I need an actual solution. I’m tried of giving up my ability to be messaged with /busy, I’m tired of people I don’t know and have never encountered, messaging me about gold. The fact that all facets of the game have been improved upon (pvp,pve,teleporting menus,ect.), OTHER THAN GOLD SPAMMERS, I believe it could be time to FINALLY address this.

I’m not going to spend additional MONTHS discussing solutions in game with other players. I’ve already been speaking with players about the legitimacy of efforts by anyone on the game staff to rid us of a CONSTANT BOMBARDMENT of messages, we all agree that LITTLE OR NOTHING has been done to fix this issue. More than anything that infuriates me about this situation, is the extra Spam messages I receive after communicating my issues with your team(GM) in game. It’s almost as if these gold spammers are being allowed to effect my game-play, and are monitoring it enough to know if I have been in contact with GM’s. I BELIEVE NOTHING HAS BEEN DONE TO REMOVE GOLD SPAMMERS FROM OUR GAMING EXPERIENCE.

If I continue to see no signs of effort by GM’s, (or any game staff) or any reduction in the amount of messages i receive, I can ONLY assume that the game staff is knowingly allowing this abuse. (As I have said many things have been improved in this game, but gold spammers have remained a daily issue) Providing a platform for abuse with no way to remove yourself from said abuse is the POOREST of customer service, I’d even say you are paying the customer a large DISSERVICE by only providing hallow cookie cutter responses ie: the ridiculously long message you send in response to gold spamming issues. Ya know, the one where it goes on to say “just deal with it, we are working on it”. Players are even suggesting that SE is gaining a percentage of profits from the gold spammers. So YEAAAAAAAAH, it’s time to address this.

Here are VERY SIMPLE solutions!
1. Make a /friends option so we can at LEAST still communicate easily with friends and party with them without having to go through the “Are you busy? or am I? no it was you? let me try? no? try now!” that we go through now.

2. Make the first time someone messages you a “yes or no” choice to receive messages from that person from here on: Since gold spammers are removed so slowly and if at all, this would help us with the constant repeat spammers like: Ghfgh Ghfyrt, Ehgh Hreshss, Powleolo Fisher, Safdsf Dsfdsf, Deitrich Brlley, Gustonxa Weild, Erahha Hresh, Jhfgjhg Jhghh, Gfdsrew Gdddd, Dfsag Htrhss ect. BTW, can you do anything about those names? Ive been dealing some of those names for nearly 6 months.

3. Make messaging someone for the first time a face to face experience: If they cant click you, they cant message you, at least that way the lvl50 BLM’s that sit in Uldah on Zalera aren’t just spamming down the list of local people.

4. level 10 /tell requirement: Most of the offenders are not lvl 50 BLM they are lvl 1 newly created characters. We cant even help each other in the game really until after that point anyways, so this would at least make the goldspammer play the game and work for it each time they make a character, building a slow-building frustration for them, INSTEAD OF US!

Want more options? This isn’t difficult to deal with AT ALL, it’s just NOT being dealt with.

I’m very sorry for the tone of this post, but I’m sick of the constant harassment, and I know everyone else is too. Your team is letting the creation of a wonderfully immersive game be dismantled and distorted by !!!!BLING!!! WANNA BUY GOLD?!?!?!?! SOOOOOOOOOOOOOOOOOOOO…..

World of Warcraft Arena World Championships will be held at BlizzCon 2015

Blizzard are once again holding a massive World Championship competition for World of Warcraft Arena. The best 3v3 Area teams from all across the world will compete is a series of games that will lead up to the grand finale held at this year’s BlizzCon event on November 6th and 7th.

Online qualifiers will first be held for all regions, with America, Europe, and China first, and Korea and Taiwan later in the year. They’ll all be battling to secure a place at the final, where victory will bag them a share of the $250,000 prize pool.

Spectators will be able to watch the live stream from Anaheim, California when the final is held at BlizzCon. Or, of course, they can attend in person.

Rules have yet to be announced, but they’ll be coming soon on the World of Warcraft blog.

MMO Crowfall Wants to Take Little From World of Warcraft

What does Crowfall have in common in World of Warcraft? Very little – which is the entire point. ArtCraft founders Gordon Walton and Todd Coleman are less interested in competing with WoW than taking MMOs into uncharted territories, creating characters who can leave a permanent impact on the face of countless worlds. That sales pitch quickly made Crowfall – which was already promising to combine elements from EVE Online and Game of Thrones – into one of the fastest growing video game campaigns ever crowdfunded.

Crowfall is set in a universe where the gods have empowered champions – called crows – to stand against The Hunger, an undead army consuming hundreds of worlds. But unlike other MMOs, these dying worlds aren’t static, they’re temporary. ArtCraft Entertainment plans to host dozens of servers, each containing a procedurally generated world for a few months – until the crows complete their objectives or the world finally dies. At that point, players leave the planet’s husk with their spoils and find a new server with a procedurally generated world to play in.

Coleman describes the experience as a combination of MMORPGs with Civilization-styled strategy gameplay – right down to procedurally generated worlds. “When you come in the server you’re surrounded by Fog of War,” Coleman told The Escapist. “You have to scout out resources and weapons, and build fortifications, and lay siege to your neighbors, and your goal is literally to conquer that world before it is destroyed … So you can still keep the advancement that you gained, but you move on to the next campaign.”


In short, this means every single campaign world offers a vastly different experience. Each new server will present a fresh landscape where players build structures to defend territory and alter the environment to suit their needs. And unlike traditional MMOs, the usual two-army faction system will be dropped for more complex allegiances between gods and guilds. Combined, you can forget about subjective Horde vs. Alliance debates – teams will back up their preferences objectively through victory and failure. “One group wins and can say we won,” Coleman said. “It’s not an argument. It’s like ‘Nope, that group won, they are the tournament leaders and the Superbowl winners of 2014.'”

But campaigns are only one side of the game. The second half is established by the Eternal Kingdoms, player-run worlds that are permanent but have no native resources. Each player will be granted their own Eternal Kingdom, where resources earned from campaigns can be used to construct new structures. The twist is that players can be accepted into fellow Eternal Kingdoms and taxed to build a home on a land grant – almost like a feudal-based Minecraft. “The larger Eternal Kingdoms [will] have lots of people who are living there,” Walton said. “There’s going to be lots of economic activity, lots of socialization activity going on in these, lots of building activity going on.”

Campaign play and Eternal Kingdoms are meant to complement each other – players gather resources among the worlds and bring them home for sale and construction. But powerful players are perfectly free to hire others to gather resources for them. And since the economies are entirely player-run, simply developing your territory can become an experience all to itself. “Economic trading and building a mercantile empire,” Coleman said. “There. That could be somebody’s entire game and they could never go into the campaigns if they want to.”

When you are visiting the campaigns, Crowfall’s format lets players experience something few MMOs allow – custom rules. Outside of giving each world a distinctly visual style, each server will tweak Crowfall mechanics in various ways – sometimes subtly, other times obviously. One world may take the approach of traditional MMO rules, while others completely twist expectations. “You’ve seen ‘This is a PK server, this is a roleplaying server’,” Coleman explained. “But the idea of, okay this server has gunpowder… or this server has no magic, a no-magic zone… What will that do? And the neat thing about it is that since these are time-limited, we can do more experimentation. And if we screw up … alright, we just won’t do that one again.”

Wyvill Recreating League of Legends Champions In Minecraft

It is common for League of Legedns fans to simply make custom skins based on each champions. However, Reddit user wyvill is recreating every Champion from League of Legends in Minecraft. He is certainly improving the degree of difficulty since he is makking building-sized recreations of characters. Here’s his Minecraft tribute to Teemo, arguably the most-despised Champion in the game for a myriad of reasons:

League of Legends

Wyvill has made 9 Champions so far and LoL has 124. Riot’s continually adding new ones over time, too, with the most recent being Bard.

League of Legends

It sounds like Wyvill’s able to make them at a fast rate though so he could knock it out within the year if he’s so inclined.

“I’ve been making these for about 3 weeks on and off,” he said on Reddit. “Each one takes between 2 and 4 hours depending on how complex they are and how lazy I am being.”

The Secret World Receives Major Update 1.11

Modern day MMO The Secret World has recieved update 1.11, a major patch which has overhauled a huge range of features.

The general tweaks are listed below and you can find the full patch notes on the website.

Fast travel has been added to the map UI.
Using /reset now automatically resurrects you at the closest anima well.
Reorganized the inventory of all hub vendors.
Some shady new faces have appeared in London’s Darkside peddling a collection of clothing that will rotate stock every day.
Henry the Hot Dog vendor has setup shop in New York, and is selling delicious hot dogs at affordable prices!
Tae-soo has returned to his flea market stall, and is selling a new type of food!
Updated loot tables for rare enemies in Solomon Island, Egypt and Transylvania.
Rare boss Futakuchi-onna’s respawn timer has been adjusted to be more in line with other rare bosses.
All faction phone calls will now use the SMS notification system.
The interaction color for ladders has been adjusted.
Removed Adrian Zorlescu’s incidental’s chat box. It was displaying in error.
Adrian Zorlescu and Rada Nastaste should now properly carry on conversations with each other.
Positions of some targets in the faction training rooms have been adjusted. Some targets in the faction training rooms can be targetted by healing abilities after the tutorial has been completed.
Targets in all the faction training rooms now check whether they are being hit before resetting their health and combat state.
Targets in all the faction training rooms have had their health adjusted.
Changed the image on the login screen.
Changed the image on the splash screen.

ArcheAge Update Brings New Level 55 Skills

As we all know, the path to level 55 in ArcheAge is quite long and difficult. To speed your journey, the team behind ArcheAge’s NA/EU server is going to release a new update “Secrets of Ayanad” recently, easing the amount of experience required to gain levels after 50. Besides, each level after 50 can get an additional skill point, which allows for new combinations and greater flexibility in your available specs and – along with Obsidian Weapons – makes hybrid characters more relevant in all aspects of the game.

The launch of Secrets of Ayanad will also bring various new skills of level 55, which can further diversify your options when building your class. You can find more details about the new skills and their potential applications on the official site now.

The release of Secrets of Ayanad and level 55 are right around the corner, adventurers! Prepare to bring new tactics to the battlefield and your enemies to their knees with these powerful new abilities as you battle for the Secrets of Ayanad!

World of Warcraft gamer dies after playing 19 hours straight

A 24 years old man believed to be addicted to World of Warcraft died after playing 19-hours straight.

Wu Tai was at an Internet cafe in Shanghai, China for playing the role-playing game. After he spent 19 hours of playing, his friends saw him away from screen and violently coughing. He slumped in his chair after the coughing attack, and his gaming compatriots noticed he was dabbing blood away from his mouth with a handkerchief. The gamer sitting next to him said:

“I suddenly heard him groan and when I turned to see what had happened he was very pale and looked uncomfortable.
He was dabbing his mouth with a hankie which had blood on it.
I asked him if he was OK and he said he’d felt better, but that he would be OK. I called for an ambulance while my friend went to get some help from staff. But while we waited he just died in front of us, and there was nothing the staff could do.”

The medical crews tried to rescue him but he was already dead. A police man said about this:

“An autopsy will determine the cause of death but there seems little doubt his playing on the computer for 19 hours instead of resting contributed to his death.”

Of course playing World of Warcraft is not dangerous as long as people listen to developers and take 15 minutes break after each hour of playing.

You could soon play World of Warcraft for free

World of Warcraft is a testament of time. Every time it looks like subscriber numbers are irreparably dwindling, Blizzard manages to suck dedicated fans right back in. Last year that came in the form of Warlords of Draenor, which served as a rather fantastic expansion for the ever popular MMO. This year, it’s a new feature that will allow you to play World of Warcraft for free. Sort of.
Blizzard has revealed WoW Tokens, which can be purchased in-game, with in-game currency, to increase subscription time. The Tokens are made available initially through the game’s store for real-world cash, after which they can be sold on the in-game auction house. Players can purchase the tokens from other players using in-game gold, after which it becomes soulbound (meaning they can’t sell it again for a profit).

What this essentially means is that truly dedicated players could end up reducing World of Warcraft to a free-to-play title, without all the extra baggage that usually follows a transformation like that. There’s no idea yet as to how much the Tokens will cost, so it’s still up in air the over how feasible the entire system will end up being.

It’s a logical move for a number of reasons. New players can already dive into World of Warcraft for free up until level 10, so being able to carry on playing purely off in-game gold could easily entice those put off by the monthly subscription. It also gives existing, on-the-fence players a reason to hang around for a bit. Having to pay for a game you aren’t getting as much time into is a good reason to give it up, but if you’re able to fund game time through playing it changes the dynamic drastically.

EVE Online did the same a few years ago with their PLEX system, and it seemed to work especially well with players deciding whether to continue the addiction or not. If you’re on the fence about continuing to shell out monthly for World of Warcraft, this Token system could easily make up your mind. If you play enough, and the price is fair, free World of Warcraft certainly sounds like a deal and a bit.

RuneScape’s GameBlast15: DXP Weekend Statistics

From 12:00 pm on Friday, 20 Feb 2015, to 12:00 pm on Monday, 23 Feb 2015, the popular massively multi-player online game RuneScape held a double experience weekend for GameBlast15. Now, as you can probably guess, a double experience weekend doubles all experience points gained in that specified time frame. Jagex have released the statistics of experience gained during that weekend in a forum post. There are some truly staggering figures.

Here is a brief overview:

1139 billion experience points were gained spread across twenty six different skills,
7.2 million levels were gained in those twenty six skills,
51,947 ‘max level’s were gained in those twenty six skills,
357 (200 million) Max experience points were reached,
2062 mastery capes were achieved. (Obtained at 104 million experience in a skill.)

Chart Key

Experience Gained

Levels Gained

99’s Gained

200 Million Experience Achievements

Cape Mastery Achievements