WOW accounts for sale: Item Level 740 PVE, 710 PVP, 795 legendary ring, more information please check the armory link. Pop World of Warcraft class account.

You can consult 24/7 online help. We guarantee that you can safely and quickly obtain account. 

buy cheap wow accounts

 

cheap wow account for sale

 

cheap wow account for sale

 

cheap wow account

 

world of warcraft accounts

 

cheap world of warcraft account

 

buy wow accounts

 

buy cheap wow accounts

 

world of warcraft accounts

 

buy cheap wow accounts

Source: http://www.exogms.com/world-of-warcraft/news/best-world-of-warcraft-accounts-for-sale