Progress continues at a solid pace on our march to the start of Beta 1 on July 4th. We’re still on track as we continue to churn out features, assets, and fixes! Ben, Max, and I (Tyler) enjoyed our usual weekly wrap-up this afternoon. If you missed that livestream, you can catch it HERE. There were a lot of great questions during our Q&A section of the stream, especially because Ben was there to field all sorts of interesting design questions.
We spent much of this week testing fixes on our current testing build, leading up to another weekend of testing! We said we had our Beta 1 level Backers in mind, and we’ve been wanting to get you into a more stable test for a while! So, this weekend, we have an opportunity to find out how stable this build actually is!
When: Saturday and Sunday, May 19th and 20th, 2018 12-2PM EDT (18:00-20:00 CEST)
If you’re confused about the times, you can go HERE (https://www.worldtimebuddy.com/?qm=1&lid=5,8,100,14&h=5&date=2018-5-19&sln=12-14)
Who: IT, Alpha, Beta 1
We will send out a separate test email later with more details.
For the rest of the week’s highlights, including art from our talented team, read on!
Testing: This week, Colin focused on improvements to the physics server crashes we have been experiencing. Compared to the previous fix, this one does not significantly impact performance with large scale battles, tested at 3k A.R.C.S. (When we say large scale, we mean it!) We tested these changes from Tuesday through Friday with IT and Alpha, and toward the end of the day today, Beta 1 Backers! We’ll be testing again this weekend on Saturday and Sunday.
Tech – Audio – Audio Objects: Dave continues his adventures into sound this week with his completion of audio objects. This work removes the “leak” of audio assets in the scene, and gives us more control over defining the proper events for ending looping sounds. Now, during big battles, you should not experience “extra” sounds that should not have been there.
Tech – Item Permissions and Equip Restrictions: This week, AJ committed code that will allow us to do things like add restrictions on who can use certain types of gear or set permissions for containers, such as a guild stash.
WIP – Tech – cross server scenario: After working on the physics server issue, Colin found time to get back to his original task, allowing players to queue for scenarios from different zones. This week, he’s working on finishing up the zone transition part of the the task, and is beginning work on the logic to determine which server a scenario should start on.
Tech – Server Startup and Collision: Earlier this week, Rob improved our server startup process, which helps with stability overall. He also fixed some collision issues that were causing an object’s collision to not match the visual if it was scaled and rotated.
WIP – Branching Content System: Bull began work on this system earlier in the week. It will allow us to have different content on different servers. This will make it easier for us to have more timely bug fixes and in some cases, hotfixes. Additionally, it will allow for fine-tuned control over backing up and removing changes to the game, which should reduce the overall bug count.
Tech – Terrain Editor Fix: We don’t always put bug fixes in the highlights, unless they are of special significance. In this case, the environment artists have been dealing with a long-standing bug that caused assigned terrain mods to be invisible in the terrain editor. Matt found and fixed this bug, which he theorized has been in there for a long time and only now found as our environments become more complex.
WIP – Tech – Crafting: Christina has been neck-deep in crafting. Now, the flow of generating a Vox from a Vox token should be working end-to-end, with the help of AJ and Matt. Players can right-click on their Vox token in their UI, choose deploy, choose the spot they want to place their Vox in the world, and pack it back into their Vox when done. Christina has also been creating mock-ups for the crafting process, which will be the next step for the upcoming crafting UI.
WIP – Art _ Environment Art: Dionne is currently working through several new variations of spruce pines, while Tyler has begun work on more variation for our beaches. Andrew provided some great reference from his trip to Ireland, including many pictures of a really great bog he visited.
WIP – Art – Scenario 2 Concept Art: Michelle and Tyler are brainstorming changes we want to make to the scenario 2 environment art. This phase was planned ahead of time, knowing we’d want to take a step back from the first pass and look for ways to make it better. Check out the concept art below! To quote Michelle, it’s “Pulling away from the desert quarry vibe to a lusher highland vibe.”
WIP – Art – Updated Character Creation Renders: Joe has moved through the female armor variations for our renders quickly, and is on track to wrap them up around the middle of next week and then hand off to Jon and Michelle. Jon finished the render of the Arthurian Male Physician and the body of the Male Stonehealer. Next, he needs to render out the rocks that will fill out the scene.
Art – SFX: This week, dB created a track for our pub buildings, and is moving onto some Realm-specific ambient tracks.
Design – Home Islands: Ben began work on a new template for the home islands. This initial blockout, once approved, will then get an art pass on the environment, and testing on creating the buildings.
WIP – Art – Mjölnir Animations: Scott moved quickly through much of the Mjölnir’s animations this week. He completed an updated class-specific idle, right and left crushing attacks and deflects, as well as the flinch and cast. If you missed it, you can see his livestream HEREwhere he finished up the new special ability “Crushing Annihilation.” Next week, he’ll wrap up all the movement animations, and then get back to working on the Empath.
A very solid week from our hard-working team. Remember, these are just the highlights! Let’s move on to some of the art-in-progress this week, starting off with an image of the Mjölnir’s Crushing Annihilation ability.
Next, we have the previously-mentioned paintover of the scenario 2 map from Michelle. I (Tyler) have particularly enjoyed this opportunity to work with Michelle on ways to improve the look of the map. We both have a similar aesthetic sense, so our conversations are typically short, as we quickly come to agreement on what we want to address.
I made sure to plan out how the terrain mods were assigned around the map, so we could easily make sweeping changes later. (It’s rare that we artists are happy with the first pass
The Banner Saga Now Available on Xbox One and PlayStation®4
By Myll_Erik|January 12th, 2016|Releases|Comments Off on The Banner Saga Now Available on Xbox One and PlayStation®4|
Stoic, an independent game development company, and Versus Evil, one of the leading independent video game publishers, today announced that the epic Viking RPG strategy game The Banner Saga launches on PlayStation®4 computer entertainment system and to the Xbox One via the [email protected] self-publishing program today for a SRP of $19.99 / €19.99 /£15.99.
The Banner Saga, which launched to much critical acclaim on both PC and mobile devices has received several awards and nominations, including winner of the 2014 Geekie Awards for “Best Video Game,” winner of 2014 Game Developers Choice: “Best Debut” award, finalist placement for “Excellence in Visual Arts” category at the Independent Game Festival, 3 BAFTA Award Nominations, and winner of Pocket Gamer’s 2015 Best Adventure/RPG Game and Best Android Game of the Year.
“Merging the story and gameplay of Banner Saga with a refined controller interface makes it a very enjoyable console gaming experience. Despite the technical challenges we initially faced in porting the game, we’re extremely happy with the end result of many months of hard work to deliver a worthy console version,” said John Watson, founder and technical director at Stoic.
The Banner Saga is a single player driven Viking saga, where a player’s choice in travel, conversation and combat determines the outcome of their own personal story as well as the survival of an entire civilization. The game also features stunning 2D animation and art, a unique tactical combat system and a cast of unforgettable characters, all of which drive this epic journey forward. Players will enjoy a beautiful and haunting original score by Grammy nominated, two-time BAFTA winning composer Austin Wintory conducting The Dallas Winds orchestra, as well as a powerhouse trio of acclaimed YouTube sensations: Peter Hollens, Malukah and […]
Everything is going to be OK, the interactive zine/digital fever-dream from Tetrageddon creator Nathalie Lawhead always felt deeply personal to me. Its manic humour and wild imagination filtered through computer interfaces of yesteryear always felt underpinned by a very specific breed of frustration and sadness. Today, it grew just a little bit more, adding three new ‘pages’ set within hazy, unreal PC desktops packed dense with strange little minigames, offbeat humour and some very emotionally heavy prose.
If you’ve never experienced Everything is going to be OK before, buckle up and enjoy the ride. Come for the flashing lights, the offbeat jokes, the silly voices and the mesmerising soundscape, stay for the growing sense of ennui-tinged unease that drives you to introspection, bouncing its many pithy, pointed questions off yourself and seeing what sticks.
Lawhead talks about her decision to take these new pages in this especially heartfelt direction in this pulsating purple development blog here. While it’s definitely better if you read it yourself, the abridged version is that these new pages are a response to a recent outpouring of unpleasantness and general wrongheadedness directed at EIGTBOK (that’s a rather nice acronym) and its creator from the traditionalist ‘games are meant to be fun’ crowd. So much so, that one of the new pages contains a scathingly satirical questionnaire to gauge whether you’re an ‘intelligent’ enough gamer to be granted access to your own Games folder.
The new update appears in the form of three Missing Pages, which you can see in the screenshot above. Each one progressively dives a little deeper into the fractured interactive dreamscape. In amidst the jokes, the glitch detritus and the gnawing sense of unease hidden behind a faintly twitching smile lies a lengthy personal piece of prose on each page, unfiltered and direct from the author. It’s sobering stuff, and a fitting, long-form epilogue to what was previously a relatively light and easy-to-digest series of vignettes.
Lawhead reckons that with this update, EIGTBOK feels complete now, and this will most likely be the end of the road for this particular project. She’s already drawing up tentative plans for her next big thing, although is considering doing some smaller, more overtly silly projects to help recharge in the interim. Whatever she chooses to do, I wish her all the luck in the world. Games need more works of art like this; if not unafraid, then at least courageous enough to confront those fears head-on, with a thousand-yard stare and an ear-to-ear grin.
You can grab Everything is going to be OK on Itch.io and Gamejolt. It’s free, but consider donating a few dollars if you enjoy it and want to see more stuff like this made in future.
We must be living in a golden age of videogames, because in no other era would I have let something as immediately enticing as City of Brass escape my grasp. While I’ve been aware of the Arabian-themed first-person Spelunky-like’s presence since its debut in early access, I’ve just not found the time to give it a try. Perhaps the time is finally right, as the game just left early access today.
For those late to the party, City of Thieves is the debut from Uppercut Games, a team that largely cut their teeth working on the Bioshock series. The polish and sheen even in early builds of the game makes the family resemblance clear. It’s a fast-paced first-person action roguelike, with you playing as a sword-swinging, whip-cracking adventurer after treasure and glory in a cursed city full of scimitar-swinging skellingtons, hard-bargaining Djinn and other such creatures of middle-eastern myth.
After a relatively short trip through early access (less than a year, which is practically a blink of an eye when it comes to modern game development), Uppercut Games reckon that the time is right to sand off the sharp edges and buff up the game to a mirror sheen. John took a look at the game during its first few months in public testing and was initially caught off-guard by how fast and arcadey it was. Thief Of Persia this is not, but rather a hell-for-leather dash through the undead, grabbing treasure as you go. Still, reviews from those who played it over early access are very positive on the whole.
The release version of the game includes a few new features and some extra content over the early access build. Most importantly, the final boss fight is now in the game. This key little extension to the campaign necessitates a complete wipe of the leaderboards, although that was only to be expected with the game coming out of early access.
Less vitally (although still amusing) is Twitch/Mixer integration, introduced in this final update. As with a few other games such as Clustertruck, this lets Twitch audiences vote on tweaks to be made to the game when played and broadcast live, either to torment or support their streamer of choice. I’ve even seen mods for The Binding Of Isaac to do similar things, so it’s a nice feature to have, especially in a game as inherently random as this.
City of Brass is out now via Steam for £15.49/16.79€/$20. Those who picked it up in early access get the soundtrack free, as well as a unique sword skin.
One of the great things about games is that you really can just take two disparate concepts, mash them together and come away with something genuinely good. Volantia: Kingdom In The Sky from Tangled Mess Games (featuring some of the talent behind the lovely micro-roguelike Desktop Dungeons) is a blend of city-building management and block-tessellation puzzle, and it launched today.
While I strenuously object to the genre descriptor ‘Greenpunk’ (where’s the punk part?), there is definitely a lot of lush and verdant grass to be seen in Volantia. The game promises a relatively low-pressure experience, giving players the time and resources they need to build, expand and refine their floating island kingdom.
While the heart of the game does seem to be in managing the minutia of your kingdom, you’ve also got to continually expand your territory and reinforce land so that it doesn’t go falling into the sea of clouds below. You do this by attaching additional chunks of land in block-rotating puzzle style as neatly as you can. Ideally, you want a landmass rich in resources, without huge gaps and ravines that’ll make it difficult to build on.
For those who immediately thought of early online RTS Netstorm, I had exactly the same thought. While there’s definitely some similarity with Volantia’s land-expanding mechanics, fans of that might be better served by Stratus: Battle For The Sky, an unofficial remake currently in early access.
While Volantia’s game sessions may be longer than Netstorm’s frenzied puzzle-strategising, it does sound like a relatively slight game, with not much in the way of story and a given session completable in under two hours. Good for an afternoon chill-out session, but unlikely to devour entire nights the way a good game of Civilization can. Whether that’s something to be held for or against the game is down to personal preference.
Volantia is out now on Steam for £10.29/10.79€/$13.
The Frostwolf clan, also spelled Frost Wolf clan, is an orc clan that initially dwelled within the southwestern parts of Frostfire Ridge.Named for their close kinship with Frostfire’s native frost wolves, the clan placed excellent value on the noble ideals of loved ones and neighbors and sought to live in harmony using the land.
For the duration of the formation of the Old Horde, the Frostwolf chieftain Durotan was on the list of a handful of to speak out against the growing corruption among the orcs and refused to participate in the drinking on the Blood of Mannoroth. During the very first War, the warlock Gul’dan exiled the Frostwolves, who journeyed north to eventually locate refuge inside the frigid Alterac Mountains and eke out an existence in Alterac Valley.
Later, Durotan and his mate Draka had been assassinated by orcs loyal to Gul’dan, but their infant son Go’el was found by the human noble Aedelas Blackmoore, who took the orc in and began raising him as a slave below the name “Thrall“. Years later, Thrall found the truth of his origins and that he was the rightful heir of your Frostwolf clan, and would go on to reunite the defeated and scattered orc clans into a brand new Horde before eventually leading them across the sea to Kalimdor. Beneath the leadership of the shaman Drek’Thar, the Frostwolf clan chose to remain in Alterac, and are now locked in battle with all the relic-seeking dwarves from the Stormpike Guard.
Frostwolf has been updated with Itemlevel downscaling for challenge modes. To accompany this adjust we’ve got reset all previously obtained challenge mode times.
Just a reminder: you can get 5% coupon code at no cost to the reps for those who Obtain Warmane Gold order from this article.
It’s that time of year again. Halloween.The leaves are starting to turn. The crisp fall air has begun to nip at our flesh like an undead kitten. Homes around the neighborhood are strung up with fake cobwebs, and are guarded by inflatable bad guys (with presumably low HP). It’s a time when we gather around and place pumpkins in every crevice, stock up on pounds of cheap candy, and proclaim on Facebook how good a costume we could have made if we “only had the time”. It’s a celebration that has certainly gotten lost in it’s roots, yet here we are. In the frightening spirit of the occasion, developers of some of our favorite digital worlds have drawn up adventures so that even our avatars can enjoy the old Hallows Eve festivities.
Black Desert Online
Black Desert Online has an exciting package in store for players called Halloween in Wonderland. Upon jumping into a server, you will notice that the towns of Heidel, Valencia, Calpheon, and Velia have all gotten a scary facelift. The moon is blood-red, and all the streets are lit with Jack-O-Lanterns. You will have access to a special mission, in which the White Witch tasks you to take down the Black Witch. Rewards for this week include themed outfits, like the stunning Angelic Queen and Demonic Queen outfits. You can even score a skeletal outfit that turns your horse into a demonic mount!
Guild Wars 2
Longtime Guild Wars 2 players know they’ll have access to all sorts of goodies at the end of October. Their yearly tradition is the Return of the Mad King Thorn. On October 18th, you’ll notice some outposts are decked out in ghoulish Halloween flair, and that word is spreading about the arrival of the Mad King. Then, on October 31st (07:01 UTC), the Mad King will appear in the glowing circle. If you so choose to enter the ring, your battle with him will be a tough one. He is guarded by Necromancers made out of candy corn. Yuck! Only the most disciplined warriors will be able to to keep their lunch down as they fight these ugly beasts and make it to the boss finale. The battle ends with a simon-says type minigame where you must repeat the commands shouted to you. Every time you properly copy a command, you’ll win a Trick-or-Treat Bag, which can contain various sweets or even a Vial of Absinthe! Talk about a wallop of a package for just Halloween, eh?
Star Wars: The Old Republic
SWTOR fans will be treated to a scary event from October 17th through the 24th. Recommended for levels 25 and up, players are tasked with responding to an emergency alert from Alderann and combat the spreading waves of the Rakhghoul plague. The organization recruiting you, by the way, is T.H.O.R.N.
“Coincidence? Bwahahaahaha…. probably”
The event will have a fair amount of exclusive gear you can earn. You can acquire a new Alliance Contact, two rare mounts, two armor sets, ferocious Rakghoul pets, and more!
It’s a great time to be a new Runescape player and the good folks over at Jagex have a wonderful assortment of events for players new and old. The main event, called the Dimension of the Damned, pits you and your group against waves upon waves of the undead. Luckily for you, you battle as the maxed out version of your account. Killing zombies will earn you points. On October 28th, the fighters with the most points will go through one last round of zombie-survival. The winner is promised “great riches and glory”. I am making an account right now. The Halloween update will also offer lots of great storytelling. New ghost-NPCs will send you on new missions; some that were scripted based on fan submissions, and some written by the dev team. One thing for certain, there’s no way you can say you had nothing to do this frightful Hallow’s Eve 2017. Happy Halloween!
It’s another fantastic week at Attack Gaming. The team is hard at work on our brand new weekly series, where we bring you the latest in top MMORPG games for pc, mobile, and console! We are very excited to see what everyone thinks about it. Meanwhile, I managed to sneak away and spend some time researching the latest news, mauling nazis in some Wolfenstein II The New Colossus, and [of course] playing tons of the free online fantasy games. But first the MMORPG news of the week.
Project W Revealed
Details about the game codenamed “Project W” have emerged, including it’s official name, Ascent: Infinite Realm. This game has been in secret development, with the earliest evidence of it dating back to November 2016, when Kakao Games announced they would invest in the development in a “forthcoming Triple-A MMORPG” with Bluehole Studios (the makers of the massively popular PlayerUnknown’s Battlegrounds ). Here’s what we can safely ascertain at the moment. It’s a persistent MMORPG, one that will allow you to build a character over multiple sessions (not at all like PlayerUnknown’s Battlegrounds. The evidence for this is in the presence of custom outfits and cooking in the trailer). We also know that some of the game will be linear raids you can embark on with other players, and some of the game will consist of large PvP battles. We are shown highly diverse types of creatures and characters fighting one another: with steampunk armor suits taking on winged swordsmen, and giant dragons taking on futuristic aircraft; the only thing missing is the aliens fighting in space. Thankfully there’s room for DLC.
It may turn out, however, that all this optimism could be the red herring. Upon further investigation, my hope for Ascent: Infinite Realm suffers some minor blows. It all sounds great on paper; a persistent universe where entire realms engage in massive battles with one another; a marriage between the gorgeous detailed character models of Black Desert Online with the western-style hair trigger shooter that was PUBG. But it comes apart at the seams when you start asking the realistic questions. Has either company been good at story? Will Kakao Games microtransaction their userbase to death as seen in Black Desert Online? How vital will these purchases (if any…but come on…) be to the fun/meta of the game? And weren’t the PUBG servers always laggy and inconsistent? My initial take: Project W maybe should have stayed a project, because it’s at risk of being a hodgepodge mess. The racing minigame where you are “rolling inside a barrel and collecting Mario Kart-style power-ups” says it all.
“Can’t wait for everyone to try….this….”
The partnership with Bluehole studios seems like a no-brainer on the surface; Player Unknown’s Battle grounds widespread success has earned Bluehole studios the hearts [and possibly the blind trust] of millions of gamers, who were treated to an experience like any other. But, at present, I’m approaching with caution.
Niantic, the creators of the hugely popular Pokemon Go, announced that they are making a Harry Potter game in this press release. The game is called Harry Potter: Wizards Unite, and promises to be the next step in AR mobile gaming. Briefly summarizing the game, the post read, “ Players will learn spells, explore their real-world neighborhoods and cities to discover & fight legendary beasts and team up with others to take down powerful enemies.”. Diehard Pokemon trainers expressed frustration around the web, thinking for sure that this will reduce attention and resources devoted to their favorite game; but Niantic has since released a statement, saying that will continue to work very hard on Pokemon Go. Be sure to check back here often for the latest on the best free mmorpg games, best free to play mmorpg’s, top mmorpg games for pc, mmos that you can play for free, and free online fantasy games.
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My suggestion for selecting profession is on your main you ought to have Alchemy and Jewelcrafting, and then it is best to make an alt with gathering professions like Herbalism and Mining. These professions working excellent collectively mainly because for alchemy u will need herbs to create flasks and potions and for JC u want to mine. Also with alchemy, u can every day transmute 1 cardinal ruby or other gems which u have to have for JC. And mining is useful for alchemy due to the fact it is possible to make Saronite bars, and then later transmute them in titanium bars. Also, u can mine a large number of useful items which u can use for alchemy (eternal fire, air, earth, chalcedony, bloodstone and so on).
IMO these professions are easiest and very best for quickly gold plus a nice professions bonus (like Flask on the north from alchemy and jewelry crafter gems). Because of my major char, I have Alch/herb plus a mining on my alt I won’t be explaining the JC income making method.
The very first factor you’ll want to do when u raise your Alchemy to 450 should be to visit pay a visit to Alchemist Gribble in Honor hold and take the quest Master of transmutation. Then you definitely should get 4 primal might, you’ll be able to get the mats for it and make them, or it is possible to get it from ah(I suggest to farm the mats it takes only 30 mins ). Then you should really go to Zarevhi in Netherstorm to turn in the quest, and then he will provide you with the quest exactly where u must get him four primal might. Turn in that and you’ll come to be. This can be an excellent funds maker considering that u can now get greater final results when transmuting gems, Saronite bars, or making meta.
How can you make gold with alchemy?
Do your daily transmutes every single day! It simple and uncomplicated and it offers you 1.5k+ gold every day (is dependent upon transmutation master proc).
A further good revenue maker is Flasks. Flask in the endless rage and also the Flask of your frost wyrm. The stack of those flask sells in ah for 8-9k gold depend on the marketplace( i usually sell those for 9k per stack).
Pygmy oil will also get u nice amount of dollars. To produce this you may need to acquire pygmy suckerfish, which sometimes u can uncover in ah to get an extremely nice cost like one hundred gold per stack, and for any 1 stack of pygmy suckerfish, you are able to get around 30 or far more pygmy oil. Pygmy oil sells in ah for 500 gold stack in some cases even more! That’s a nice profit for about 10 mins of function.
Transmute meta. These transmute don’t have a cooldown so you can make a dozen of this per day. Skyflare diamond and Earthsiege diamond. Should you have mining alt you is possible to mine eternal air, eternal fire, bloodstone or chalcedony which you will need for this transmute. If you don’t have mining alt ill show you later exactly where is the greatest location for farming eternal. Skyflare diamonds sells in ah for around 500 gold and Eartsiege for 700-800 for an amazing profit.
Transmute Saronite bars. Transmute 8 Saronite bars into one particular (is determined by trans master proc)titanium bar. These days I created around 50 titanium bars and sold them in ah for like 12k gold. For this, you’ll want a great deal of farming simply because for 50 titanium bars u need to have like 200+ Saronite bars 🙂 But its an awesome revenue maker.
Primal might. This one particular sell in ah for about 1.3k gold and doesn’t have the cd. U can very easily get the mats for this for about 30 min of farming. U need one particular primal mana, water, fire, earth, and air(U can check on wow head where u can farm them).
You could also earn revenue by promoting potion of speed.
When you have alchemy herbalism is actually a must. You could earn a large amount of income by promoting herbs that you just uncover in Northrend like Goldclover, adders tongue, Icethorn, rich bloom. However, the terrific factor is that each herb in Northrend drops Crystalized life. When you get ten of these u can then make 1 eternal life. And a stack of eternal life sells in ah for 3000k gold! It is possible to form a stack of those in 30 mins. Its great coz each and every herbs drops 1-3 crystalized life. The most important herb that you could locate is Lichbloom. You may farm these and after that sell it in ah for 1.5k-2k stack, but the very best point to do with these is to preserve them and make flasks which sell for a lot extra.
Listed below are routes that I use when I farm Icethorn and Lichbloom.
These routes could be utilized for farming Saronite and titanium veins as well.
The fantastic and simple technique to make a large number of funds.A stack of eternal fire sells in ah for 8-9k gold! Stack of eternal air is around 3k. Eternal earth and water doesnt have such a nice cost like these two so they are not realy worth farming.
Ok here are the location exactly where i farm them.
The addons that i advocate for you to utilize are:
Auctioneer – is really a quite detailed AH mod which allows you to scan the AH for ongoing auctions, evaluate prices, then set up your personal auctions ( if i get adequate requests ill make a separate guide how to proprely use auctioneer). This really is imo by far greatest addon ever produced. The majority of income that i earn is due to the fact i use this addon. It has some good attributes and it definitely tends to make your life less difficult.
Postal – presents enhanced mailbox assistance by delivering the following features:
BlackBook: Adds a get in touch with a list next for the To: field. Tracks all your characters (as you log every a single on) and list them if they are on the same realm/faction on an “Alts” list
Tracks the last ten players you mailed on a “Recently Mailed” list.
Autocomplete names from Alts/Recently Mailed/Contacts/Friends/Guild list. You could decide on which of those lists to use.
Solution to autofill inside the final particular person mailed for the To: field.
Solution to disable Blizzard’s name auto-completion popup.
It is possible to download these on WowCurse.com
As is mentioned prior to should you guys like this guide and make reqests i’ll make a separate detailed guide how to use auctioneer and how you can rule the market and auction property.
Auctioning things will depend on a couple of factors:
Demand – How poor players want or will need your item.
Rarity of the item – Things which can be far more rare will typically sell for a lot more. Its extremely vital to appear over the auction home by utilizing the scan button in your auctioneer mod.
Degree of the item – Higher level things sell for extra cash.
Auction property availability – If you’ll find lots of the things inside the auctionhouse, it might drive the price tag down.If the auction house is full with these items in the moment you wish to sell them, take into consideration how their cost varies and sell them a different time.
Trade things – If the item demands rare or high priced components, the item will commonly be sold for additional dollars.
Level of the particular person who will likely be employing the item (by way of example twink things
are sold for pretty higher costs).
Vanity products – Products which have no genuine use aside from displaying off or whichare deemed cute: Orb of Deception, Blood Elf Bandit Mask, many pets these sell for a higher amount of gold.
Some usefull guidelines
Usually, have some alts placed close to the auction home. This will likely permit you to buy and sell even though your character is far away from a capital city.
You’ll be able to use an alt to shop the gold on him, this can make it easier to preserve the cash in case you will be the sort who wastes it all a.s.a.p.
An alt might be employed as a warehouse for the components and items you need to keep and also you dont have adequate area for inside your bank.
Dont acquire mats from the ah to level up your profession, grind for them and sell the surplus.
Theres a one particular more good trick that i use when i need to have quick money.
Theres a one place in Sholazar Basin exactly where you are able to uncover a large amount of of frozentribe warriors. Now the factor is the fact that they may be uncomplicated to kill and you’ll find a lot of them (when i say lots i definitely imply it) and they drop like 1 gold, but each among them drops either runic mana potion or runic healing potion or even both. So in 10 mins of farming, you may get like 60 runic mana potion and 60 runic healing potion. Mana potion sells in ah 1k per stack, and healing potion sells around 500 gold stack. Yet another good technique to make effortless cash.
You ought to constantly pay consideration to the worldwide channel. The majority of men and women use this channel for promoting products. And there are actually loooooot of dumb individuals selling amazing things for a low cost. For instance, there was a guy these days selling 3x cardinal ruby’s for 150 gold :). So you ought to genuinely pay attention to this and you have to be rapid if you see good provide.
With my major charr, I got to the point exactly where i dont need to have any gear that you can buy withthe emblem of triumph or emblem of frost. So now when i get about 50 eots i turn them in for dreadstone or amretine. Imo very best gem to obtain with eots are these two, due to the fact cardinal ruby price 20 emblems of heroism and you can get 1600 gold for it, and dreadstone and amretine costs ten eohs and you can get like 1.5k for them. With emblems of frost, i get primordial saronite which price 23 eofs and may be sold in ah for 18k gold.
Also, you’ll be able to get gems with honor. 1 gem = 10k honor. You’ll be able to get gems in Stormwind or Ogrimmar for horde where you change honor for pvp gear.
If you like operating the rdf the fantastic issue to perform would be to need on all the boe blue items that mobs in dangeons. Most of the people today dont actually pay focus on these items, however, they can be sold to get a good price in ah.